.. |
effects
|
Change glow calculation back to max(r,g,b)
|
2024-02-21 11:33:10 +11:00 |
canvas_occlusion.glsl
|
Add 2D shadows and canvas SDF to OpenGL3 renderer
|
2022-10-28 11:33:23 -07:00 |
canvas_sdf.glsl
|
Add 2D shadows and canvas SDF to OpenGL3 renderer
|
2022-10-28 11:33:23 -07:00 |
canvas_uniforms_inc.glsl
|
Add option to enable HDR rendering in 2D
|
2023-08-07 11:24:03 +02:00 |
canvas.glsl
|
Fix Compatibility Rendering (GLES3) on old and low budget devices.
|
2024-02-22 00:24:08 +01:00 |
cube_to_dp.glsl
|
New OpenGL batching canvas renderer
|
2022-01-11 22:26:18 -08:00 |
cubemap_filter.glsl
|
Add GPUParticles to the OpenGL3 renderer.
|
2022-11-14 23:28:25 -08:00 |
effect_blur.glsl
|
New OpenGL batching canvas renderer
|
2022-01-11 22:26:18 -08:00 |
lens_distorted.glsl
|
New OpenGL batching canvas renderer
|
2022-01-11 22:26:18 -08:00 |
particles_copy.glsl
|
Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
|
2023-09-08 20:01:57 +01:00 |
particles.glsl
|
Particle internal refactor and additions for more artistic control
|
2023-10-10 20:03:35 +02:00 |
scene.glsl
|
Fix Compatibility Rendering (GLES3) on old and low budget devices.
|
2024-02-22 00:24:08 +01:00 |
SCsub
|
Implement glow/bloom on compatibility renderer
|
2024-02-19 13:29:43 +11:00 |
skeleton.glsl
|
Automatically transform Skeleton2D calculations so pivots are not needed
|
2023-01-27 14:55:22 -08:00 |
sky.glsl
|
Implement glow/bloom on compatibility renderer
|
2024-02-19 13:29:43 +11:00 |
stdlib_inc.glsl
|
Avoid branch in half2float in gl_compatibility renderer
|
2023-02-14 20:31:36 -08:00 |
tonemap_inc.glsl
|
Add basic lighting to GLES3 renderer.
|
2022-05-16 15:07:09 -07:00 |
tonemap.glsl
|
Add multiview to the opengl3 driver
|
2022-10-21 21:00:32 -05:00 |