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We do our own image loading, threading, and memory management in Godot already, so the only components we need from etcpak (at least as of now) are the `Compress*` methods defined in `ProcessDxtc.cpp` and `ProcessRGB.cpp`. So we don't need to compile or vendor the rest. |
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.. | ||
config.py | ||
image_etcpak.cpp | ||
image_etcpak.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |