godot/modules/etcpak
Rémi Verschelde 638cfec853
etcpak: We only need the compression code, remove rest of etcpak app
We do our own image loading, threading, and memory management in Godot already,
so the only components we need from etcpak (at least as of now) are the
`Compress*` methods defined in `ProcessDxtc.cpp` and `ProcessRGB.cpp`.

So we don't need to compile or vendor the rest.
2021-04-14 16:50:02 +02:00
..
config.py Add etcpak library for faster ETC/ETC2/S3TC imports. 2021-04-13 00:12:12 +02:00
image_etcpak.cpp Add etcpak library for faster ETC/ETC2/S3TC imports. 2021-04-13 00:12:12 +02:00
image_etcpak.h Add etcpak library for faster ETC/ETC2/S3TC imports. 2021-04-13 00:12:12 +02:00
register_types.cpp Add etcpak library for faster ETC/ETC2/S3TC imports. 2021-04-13 00:12:12 +02:00
register_types.h Add etcpak library for faster ETC/ETC2/S3TC imports. 2021-04-13 00:12:12 +02:00
SCsub etcpak: We only need the compression code, remove rest of etcpak app 2021-04-14 16:50:02 +02:00