godot/main
David Nikdel 5e6adb4a2d Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
fixes godotengine#82061
fixes godotengine#61556

Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
2024-03-06 12:14:21 -05:00
..
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
main_builders.py Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
main_timer_sync.cpp Add frame delta smoothing option (4.x) 2023-05-16 13:57:25 +01:00
main_timer_sync.h Add frame delta smoothing option (4.x) 2023-05-16 13:57:25 +01:00
main.cpp Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs 2024-03-06 12:14:21 -05:00
main.h Display the build date in the editor and when starting the engine 2024-02-27 20:39:17 +01:00
performance.cpp [Physics] Fix export with 3D disabled 2024-02-22 16:23:48 +01:00
performance.h Add NavigationServer Performance Monitor 2023-01-08 22:58:21 +01:00
SCsub Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00