godot/modules/svg/SCsub
Rémi Verschelde 99b450762b thorvg: Sync with 0.8.2, cleanup SCsub and fix includes
We were compiling `src/loaders/external_png` but using the header from
`src/loaders/png`, leading to `-Wodr` warnings.

Remove unused bundled lodepng code since we use `external_png` (libpng).

Whitespace changes are from upstream, will attempt PR'ing a cleanup there for
future updates.
2022-10-13 17:05:41 +02:00

90 lines
2.7 KiB
Python

#!/usr/bin/env python
Import("env")
Import("env_modules")
env_svg = env_modules.Clone()
# Thirdparty source files
thirdparty_obj = []
thirdparty_dir = "#thirdparty/thorvg/"
thirdparty_sources = [
"src/lib/sw_engine/tvgSwFill.cpp",
"src/lib/sw_engine/tvgSwImage.cpp",
"src/lib/sw_engine/tvgSwMath.cpp",
"src/lib/sw_engine/tvgSwMemPool.cpp",
"src/lib/sw_engine/tvgSwRaster.cpp",
"src/lib/sw_engine/tvgSwRenderer.cpp",
"src/lib/sw_engine/tvgSwRle.cpp",
"src/lib/sw_engine/tvgSwShape.cpp",
"src/lib/sw_engine/tvgSwStroke.cpp",
"src/lib/tvgAccessor.cpp",
"src/lib/tvgBezier.cpp",
"src/lib/tvgCanvas.cpp",
"src/lib/tvgFill.cpp",
"src/lib/tvgGlCanvas.cpp",
"src/lib/tvgInitializer.cpp",
"src/lib/tvgLinearGradient.cpp",
"src/lib/tvgLoader.cpp",
"src/lib/tvgLzw.cpp",
"src/lib/tvgPaint.cpp",
"src/lib/tvgPicture.cpp",
"src/lib/tvgRadialGradient.cpp",
"src/lib/tvgRender.cpp",
"src/lib/tvgSaver.cpp",
"src/lib/tvgScene.cpp",
"src/lib/tvgShape.cpp",
"src/lib/tvgSwCanvas.cpp",
"src/lib/tvgTaskScheduler.cpp",
"src/loaders/external_png/tvgPngLoader.cpp",
"src/loaders/jpg/tvgJpgd.cpp",
"src/loaders/jpg/tvgJpgLoader.cpp",
"src/loaders/raw/tvgRawLoader.cpp",
"src/loaders/svg/tvgSvgCssStyle.cpp",
"src/loaders/svg/tvgSvgLoader.cpp",
"src/loaders/svg/tvgSvgPath.cpp",
"src/loaders/svg/tvgSvgSceneBuilder.cpp",
"src/loaders/svg/tvgSvgUtil.cpp",
"src/loaders/svg/tvgXmlParser.cpp",
"src/loaders/tvg/tvgTvgBinInterpreter.cpp",
"src/loaders/tvg/tvgTvgLoader.cpp",
"src/savers/tvg/tvgTvgSaver.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_svg.Prepend(CPPPATH=[thirdparty_dir + "inc"])
env_thirdparty = env_svg.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.Prepend(
CPPPATH=[
thirdparty_dir + "src/lib",
thirdparty_dir + "src/lib/sw_engine",
thirdparty_dir + "src/loaders/external_png",
thirdparty_dir + "src/loaders/jpg",
thirdparty_dir + "src/loaders/raw",
thirdparty_dir + "src/loaders/svg",
thirdparty_dir + "src/loaders/tvg",
thirdparty_dir + "src/savers/tvg",
]
)
# Also requires libpng headers
if env["builtin_libpng"]:
env_thirdparty.Prepend(CPPPATH=["#thirdparty/libpng"])
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_svg.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)