mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 12:12:28 +00:00
7aacdaa071
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
290 lines
11 KiB
Python
290 lines
11 KiB
Python
import os
|
|
import sys
|
|
from typing import TYPE_CHECKING
|
|
|
|
from emscripten_helpers import (
|
|
add_js_externs,
|
|
add_js_libraries,
|
|
add_js_pre,
|
|
create_engine_file,
|
|
create_template_zip,
|
|
get_template_zip_path,
|
|
run_closure_compiler,
|
|
)
|
|
from SCons.Util import WhereIs
|
|
|
|
from methods import get_compiler_version, print_error, print_warning
|
|
from platform_methods import validate_arch
|
|
|
|
if TYPE_CHECKING:
|
|
from SCons.Script.SConscript import SConsEnvironment
|
|
|
|
|
|
def get_name():
|
|
return "Web"
|
|
|
|
|
|
def can_build():
|
|
return WhereIs("emcc") is not None
|
|
|
|
|
|
def get_opts():
|
|
from SCons.Variables import BoolVariable
|
|
|
|
return [
|
|
("initial_memory", "Initial WASM memory (in MiB)", 32),
|
|
# Matches default values from before Emscripten 3.1.27. New defaults are too low for Godot.
|
|
("stack_size", "WASM stack size (in KiB)", 5120),
|
|
("default_pthread_stack_size", "WASM pthread default stack size (in KiB)", 2048),
|
|
BoolVariable("use_assertions", "Use Emscripten runtime assertions", False),
|
|
BoolVariable("use_ubsan", "Use Emscripten undefined behavior sanitizer (UBSAN)", False),
|
|
BoolVariable("use_asan", "Use Emscripten address sanitizer (ASAN)", False),
|
|
BoolVariable("use_lsan", "Use Emscripten leak sanitizer (LSAN)", False),
|
|
BoolVariable("use_safe_heap", "Use Emscripten SAFE_HEAP sanitizer", False),
|
|
# eval() can be a security concern, so it can be disabled.
|
|
BoolVariable("javascript_eval", "Enable JavaScript eval interface", True),
|
|
BoolVariable(
|
|
"dlink_enabled", "Enable WebAssembly dynamic linking (GDExtension support). Produces bigger binaries", False
|
|
),
|
|
BoolVariable("use_closure_compiler", "Use closure compiler to minimize JavaScript code", False),
|
|
BoolVariable(
|
|
"proxy_to_pthread",
|
|
"Use Emscripten PROXY_TO_PTHREAD option to run the main application code to a separate thread",
|
|
False,
|
|
),
|
|
]
|
|
|
|
|
|
def get_doc_classes():
|
|
return [
|
|
"EditorExportPlatformWeb",
|
|
]
|
|
|
|
|
|
def get_doc_path():
|
|
return "doc_classes"
|
|
|
|
|
|
def get_flags():
|
|
return {
|
|
"arch": "wasm32",
|
|
"target": "template_debug",
|
|
"builtin_pcre2_with_jit": False,
|
|
"vulkan": False,
|
|
# Embree is heavy and requires too much memory (GH-70621).
|
|
"module_raycast_enabled": False,
|
|
# Use -Os to prioritize optimizing for reduced file size. This is
|
|
# particularly valuable for the web platform because it directly
|
|
# decreases download time.
|
|
# -Os reduces file size by around 5 MiB over -O3. -Oz only saves about
|
|
# 100 KiB over -Os, which does not justify the negative impact on
|
|
# run-time performance.
|
|
# Note that this overrides the "auto" behavior for target/dev_build.
|
|
"optimize": "size",
|
|
}
|
|
|
|
|
|
def configure(env: "SConsEnvironment"):
|
|
# Validate arch.
|
|
supported_arches = ["wasm32"]
|
|
validate_arch(env["arch"], get_name(), supported_arches)
|
|
|
|
try:
|
|
env["initial_memory"] = int(env["initial_memory"])
|
|
except Exception:
|
|
print_error("Initial memory must be a valid integer")
|
|
sys.exit(255)
|
|
|
|
## Build type
|
|
|
|
if env.debug_features:
|
|
# Retain function names for backtraces at the cost of file size.
|
|
env.Append(LINKFLAGS=["--profiling-funcs"])
|
|
else:
|
|
env["use_assertions"] = True
|
|
|
|
if env["use_assertions"]:
|
|
env.Append(LINKFLAGS=["-sASSERTIONS=1"])
|
|
|
|
if env.editor_build and env["initial_memory"] < 64:
|
|
print("Note: Forcing `initial_memory=64` as it is required for the web editor.")
|
|
env["initial_memory"] = 64
|
|
|
|
env.Append(LINKFLAGS=["-sINITIAL_MEMORY=%sMB" % env["initial_memory"]])
|
|
|
|
## Copy env variables.
|
|
env["ENV"] = os.environ
|
|
|
|
# LTO
|
|
|
|
if env["lto"] == "auto": # Full LTO for production.
|
|
env["lto"] = "full"
|
|
|
|
if env["lto"] != "none":
|
|
if env["lto"] == "thin":
|
|
env.Append(CCFLAGS=["-flto=thin"])
|
|
env.Append(LINKFLAGS=["-flto=thin"])
|
|
else:
|
|
env.Append(CCFLAGS=["-flto"])
|
|
env.Append(LINKFLAGS=["-flto"])
|
|
|
|
# Sanitizers
|
|
if env["use_ubsan"]:
|
|
env.Append(CCFLAGS=["-fsanitize=undefined"])
|
|
env.Append(LINKFLAGS=["-fsanitize=undefined"])
|
|
if env["use_asan"]:
|
|
env.Append(CCFLAGS=["-fsanitize=address"])
|
|
env.Append(LINKFLAGS=["-fsanitize=address"])
|
|
if env["use_lsan"]:
|
|
env.Append(CCFLAGS=["-fsanitize=leak"])
|
|
env.Append(LINKFLAGS=["-fsanitize=leak"])
|
|
if env["use_safe_heap"]:
|
|
env.Append(LINKFLAGS=["-sSAFE_HEAP=1"])
|
|
|
|
# Closure compiler
|
|
if env["use_closure_compiler"]:
|
|
# For emscripten support code.
|
|
env.Append(LINKFLAGS=["--closure", "1"])
|
|
# Register builder for our Engine files
|
|
jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js")
|
|
env.Append(BUILDERS={"BuildJS": jscc})
|
|
|
|
# Add helper method for adding libraries, externs, pre-js.
|
|
env["JS_LIBS"] = []
|
|
env["JS_PRE"] = []
|
|
env["JS_EXTERNS"] = []
|
|
env.AddMethod(add_js_libraries, "AddJSLibraries")
|
|
env.AddMethod(add_js_pre, "AddJSPre")
|
|
env.AddMethod(add_js_externs, "AddJSExterns")
|
|
|
|
# Add method that joins/compiles our Engine files.
|
|
env.AddMethod(create_engine_file, "CreateEngineFile")
|
|
|
|
# Add method for getting the final zip path
|
|
env.AddMethod(get_template_zip_path, "GetTemplateZipPath")
|
|
|
|
# Add method for creating the final zip file
|
|
env.AddMethod(create_template_zip, "CreateTemplateZip")
|
|
|
|
# Closure compiler extern and support for ecmascript specs (const, let, etc).
|
|
env["ENV"]["EMCC_CLOSURE_ARGS"] = "--language_in ECMASCRIPT_2021"
|
|
|
|
env["CC"] = "emcc"
|
|
env["CXX"] = "em++"
|
|
|
|
env["AR"] = "emar"
|
|
env["RANLIB"] = "emranlib"
|
|
|
|
# Use TempFileMunge since some AR invocations are too long for cmd.exe.
|
|
# Use POSIX-style paths, required with TempFileMunge.
|
|
env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix")
|
|
env["ARCOM"] = "${TEMPFILE('$ARCOM_POSIX','$ARCOMSTR')}"
|
|
|
|
# All intermediate files are just object files.
|
|
env["OBJPREFIX"] = ""
|
|
env["OBJSUFFIX"] = ".o"
|
|
env["PROGPREFIX"] = ""
|
|
# Program() output consists of multiple files, so specify suffixes manually at builder.
|
|
env["PROGSUFFIX"] = ""
|
|
env["LIBPREFIX"] = "lib"
|
|
env["LIBSUFFIX"] = ".a"
|
|
env["LIBPREFIXES"] = ["$LIBPREFIX"]
|
|
env["LIBSUFFIXES"] = ["$LIBSUFFIX"]
|
|
|
|
# Get version info for checks below.
|
|
cc_version = get_compiler_version(env)
|
|
cc_semver = (cc_version["major"], cc_version["minor"], cc_version["patch"])
|
|
|
|
# Minimum emscripten requirements.
|
|
if cc_semver < (3, 1, 62):
|
|
print_error("The minimum emscripten version to build Godot is 3.1.62, detected: %s.%s.%s" % cc_semver)
|
|
sys.exit(255)
|
|
|
|
env.Prepend(CPPPATH=["#platform/web"])
|
|
env.Append(CPPDEFINES=["WEB_ENABLED", "UNIX_ENABLED"])
|
|
|
|
if env["opengl3"]:
|
|
env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
|
|
# This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
|
|
env.Append(LINKFLAGS=["-sMAX_WEBGL_VERSION=2"])
|
|
# Allow use to take control of swapping WebGL buffers.
|
|
env.Append(LINKFLAGS=["-sOFFSCREEN_FRAMEBUFFER=1"])
|
|
# Disables the use of *glGetProcAddress() which is inefficient.
|
|
# See https://emscripten.org/docs/tools_reference/settings_reference.html#gl-enable-get-proc-address
|
|
env.Append(LINKFLAGS=["-sGL_ENABLE_GET_PROC_ADDRESS=0"])
|
|
|
|
if env["javascript_eval"]:
|
|
env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"])
|
|
|
|
env.Append(LINKFLAGS=["-s%s=%sKB" % ("STACK_SIZE", env["stack_size"])])
|
|
|
|
if env["threads"]:
|
|
# Thread support (via SharedArrayBuffer).
|
|
env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])
|
|
env.Append(CCFLAGS=["-sUSE_PTHREADS=1"])
|
|
env.Append(LINKFLAGS=["-sUSE_PTHREADS=1"])
|
|
env.Append(LINKFLAGS=["-sDEFAULT_PTHREAD_STACK_SIZE=%sKB" % env["default_pthread_stack_size"]])
|
|
env.Append(LINKFLAGS=["-sPTHREAD_POOL_SIZE=8"])
|
|
env.Append(LINKFLAGS=["-sWASM_MEM_MAX=2048MB"])
|
|
if not env["dlink_enabled"]:
|
|
# Workaround https://github.com/emscripten-core/emscripten/issues/21844#issuecomment-2116936414.
|
|
# Not needed (and potentially dangerous) when dlink_enabled=yes, since we set EXPORT_ALL=1 in that case.
|
|
env.Append(LINKFLAGS=["-sEXPORTED_FUNCTIONS=['__emscripten_thread_crashed','_main']"])
|
|
|
|
elif env["proxy_to_pthread"]:
|
|
print_warning('"threads=no" support requires "proxy_to_pthread=no", disabling proxy to pthread.')
|
|
env["proxy_to_pthread"] = False
|
|
|
|
if env["lto"] != "none":
|
|
# Workaround https://github.com/emscripten-core/emscripten/issues/16836.
|
|
env.Append(LINKFLAGS=["-Wl,-u,_emscripten_run_callback_on_thread"])
|
|
|
|
if env["dlink_enabled"]:
|
|
if env["proxy_to_pthread"]:
|
|
print_warning("GDExtension support requires proxy_to_pthread=no, disabling proxy to pthread.")
|
|
env["proxy_to_pthread"] = False
|
|
|
|
env.Append(CCFLAGS=["-sSIDE_MODULE=2"])
|
|
env.Append(LINKFLAGS=["-sSIDE_MODULE=2"])
|
|
env.Append(CCFLAGS=["-fvisibility=hidden"])
|
|
env.Append(LINKFLAGS=["-fvisibility=hidden"])
|
|
env.extra_suffix = ".dlink" + env.extra_suffix
|
|
|
|
env.Append(LINKFLAGS=["-sWASM_BIGINT"])
|
|
|
|
# Run the main application in a web worker
|
|
if env["proxy_to_pthread"]:
|
|
env.Append(LINKFLAGS=["-sPROXY_TO_PTHREAD=1"])
|
|
env.Append(CPPDEFINES=["PROXY_TO_PTHREAD_ENABLED"])
|
|
env.Append(LINKFLAGS=["-sEXPORTED_RUNTIME_METHODS=['_emscripten_proxy_main']"])
|
|
# https://github.com/emscripten-core/emscripten/issues/18034#issuecomment-1277561925
|
|
env.Append(LINKFLAGS=["-sTEXTDECODER=0"])
|
|
|
|
# Reduce code size by generating less support code (e.g. skip NodeJS support).
|
|
env.Append(LINKFLAGS=["-sENVIRONMENT=web,worker"])
|
|
|
|
# Wrap the JavaScript support code around a closure named Godot.
|
|
env.Append(LINKFLAGS=["-sMODULARIZE=1", "-sEXPORT_NAME='Godot'"])
|
|
|
|
# Force long jump mode to 'wasm'
|
|
env.Append(CCFLAGS=["-sSUPPORT_LONGJMP='wasm'"])
|
|
env.Append(LINKFLAGS=["-sSUPPORT_LONGJMP='wasm'"])
|
|
|
|
# Allow increasing memory buffer size during runtime. This is efficient
|
|
# when using WebAssembly (in comparison to asm.js) and works well for
|
|
# us since we don't know requirements at compile-time.
|
|
env.Append(LINKFLAGS=["-sALLOW_MEMORY_GROWTH=1"])
|
|
|
|
# Do not call main immediately when the support code is ready.
|
|
env.Append(LINKFLAGS=["-sINVOKE_RUN=0"])
|
|
|
|
# callMain for manual start, cwrap for the mono version.
|
|
env.Append(LINKFLAGS=["-sEXPORTED_RUNTIME_METHODS=['callMain','cwrap']"])
|
|
|
|
# Add code that allow exiting runtime.
|
|
env.Append(LINKFLAGS=["-sEXIT_RUNTIME=1"])
|
|
|
|
# This workaround creates a closure that prevents the garbage collector from freeing the WebGL context.
|
|
# We also only use WebGL2, and changing context version is not widely supported anyway.
|
|
env.Append(LINKFLAGS=["-sGL_WORKAROUND_SAFARI_GETCONTEXT_BUG=0"])
|