godot/drivers
Rémi Verschelde 6323779596 Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.

Also fix a bogus check for Windows 7 API.
2017-01-08 20:41:26 +01:00
..
alsa Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
convex_decomp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
gl_context Move glad files to thirdparty dir 2017-01-06 22:42:19 +01:00
gles2 Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
gles3 Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
png Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
pulseaudio Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
rtaudio Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
unix Windows: Define _WIN32_WINRT to 0x0600 (Vista) 2017-01-08 20:41:26 +01:00
windows Windows: Define _WIN32_WINRT to 0x0600 (Vista) 2017-01-08 20:41:26 +01:00
xaudio2 Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
zlib style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
register_driver_types.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
register_driver_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00