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63369ec306
Old implementation had issues where you could only await on the same signal of the same source once.
71 lines
3.1 KiB
C++
71 lines
3.1 KiB
C++
/*************************************************************************/
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/* signal_awaiter_utils.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SIGNAL_AWAITER_UTILS_H
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#define SIGNAL_AWAITER_UTILS_H
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#include "mono_gc_handle.h"
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#include "reference.h"
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namespace SignalAwaiterUtils {
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Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p_target, MonoObject *p_awaiter);
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}
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class SignalAwaiterHandle : public MonoGCHandle {
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GDCLASS(SignalAwaiterHandle, MonoGCHandle)
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bool completed;
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#ifdef DEBUG_ENABLED
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ObjectID conn_target_id;
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#endif
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Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
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protected:
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static void _bind_methods();
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public:
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_FORCE_INLINE_ bool is_completed() { return completed; }
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_FORCE_INLINE_ void set_completed(bool p_completed) { completed = p_completed; }
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#ifdef DEBUG_ENABLED
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_FORCE_INLINE_ void set_connection_target(Object *p_target) {
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conn_target_id = p_target->get_instance_id();
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}
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#endif
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SignalAwaiterHandle(uint32_t p_managed_handle);
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~SignalAwaiterHandle();
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};
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#endif // SIGNAL_AWAITER_UTILS_H
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