mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 20:23:53 +00:00
00b3822306
I turned it off by mistake in #38697. See also #62664 for details on this boolean's complex history :)
344 lines
10 KiB
C++
344 lines
10 KiB
C++
/*************************************************************************/
|
|
/* input.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef INPUT_H
|
|
#define INPUT_H
|
|
|
|
#include "core/input/input_event.h"
|
|
#include "core/object/object.h"
|
|
#include "core/os/keyboard.h"
|
|
#include "core/os/thread_safe.h"
|
|
#include "core/templates/rb_set.h"
|
|
#include "core/variant/typed_array.h"
|
|
|
|
class Input : public Object {
|
|
GDCLASS(Input, Object);
|
|
_THREAD_SAFE_CLASS_
|
|
|
|
static Input *singleton;
|
|
|
|
public:
|
|
enum MouseMode {
|
|
MOUSE_MODE_VISIBLE,
|
|
MOUSE_MODE_HIDDEN,
|
|
MOUSE_MODE_CAPTURED,
|
|
MOUSE_MODE_CONFINED,
|
|
MOUSE_MODE_CONFINED_HIDDEN,
|
|
};
|
|
|
|
#undef CursorShape
|
|
enum CursorShape {
|
|
CURSOR_ARROW,
|
|
CURSOR_IBEAM,
|
|
CURSOR_POINTING_HAND,
|
|
CURSOR_CROSS,
|
|
CURSOR_WAIT,
|
|
CURSOR_BUSY,
|
|
CURSOR_DRAG,
|
|
CURSOR_CAN_DROP,
|
|
CURSOR_FORBIDDEN,
|
|
CURSOR_VSIZE,
|
|
CURSOR_HSIZE,
|
|
CURSOR_BDIAGSIZE,
|
|
CURSOR_FDIAGSIZE,
|
|
CURSOR_MOVE,
|
|
CURSOR_VSPLIT,
|
|
CURSOR_HSPLIT,
|
|
CURSOR_HELP,
|
|
CURSOR_MAX
|
|
};
|
|
|
|
enum {
|
|
JOYPADS_MAX = 16,
|
|
};
|
|
|
|
typedef void (*EventDispatchFunc)(const Ref<InputEvent> &p_event);
|
|
|
|
private:
|
|
MouseButton mouse_button_mask = MouseButton::NONE;
|
|
|
|
RBSet<Key> physical_keys_pressed;
|
|
RBSet<Key> keys_pressed;
|
|
RBSet<JoyButton> joy_buttons_pressed;
|
|
RBMap<JoyAxis, float> _joy_axis;
|
|
//RBMap<StringName,int> custom_action_press;
|
|
Vector3 gravity;
|
|
Vector3 accelerometer;
|
|
Vector3 magnetometer;
|
|
Vector3 gyroscope;
|
|
Vector2 mouse_pos;
|
|
int64_t mouse_window = 0;
|
|
|
|
struct Action {
|
|
uint64_t physics_frame;
|
|
uint64_t process_frame;
|
|
bool pressed;
|
|
bool exact;
|
|
float strength;
|
|
float raw_strength;
|
|
};
|
|
|
|
HashMap<StringName, Action> action_state;
|
|
|
|
bool emulate_touch_from_mouse = false;
|
|
bool emulate_mouse_from_touch = false;
|
|
bool use_input_buffering = false;
|
|
bool use_accumulated_input = true;
|
|
|
|
int mouse_from_touch_index = -1;
|
|
|
|
struct VelocityTrack {
|
|
uint64_t last_tick = 0;
|
|
Vector2 velocity;
|
|
Vector2 accum;
|
|
float accum_t = 0.0f;
|
|
float min_ref_frame;
|
|
float max_ref_frame;
|
|
|
|
void update(const Vector2 &p_delta_p);
|
|
void reset();
|
|
VelocityTrack();
|
|
};
|
|
|
|
struct Joypad {
|
|
StringName name;
|
|
StringName uid;
|
|
bool connected = false;
|
|
bool last_buttons[(size_t)JoyButton::MAX] = { false };
|
|
float last_axis[(size_t)JoyAxis::MAX] = { 0.0f };
|
|
HatMask last_hat = HatMask::CENTER;
|
|
int mapping = -1;
|
|
int hat_current = 0;
|
|
};
|
|
|
|
VelocityTrack mouse_velocity_track;
|
|
HashMap<int, VelocityTrack> touch_velocity_track;
|
|
HashMap<int, Joypad> joy_names;
|
|
int fallback_mapping = -1;
|
|
|
|
CursorShape default_shape = CURSOR_ARROW;
|
|
|
|
enum JoyType {
|
|
TYPE_BUTTON,
|
|
TYPE_AXIS,
|
|
TYPE_HAT,
|
|
TYPE_MAX,
|
|
};
|
|
|
|
enum JoyAxisRange {
|
|
NEGATIVE_HALF_AXIS = -1,
|
|
FULL_AXIS = 0,
|
|
POSITIVE_HALF_AXIS = 1
|
|
};
|
|
|
|
struct JoyEvent {
|
|
int type = TYPE_MAX;
|
|
int index = -1; // Can be either JoyAxis or JoyButton.
|
|
float value = 0.f;
|
|
};
|
|
|
|
struct JoyBinding {
|
|
JoyType inputType;
|
|
union {
|
|
JoyButton button;
|
|
|
|
struct {
|
|
JoyAxis axis;
|
|
JoyAxisRange range;
|
|
bool invert;
|
|
} axis;
|
|
|
|
struct {
|
|
HatDir hat;
|
|
HatMask hat_mask;
|
|
} hat;
|
|
|
|
} input;
|
|
|
|
JoyType outputType;
|
|
union {
|
|
JoyButton button;
|
|
|
|
struct {
|
|
JoyAxis axis;
|
|
JoyAxisRange range;
|
|
} axis;
|
|
|
|
} output;
|
|
};
|
|
|
|
struct JoyDeviceMapping {
|
|
String uid;
|
|
String name;
|
|
Vector<JoyBinding> bindings;
|
|
};
|
|
|
|
Vector<JoyDeviceMapping> map_db;
|
|
|
|
JoyEvent _get_mapped_button_event(const JoyDeviceMapping &mapping, JoyButton p_button);
|
|
JoyEvent _get_mapped_axis_event(const JoyDeviceMapping &mapping, JoyAxis p_axis, float p_value);
|
|
void _get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat, JoyEvent r_events[(size_t)HatDir::MAX]);
|
|
JoyButton _get_output_button(String output);
|
|
JoyAxis _get_output_axis(String output);
|
|
void _button_event(int p_device, JoyButton p_index, bool p_pressed);
|
|
void _axis_event(int p_device, JoyAxis p_axis, float p_value);
|
|
|
|
void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated);
|
|
|
|
List<Ref<InputEvent>> buffered_events;
|
|
|
|
friend class DisplayServer;
|
|
|
|
static void (*set_mouse_mode_func)(MouseMode);
|
|
static MouseMode (*get_mouse_mode_func)();
|
|
static void (*warp_mouse_func)(const Vector2 &p_position);
|
|
|
|
static CursorShape (*get_current_cursor_shape_func)();
|
|
static void (*set_custom_mouse_cursor_func)(const Ref<Resource> &, CursorShape, const Vector2 &);
|
|
|
|
EventDispatchFunc event_dispatch_function = nullptr;
|
|
|
|
protected:
|
|
struct VibrationInfo {
|
|
float weak_magnitude;
|
|
float strong_magnitude;
|
|
float duration; // Duration in seconds
|
|
uint64_t timestamp;
|
|
};
|
|
|
|
HashMap<int, VibrationInfo> joy_vibration;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_mouse_mode(MouseMode p_mode);
|
|
MouseMode get_mouse_mode() const;
|
|
void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
|
|
|
|
static Input *get_singleton();
|
|
|
|
bool is_anything_pressed() const;
|
|
bool is_key_pressed(Key p_keycode) const;
|
|
bool is_physical_key_pressed(Key p_keycode) const;
|
|
bool is_mouse_button_pressed(MouseButton p_button) const;
|
|
bool is_joy_button_pressed(int p_device, JoyButton p_button) const;
|
|
bool is_action_pressed(const StringName &p_action, bool p_exact = false) const;
|
|
bool is_action_just_pressed(const StringName &p_action, bool p_exact = false) const;
|
|
bool is_action_just_released(const StringName &p_action, bool p_exact = false) const;
|
|
float get_action_strength(const StringName &p_action, bool p_exact = false) const;
|
|
float get_action_raw_strength(const StringName &p_action, bool p_exact = false) const;
|
|
|
|
float get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const;
|
|
Vector2 get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone = -1.0f) const;
|
|
|
|
float get_joy_axis(int p_device, JoyAxis p_axis) const;
|
|
String get_joy_name(int p_idx);
|
|
TypedArray<int> get_connected_joypads();
|
|
Vector2 get_joy_vibration_strength(int p_device);
|
|
float get_joy_vibration_duration(int p_device);
|
|
uint64_t get_joy_vibration_timestamp(int p_device);
|
|
void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid = "");
|
|
|
|
Vector3 get_gravity() const;
|
|
Vector3 get_accelerometer() const;
|
|
Vector3 get_magnetometer() const;
|
|
Vector3 get_gyroscope() const;
|
|
|
|
Point2 get_mouse_position() const;
|
|
Vector2 get_last_mouse_velocity();
|
|
MouseButton get_mouse_button_mask() const;
|
|
|
|
void warp_mouse(const Vector2 &p_position);
|
|
Point2i warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect);
|
|
|
|
void parse_input_event(const Ref<InputEvent> &p_event);
|
|
|
|
void set_gravity(const Vector3 &p_gravity);
|
|
void set_accelerometer(const Vector3 &p_accel);
|
|
void set_magnetometer(const Vector3 &p_magnetometer);
|
|
void set_gyroscope(const Vector3 &p_gyroscope);
|
|
void set_joy_axis(int p_device, JoyAxis p_axis, float p_value);
|
|
|
|
void start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration = 0);
|
|
void stop_joy_vibration(int p_device);
|
|
void vibrate_handheld(int p_duration_ms = 500);
|
|
|
|
void set_mouse_position(const Point2 &p_posf);
|
|
|
|
void action_press(const StringName &p_action, float p_strength = 1.f);
|
|
void action_release(const StringName &p_action);
|
|
|
|
void iteration(float p_step);
|
|
|
|
void set_emulate_touch_from_mouse(bool p_emulate);
|
|
bool is_emulating_touch_from_mouse() const;
|
|
void ensure_touch_mouse_raised();
|
|
|
|
void set_emulate_mouse_from_touch(bool p_emulate);
|
|
bool is_emulating_mouse_from_touch() const;
|
|
|
|
CursorShape get_default_cursor_shape() const;
|
|
void set_default_cursor_shape(CursorShape p_shape);
|
|
CursorShape get_current_cursor_shape() const;
|
|
void set_custom_mouse_cursor(const Ref<Resource> &p_cursor, CursorShape p_shape = Input::CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
|
|
|
|
void parse_mapping(String p_mapping);
|
|
void joy_button(int p_device, JoyButton p_button, bool p_pressed);
|
|
void joy_axis(int p_device, JoyAxis p_axis, float p_value);
|
|
void joy_hat(int p_device, HatMask p_val);
|
|
|
|
void add_joy_mapping(String p_mapping, bool p_update_existing = false);
|
|
void remove_joy_mapping(String p_guid);
|
|
|
|
int get_unused_joy_id();
|
|
|
|
bool is_joy_known(int p_device);
|
|
String get_joy_guid(int p_device) const;
|
|
void set_fallback_mapping(String p_guid);
|
|
|
|
void flush_buffered_events();
|
|
bool is_using_input_buffering();
|
|
void set_use_input_buffering(bool p_enable);
|
|
void set_use_accumulated_input(bool p_enable);
|
|
bool is_using_accumulated_input();
|
|
|
|
void release_pressed_events();
|
|
|
|
void set_event_dispatch_function(EventDispatchFunc p_function);
|
|
|
|
Input();
|
|
~Input();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(Input::MouseMode);
|
|
VARIANT_ENUM_CAST(Input::CursorShape);
|
|
|
|
#endif // INPUT_H
|