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These messages were printed every time the swapchain was recreated (e.g. on viewport size change), which could easily end up spamming the output. The chosen present mode is already displayed when using the Print FPS project setting or command line argument. |
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d3d12_godot_nir_bridge.h | ||
d3d12ma.cpp | ||
dxil_hash.cpp | ||
dxil_hash.h | ||
rendering_context_driver_d3d12.cpp | ||
rendering_context_driver_d3d12.h | ||
rendering_device_driver_d3d12.cpp | ||
rendering_device_driver_d3d12.h | ||
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