mirror of
https://github.com/godotengine/godot.git
synced 2024-12-25 12:22:23 +00:00
b16c309f82
Happy new year to the wonderful Godot community!
66 lines
2.9 KiB
C++
66 lines
2.9 KiB
C++
/*************************************************************************/
|
|
/* constraint_bullet.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "constraint_bullet.h"
|
|
|
|
#include "collision_object_bullet.h"
|
|
#include "space_bullet.h"
|
|
|
|
/**
|
|
@author AndreaCatania
|
|
*/
|
|
|
|
ConstraintBullet::ConstraintBullet() :
|
|
space(NULL),
|
|
constraint(NULL),
|
|
disabled_collisions_between_bodies(true) {}
|
|
|
|
void ConstraintBullet::setup(btTypedConstraint *p_constraint) {
|
|
constraint = p_constraint;
|
|
constraint->setUserConstraintPtr(this);
|
|
}
|
|
|
|
void ConstraintBullet::set_space(SpaceBullet *p_space) {
|
|
space = p_space;
|
|
}
|
|
|
|
void ConstraintBullet::destroy_internal_constraint() {
|
|
space->remove_constraint(this);
|
|
}
|
|
|
|
void ConstraintBullet::disable_collisions_between_bodies(const bool p_disabled) {
|
|
disabled_collisions_between_bodies = p_disabled;
|
|
|
|
if (space) {
|
|
space->remove_constraint(this);
|
|
space->add_constraint(this, disabled_collisions_between_bodies);
|
|
}
|
|
}
|