godot/editor/plugins/texture_region_editor_plugin.cpp
2024-06-19 09:44:38 +02:00

1291 lines
48 KiB
C++

/**************************************************************************/
/* texture_region_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "texture_region_editor_plugin.h"
#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/themes/editor_scale.h"
#include "scene/2d/sprite_2d.h"
#include "scene/3d/sprite_3d.h"
#include "scene/gui/nine_patch_rect.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/view_panner.h"
#include "scene/resources/atlas_texture.h"
#include "scene/resources/style_box_texture.h"
Transform2D TextureRegionEditor::_get_offset_transform() const {
Transform2D mtx;
mtx.columns[2] = -draw_ofs * draw_zoom;
mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
return mtx;
}
void TextureRegionEditor::_texture_preview_draw() {
const Ref<Texture2D> object_texture = _get_edited_object_texture();
if (object_texture.is_null()) {
return;
}
Transform2D mtx = _get_offset_transform();
RS::get_singleton()->canvas_item_add_set_transform(texture_preview->get_canvas_item(), mtx);
texture_preview->draw_rect(Rect2(Point2(), object_texture->get_size()), Color(0.5, 0.5, 0.5, 0.5), false);
texture_preview->draw_texture(object_texture, Point2());
RS::get_singleton()->canvas_item_add_set_transform(texture_preview->get_canvas_item(), Transform2D());
}
void TextureRegionEditor::_texture_overlay_draw() {
const Ref<Texture2D> object_texture = _get_edited_object_texture();
if (object_texture.is_null()) {
return;
}
Transform2D mtx = _get_offset_transform();
const Color color = get_theme_color(SNAME("mono_color"), EditorStringName(Editor));
if (snap_mode == SNAP_GRID) {
const Color grid_color = Color(color.r, color.g, color.b, color.a * 0.15);
Size2 s = texture_overlay->get_size();
int last_cell = 0;
if (snap_step.x != 0) {
if (snap_separation.x == 0) {
for (int i = 0; i < s.width; i++) {
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x));
if (i == 0) {
last_cell = cell;
}
if (last_cell != cell) {
texture_overlay->draw_line(Point2(i, 0), Point2(i, s.height), grid_color);
}
last_cell = cell;
}
} else {
for (int i = 0; i < s.width + snap_separation.x; i++) {
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / (snap_step.x + snap_separation.x)));
if (i == 0) {
last_cell = cell;
}
if (last_cell != cell) {
texture_overlay->draw_rect(Rect2(i - snap_separation.x * draw_zoom, 0, snap_separation.x * draw_zoom, s.height), grid_color);
}
last_cell = cell;
}
}
}
if (snap_step.y != 0) {
if (snap_separation.y == 0) {
for (int i = 0; i < s.height; i++) {
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y));
if (i == 0) {
last_cell = cell;
}
if (last_cell != cell) {
texture_overlay->draw_line(Point2(0, i), Point2(s.width, i), grid_color);
}
last_cell = cell;
}
} else {
for (int i = 0; i < s.height + snap_separation.y; i++) {
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / (snap_step.y + snap_separation.y)));
if (i == 0) {
last_cell = cell;
}
if (last_cell != cell) {
texture_overlay->draw_rect(Rect2(0, i - snap_separation.y * draw_zoom, s.width, snap_separation.y * draw_zoom), grid_color);
}
last_cell = cell;
}
}
}
} else if (snap_mode == SNAP_AUTOSLICE) {
for (const Rect2 &r : autoslice_cache) {
const Vector2 endpoints[4] = {
mtx.basis_xform(r.position),
mtx.basis_xform(r.position + Vector2(r.size.x, 0)),
mtx.basis_xform(r.position + r.size),
mtx.basis_xform(r.position + Vector2(0, r.size.y))
};
for (int i = 0; i < 4; i++) {
int next = (i + 1) % 4;
texture_overlay->draw_line(endpoints[i] - draw_ofs * draw_zoom, endpoints[next] - draw_ofs * draw_zoom, Color(0.3, 0.7, 1, 1), 2);
}
}
}
Ref<Texture2D> select_handle = get_editor_theme_icon(SNAME("EditorHandle"));
Rect2 scroll_rect(Point2(), object_texture->get_size());
const Vector2 raw_endpoints[4] = {
rect.position,
rect.position + Vector2(rect.size.x, 0),
rect.position + rect.size,
rect.position + Vector2(0, rect.size.y)
};
const Vector2 endpoints[4] = {
mtx.basis_xform(raw_endpoints[0]),
mtx.basis_xform(raw_endpoints[1]),
mtx.basis_xform(raw_endpoints[2]),
mtx.basis_xform(raw_endpoints[3])
};
for (int i = 0; i < 4; i++) {
int prev = (i + 3) % 4;
int next = (i + 1) % 4;
Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
ofs *= Math_SQRT2 * (select_handle->get_size().width / 2);
texture_overlay->draw_line(endpoints[i] - draw_ofs * draw_zoom, endpoints[next] - draw_ofs * draw_zoom, color, 2);
if (snap_mode != SNAP_AUTOSLICE) {
texture_overlay->draw_texture(select_handle, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor() - draw_ofs * draw_zoom);
}
ofs = (endpoints[next] - endpoints[i]) / 2;
ofs += (endpoints[next] - endpoints[i]).orthogonal().normalized() * (select_handle->get_size().width / 2);
if (snap_mode != SNAP_AUTOSLICE) {
texture_overlay->draw_texture(select_handle, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor() - draw_ofs * draw_zoom);
}
scroll_rect.expand_to(raw_endpoints[i]);
}
const Size2 scroll_margin = texture_overlay->get_size() / draw_zoom;
scroll_rect.position -= scroll_margin;
scroll_rect.size += scroll_margin * 2;
updating_scroll = true;
hscroll->set_min(scroll_rect.position.x);
hscroll->set_max(scroll_rect.position.x + scroll_rect.size.x);
if (ABS(scroll_rect.position.x - (scroll_rect.position.x + scroll_rect.size.x)) <= scroll_margin.x) {
hscroll->hide();
} else {
hscroll->show();
hscroll->set_page(scroll_margin.x);
hscroll->set_value(draw_ofs.x);
}
vscroll->set_min(scroll_rect.position.y);
vscroll->set_max(scroll_rect.position.y + scroll_rect.size.y);
if (ABS(scroll_rect.position.y - (scroll_rect.position.y + scroll_rect.size.y)) <= scroll_margin.y) {
vscroll->hide();
draw_ofs.y = scroll_rect.position.y;
} else {
vscroll->show();
vscroll->set_page(scroll_margin.y);
vscroll->set_value(draw_ofs.y);
}
Size2 hmin = hscroll->get_combined_minimum_size();
Size2 vmin = vscroll->get_combined_minimum_size();
// Avoid scrollbar overlapping.
hscroll->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, vscroll->is_visible() ? -vmin.width : 0);
vscroll->set_anchor_and_offset(SIDE_BOTTOM, Control::ANCHOR_END, hscroll->is_visible() ? -hmin.height : 0);
updating_scroll = false;
if (request_center && hscroll->get_min() < 0) {
hscroll->set_value((hscroll->get_min() + hscroll->get_max() - hscroll->get_page()) / 2);
vscroll->set_value((vscroll->get_min() + vscroll->get_max() - vscroll->get_page()) / 2);
// This ensures that the view is updated correctly.
callable_mp(this, &TextureRegionEditor::_pan_callback).call_deferred(Vector2(1, 0), Ref<InputEvent>());
callable_mp(this, &TextureRegionEditor::_scroll_changed).call_deferred(0.0);
request_center = false;
}
if (node_ninepatch || res_stylebox.is_valid()) {
float margins[4] = { 0 };
if (node_ninepatch) {
margins[0] = node_ninepatch->get_patch_margin(SIDE_TOP);
margins[1] = node_ninepatch->get_patch_margin(SIDE_BOTTOM);
margins[2] = node_ninepatch->get_patch_margin(SIDE_LEFT);
margins[3] = node_ninepatch->get_patch_margin(SIDE_RIGHT);
} else if (res_stylebox.is_valid()) {
margins[0] = res_stylebox->get_texture_margin(SIDE_TOP);
margins[1] = res_stylebox->get_texture_margin(SIDE_BOTTOM);
margins[2] = res_stylebox->get_texture_margin(SIDE_LEFT);
margins[3] = res_stylebox->get_texture_margin(SIDE_RIGHT);
}
Vector2 pos[4] = {
mtx.basis_xform(Vector2(0, margins[0])) + Vector2(0, endpoints[0].y - draw_ofs.y * draw_zoom),
-mtx.basis_xform(Vector2(0, margins[1])) + Vector2(0, endpoints[2].y - draw_ofs.y * draw_zoom),
mtx.basis_xform(Vector2(margins[2], 0)) + Vector2(endpoints[0].x - draw_ofs.x * draw_zoom, 0),
-mtx.basis_xform(Vector2(margins[3], 0)) + Vector2(endpoints[2].x - draw_ofs.x * draw_zoom, 0)
};
_draw_margin_line(pos[0], pos[0] + Vector2(texture_overlay->get_size().x, 0));
_draw_margin_line(pos[1], pos[1] + Vector2(texture_overlay->get_size().x, 0));
_draw_margin_line(pos[2], pos[2] + Vector2(0, texture_overlay->get_size().y));
_draw_margin_line(pos[3], pos[3] + Vector2(0, texture_overlay->get_size().y));
}
}
void TextureRegionEditor::_draw_margin_line(Vector2 p_from, Vector2 p_to) {
// Margin line is a dashed line with a normalized dash length. This method works
// for both vertical and horizontal lines.
Vector2 dash_size = (p_to - p_from).normalized() * 10;
const int dash_thickness = Math::round(2 * EDSCALE);
const Color dash_color = get_theme_color(SNAME("mono_color"), EditorStringName(Editor));
const Color dash_bg_color = dash_color.inverted() * Color(1, 1, 1, 0.5);
const int line_threshold = 200;
// Draw a translucent background line to make the foreground line visible on any background.
texture_overlay->draw_line(p_from, p_to, dash_bg_color, dash_thickness);
Vector2 dash_start = p_from;
while (dash_start.distance_squared_to(p_to) > line_threshold) {
texture_overlay->draw_line(dash_start, dash_start + dash_size, dash_color, dash_thickness);
// Skip two size lengths, one for the drawn dash and one for the gap.
dash_start += dash_size * 2;
}
}
void TextureRegionEditor::_set_grid_parameters_clamping(bool p_enabled) {
sb_off_x->set_allow_lesser(!p_enabled);
sb_off_x->set_allow_greater(!p_enabled);
sb_off_y->set_allow_lesser(!p_enabled);
sb_off_y->set_allow_greater(!p_enabled);
sb_step_x->set_allow_greater(!p_enabled);
sb_step_y->set_allow_greater(!p_enabled);
sb_sep_x->set_allow_greater(!p_enabled);
sb_sep_y->set_allow_greater(!p_enabled);
}
void TextureRegionEditor::_texture_overlay_input(const Ref<InputEvent> &p_input) {
if (panner->gui_input(p_input)) {
return;
}
Transform2D mtx;
mtx.columns[2] = -draw_ofs * draw_zoom;
mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed() && !panner->is_panning()) {
// Check if we click on any handle first.
{
const real_t handle_radius = 16 * EDSCALE;
const real_t handle_offset = 8 * EDSCALE;
// Position of selection handles.
const Vector2 endpoints[8] = {
mtx.xform(rect.position) + Vector2(-handle_offset, -handle_offset),
mtx.xform(rect.position + Vector2(rect.size.x / 2, 0)) + Vector2(0, -handle_offset),
mtx.xform(rect.position + Vector2(rect.size.x, 0)) + Vector2(handle_offset, -handle_offset),
mtx.xform(rect.position + Vector2(rect.size.x, rect.size.y / 2)) + Vector2(handle_offset, 0),
mtx.xform(rect.position + rect.size) + Vector2(handle_offset, handle_offset),
mtx.xform(rect.position + Vector2(rect.size.x / 2, rect.size.y)) + Vector2(0, handle_offset),
mtx.xform(rect.position + Vector2(0, rect.size.y)) + Vector2(-handle_offset, handle_offset),
mtx.xform(rect.position + Vector2(0, rect.size.y / 2)) + Vector2(-handle_offset, 0)
};
drag_from = mtx.affine_inverse().xform(mb->get_position());
if (snap_mode == SNAP_PIXEL) {
drag_from = drag_from.snappedf(1);
} else if (snap_mode == SNAP_GRID) {
drag_from = snap_point(drag_from);
}
drag = true;
rect_prev = _get_edited_object_region();
for (int i = 0; i < 8; i++) {
Vector2 tuv = endpoints[i];
if (tuv.distance_to(mb->get_position()) < handle_radius) {
drag_index = i;
}
}
}
// We didn't hit any handle, try other options.
if (drag_index < 0) {
if (node_ninepatch || res_stylebox.is_valid()) {
// For ninepatchable objects check if we are clicking on margin bars.
edited_margin = -1;
float margins[4] = { 0 };
if (node_ninepatch) {
margins[0] = node_ninepatch->get_patch_margin(SIDE_TOP);
margins[1] = node_ninepatch->get_patch_margin(SIDE_BOTTOM);
margins[2] = node_ninepatch->get_patch_margin(SIDE_LEFT);
margins[3] = node_ninepatch->get_patch_margin(SIDE_RIGHT);
} else if (res_stylebox.is_valid()) {
margins[0] = res_stylebox->get_texture_margin(SIDE_TOP);
margins[1] = res_stylebox->get_texture_margin(SIDE_BOTTOM);
margins[2] = res_stylebox->get_texture_margin(SIDE_LEFT);
margins[3] = res_stylebox->get_texture_margin(SIDE_RIGHT);
}
Vector2 pos[4] = {
mtx.basis_xform(rect.position + Vector2(0, margins[0])) - draw_ofs * draw_zoom,
mtx.basis_xform(rect.position + rect.size - Vector2(0, margins[1])) - draw_ofs * draw_zoom,
mtx.basis_xform(rect.position + Vector2(margins[2], 0)) - draw_ofs * draw_zoom,
mtx.basis_xform(rect.position + rect.size - Vector2(margins[3], 0)) - draw_ofs * draw_zoom
};
if (Math::abs(mb->get_position().y - pos[0].y) < 8) {
edited_margin = 0;
prev_margin = margins[0];
} else if (Math::abs(mb->get_position().y - pos[1].y) < 8) {
edited_margin = 1;
prev_margin = margins[1];
} else if (Math::abs(mb->get_position().x - pos[2].x) < 8) {
edited_margin = 2;
prev_margin = margins[2];
} else if (Math::abs(mb->get_position().x - pos[3].x) < 8) {
edited_margin = 3;
prev_margin = margins[3];
}
if (edited_margin >= 0) {
drag_from = mb->get_position();
drag = true;
}
}
if (edited_margin < 0 && snap_mode == SNAP_AUTOSLICE) {
// We didn't hit anything, but we're in the autoslice mode. Handle it.
Vector2 point = mtx.affine_inverse().xform(mb->get_position());
for (const Rect2 &E : autoslice_cache) {
if (E.has_point(point)) {
rect = E;
if (Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL) && !(Input::get_singleton()->is_key_pressed(Key(Key::SHIFT | Key::ALT)))) {
Rect2 r;
if (node_sprite_2d) {
r = node_sprite_2d->get_region_rect();
} else if (node_sprite_3d) {
r = node_sprite_3d->get_region_rect();
} else if (node_ninepatch) {
r = node_ninepatch->get_region_rect();
} else if (res_stylebox.is_valid()) {
r = res_stylebox->get_region_rect();
} else if (res_atlas_texture.is_valid()) {
r = res_atlas_texture->get_region();
}
rect.expand_to(r.position);
rect.expand_to(r.get_end());
}
undo_redo->create_action(TTR("Set Region Rect"));
if (node_sprite_2d) {
undo_redo->add_do_method(node_sprite_2d, "set_region_rect", rect);
undo_redo->add_undo_method(node_sprite_2d, "set_region_rect", node_sprite_2d->get_region_rect());
} else if (node_sprite_3d) {
undo_redo->add_do_method(node_sprite_3d, "set_region_rect", rect);
undo_redo->add_undo_method(node_sprite_3d, "set_region_rect", node_sprite_3d->get_region_rect());
} else if (node_ninepatch) {
undo_redo->add_do_method(node_ninepatch, "set_region_rect", rect);
undo_redo->add_undo_method(node_ninepatch, "set_region_rect", node_ninepatch->get_region_rect());
} else if (res_stylebox.is_valid()) {
undo_redo->add_do_method(res_stylebox.ptr(), "set_region_rect", rect);
undo_redo->add_undo_method(res_stylebox.ptr(), "set_region_rect", res_stylebox->get_region_rect());
} else if (res_atlas_texture.is_valid()) {
undo_redo->add_do_method(res_atlas_texture.ptr(), "set_region", rect);
undo_redo->add_undo_method(res_atlas_texture.ptr(), "set_region", res_atlas_texture->get_region());
}
undo_redo->add_do_method(this, "_update_rect");
undo_redo->add_undo_method(this, "_update_rect");
undo_redo->add_do_method(texture_overlay, "queue_redraw");
undo_redo->add_undo_method(texture_overlay, "queue_redraw");
undo_redo->commit_action();
break;
}
}
} else if (edited_margin < 0) {
// We didn't hit anything and it's not autoslice, which means we try to create a new region.
if (drag_index == -1) {
creating = true;
rect = Rect2(drag_from, Size2());
}
}
}
} else if (!mb->is_pressed() && drag) {
if (edited_margin >= 0) {
undo_redo->create_action(TTR("Set Margin"));
static Side side[4] = { SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT };
if (node_ninepatch) {
undo_redo->add_do_method(node_ninepatch, "set_patch_margin", side[edited_margin], node_ninepatch->get_patch_margin(side[edited_margin]));
undo_redo->add_undo_method(node_ninepatch, "set_patch_margin", side[edited_margin], prev_margin);
} else if (res_stylebox.is_valid()) {
undo_redo->add_do_method(res_stylebox.ptr(), "set_texture_margin", side[edited_margin], res_stylebox->get_texture_margin(side[edited_margin]));
undo_redo->add_undo_method(res_stylebox.ptr(), "set_texture_margin", side[edited_margin], prev_margin);
res_stylebox->emit_changed();
}
edited_margin = -1;
} else {
undo_redo->create_action(TTR("Set Region Rect"));
if (node_sprite_2d) {
undo_redo->add_do_method(node_sprite_2d, "set_region_rect", node_sprite_2d->get_region_rect());
undo_redo->add_undo_method(node_sprite_2d, "set_region_rect", rect_prev);
} else if (node_sprite_3d) {
undo_redo->add_do_method(node_sprite_3d, "set_region_rect", node_sprite_3d->get_region_rect());
undo_redo->add_undo_method(node_sprite_3d, "set_region_rect", rect_prev);
} else if (node_ninepatch) {
undo_redo->add_do_method(node_ninepatch, "set_region_rect", node_ninepatch->get_region_rect());
undo_redo->add_undo_method(node_ninepatch, "set_region_rect", rect_prev);
} else if (res_stylebox.is_valid()) {
undo_redo->add_do_method(res_stylebox.ptr(), "set_region_rect", res_stylebox->get_region_rect());
undo_redo->add_undo_method(res_stylebox.ptr(), "set_region_rect", rect_prev);
} else if (res_atlas_texture.is_valid()) {
undo_redo->add_do_method(res_atlas_texture.ptr(), "set_region", res_atlas_texture->get_region());
undo_redo->add_undo_method(res_atlas_texture.ptr(), "set_region", rect_prev);
}
drag_index = -1;
}
undo_redo->add_do_method(this, "_update_rect");
undo_redo->add_undo_method(this, "_update_rect");
undo_redo->add_do_method(texture_overlay, "queue_redraw");
undo_redo->add_undo_method(texture_overlay, "queue_redraw");
undo_redo->commit_action();
drag = false;
creating = false;
}
} else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
if (drag) {
drag = false;
if (edited_margin >= 0) {
static Side side[4] = { SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT };
if (node_ninepatch) {
node_ninepatch->set_patch_margin(side[edited_margin], prev_margin);
}
if (res_stylebox.is_valid()) {
res_stylebox->set_texture_margin(side[edited_margin], prev_margin);
}
edited_margin = -1;
} else {
_apply_rect(rect_prev);
rect = rect_prev;
texture_preview->queue_redraw();
texture_overlay->queue_redraw();
drag_index = -1;
}
}
}
}
Ref<InputEventMouseMotion> mm = p_input;
if (mm.is_valid()) {
if (drag) {
if (edited_margin >= 0) {
float new_margin = 0;
if (snap_mode != SNAP_GRID) {
if (edited_margin == 0) {
new_margin = prev_margin + (mm->get_position().y - drag_from.y) / draw_zoom;
} else if (edited_margin == 1) {
new_margin = prev_margin - (mm->get_position().y - drag_from.y) / draw_zoom;
} else if (edited_margin == 2) {
new_margin = prev_margin + (mm->get_position().x - drag_from.x) / draw_zoom;
} else if (edited_margin == 3) {
new_margin = prev_margin - (mm->get_position().x - drag_from.x) / draw_zoom;
} else {
ERR_PRINT("Unexpected edited_margin");
}
if (snap_mode == SNAP_PIXEL) {
new_margin = Math::round(new_margin);
}
} else {
Vector2 pos_snapped = snap_point(mtx.affine_inverse().xform(mm->get_position()));
Rect2 rect_rounded = Rect2(rect.position.round(), rect.size.round());
if (edited_margin == 0) {
new_margin = pos_snapped.y - rect_rounded.position.y;
} else if (edited_margin == 1) {
new_margin = rect_rounded.size.y + rect_rounded.position.y - pos_snapped.y;
} else if (edited_margin == 2) {
new_margin = pos_snapped.x - rect_rounded.position.x;
} else if (edited_margin == 3) {
new_margin = rect_rounded.size.x + rect_rounded.position.x - pos_snapped.x;
} else {
ERR_PRINT("Unexpected edited_margin");
}
}
if (new_margin < 0) {
new_margin = 0;
}
static Side side[4] = { SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT };
if (node_ninepatch) {
node_ninepatch->set_patch_margin(side[edited_margin], new_margin);
}
if (res_stylebox.is_valid()) {
res_stylebox->set_texture_margin(side[edited_margin], new_margin);
}
} else {
Vector2 new_pos = mtx.affine_inverse().xform(mm->get_position());
if (snap_mode == SNAP_PIXEL) {
new_pos = new_pos.snappedf(1);
} else if (snap_mode == SNAP_GRID) {
new_pos = snap_point(new_pos);
}
if (creating) {
rect = Rect2(drag_from, Size2());
rect.expand_to(new_pos);
_apply_rect(rect);
texture_preview->queue_redraw();
texture_overlay->queue_redraw();
return;
}
switch (drag_index) {
case 0: {
Vector2 p = rect_prev.get_end();
rect = Rect2(p, Size2());
rect.expand_to(new_pos);
_apply_rect(rect);
} break;
case 1: {
Vector2 p = rect_prev.position + Vector2(0, rect_prev.size.y);
rect = Rect2(p, Size2(rect_prev.size.x, 0));
rect.expand_to(new_pos);
_apply_rect(rect);
} break;
case 2: {
Vector2 p = rect_prev.position + Vector2(0, rect_prev.size.y);
rect = Rect2(p, Size2());
rect.expand_to(new_pos);
_apply_rect(rect);
} break;
case 3: {
Vector2 p = rect_prev.position;
rect = Rect2(p, Size2(0, rect_prev.size.y));
rect.expand_to(new_pos);
_apply_rect(rect);
} break;
case 4: {
Vector2 p = rect_prev.position;
rect = Rect2(p, Size2());
rect.expand_to(new_pos);
_apply_rect(rect);
} break;
case 5: {
Vector2 p = rect_prev.position;
rect = Rect2(p, Size2(rect_prev.size.x, 0));
rect.expand_to(new_pos);
_apply_rect(rect);
} break;
case 6: {
Vector2 p = rect_prev.position + Vector2(rect_prev.size.x, 0);
rect = Rect2(p, Size2());
rect.expand_to(new_pos);
_apply_rect(rect);
} break;
case 7: {
Vector2 p = rect_prev.position + Vector2(rect_prev.size.x, 0);
rect = Rect2(p, Size2(0, rect_prev.size.y));
rect.expand_to(new_pos);
_apply_rect(rect);
} break;
}
}
texture_preview->queue_redraw();
texture_overlay->queue_redraw();
}
}
Ref<InputEventMagnifyGesture> magnify_gesture = p_input;
if (magnify_gesture.is_valid()) {
_zoom_on_position(draw_zoom * magnify_gesture->get_factor(), magnify_gesture->get_position());
}
Ref<InputEventPanGesture> pan_gesture = p_input;
if (pan_gesture.is_valid()) {
hscroll->set_value(hscroll->get_value() + hscroll->get_page() * pan_gesture->get_delta().x / 8);
vscroll->set_value(vscroll->get_value() + vscroll->get_page() * pan_gesture->get_delta().y / 8);
}
}
void TextureRegionEditor::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
p_scroll_vec /= draw_zoom;
hscroll->set_value(hscroll->get_value() - p_scroll_vec.x);
vscroll->set_value(vscroll->get_value() - p_scroll_vec.y);
}
void TextureRegionEditor::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
_zoom_on_position(draw_zoom * p_zoom_factor, p_origin);
}
void TextureRegionEditor::_scroll_changed(float) {
if (updating_scroll) {
return;
}
draw_ofs.x = hscroll->get_value();
draw_ofs.y = vscroll->get_value();
texture_preview->queue_redraw();
texture_overlay->queue_redraw();
}
void TextureRegionEditor::_set_snap_mode(int p_mode) {
snap_mode = (SnapMode)p_mode;
hb_grid->set_visible(snap_mode == SNAP_GRID);
if (snap_mode == SNAP_AUTOSLICE && is_visible() && autoslice_is_dirty) {
_update_autoslice();
}
texture_overlay->queue_redraw();
}
void TextureRegionEditor::_set_snap_off_x(float p_val) {
snap_offset.x = p_val;
texture_overlay->queue_redraw();
}
void TextureRegionEditor::_set_snap_off_y(float p_val) {
snap_offset.y = p_val;
texture_overlay->queue_redraw();
}
void TextureRegionEditor::_set_snap_step_x(float p_val) {
snap_step.x = p_val;
texture_overlay->queue_redraw();
}
void TextureRegionEditor::_set_snap_step_y(float p_val) {
snap_step.y = p_val;
texture_overlay->queue_redraw();
}
void TextureRegionEditor::_set_snap_sep_x(float p_val) {
snap_separation.x = p_val;
texture_overlay->queue_redraw();
}
void TextureRegionEditor::_set_snap_sep_y(float p_val) {
snap_separation.y = p_val;
texture_overlay->queue_redraw();
}
void TextureRegionEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
if (p_zoom < min_draw_zoom || p_zoom > max_draw_zoom) {
return;
}
float prev_zoom = draw_zoom;
draw_zoom = p_zoom;
Point2 ofs = p_position;
ofs = ofs / prev_zoom - ofs / draw_zoom;
draw_ofs = (draw_ofs + ofs).round();
texture_preview->queue_redraw();
texture_overlay->queue_redraw();
}
void TextureRegionEditor::_zoom_in() {
_zoom_on_position(draw_zoom * 1.5, texture_overlay->get_size() / 2.0);
}
void TextureRegionEditor::_zoom_reset() {
_zoom_on_position(1.0, texture_overlay->get_size() / 2.0);
}
void TextureRegionEditor::_zoom_out() {
_zoom_on_position(draw_zoom / 1.5, texture_overlay->get_size() / 2.0);
}
void TextureRegionEditor::_apply_rect(const Rect2 &p_rect) {
if (node_sprite_2d) {
node_sprite_2d->set_region_rect(p_rect);
} else if (node_sprite_3d) {
node_sprite_3d->set_region_rect(p_rect);
} else if (node_ninepatch) {
node_ninepatch->set_region_rect(p_rect);
} else if (res_stylebox.is_valid()) {
res_stylebox->set_region_rect(p_rect);
} else if (res_atlas_texture.is_valid()) {
res_atlas_texture->set_region(p_rect);
}
}
void TextureRegionEditor::_update_rect() {
rect = _get_edited_object_region();
}
void TextureRegionEditor::_update_autoslice() {
autoslice_is_dirty = false;
autoslice_cache.clear();
const Ref<Texture2D> object_texture = _get_edited_object_texture();
if (object_texture.is_null()) {
return;
}
for (int y = 0; y < object_texture->get_height(); y++) {
for (int x = 0; x < object_texture->get_width(); x++) {
if (object_texture->is_pixel_opaque(x, y)) {
bool found = false;
for (Rect2 &E : autoslice_cache) {
Rect2 grown = E.grow(1.5);
if (grown.has_point(Point2(x, y))) {
E.expand_to(Point2(x, y));
E.expand_to(Point2(x + 1, y + 1));
x = E.position.x + E.size.x - 1;
bool merged = true;
while (merged) {
merged = false;
bool queue_erase = false;
for (List<Rect2>::Element *F = autoslice_cache.front(); F; F = F->next()) {
if (queue_erase) {
autoslice_cache.erase(F->prev());
queue_erase = false;
}
if (F->get() == E) {
continue;
}
if (E.grow(1).intersects(F->get())) {
E.expand_to(F->get().position);
E.expand_to(F->get().position + F->get().size);
if (F->prev()) {
F = F->prev();
autoslice_cache.erase(F->next());
} else {
queue_erase = true;
// Can't delete the first rect in the list.
}
merged = true;
}
}
}
found = true;
break;
}
}
if (!found) {
Rect2 new_rect(x, y, 1, 1);
autoslice_cache.push_back(new_rect);
}
}
}
}
cache_map[object_texture->get_rid()] = autoslice_cache;
}
void TextureRegionEditor::_notification(int p_what) {
switch (p_what) {
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
if (!EditorSettings::get_singleton()->check_changed_settings_in_group("editors/panning")) {
break;
}
[[fallthrough]];
}
case NOTIFICATION_READY: {
panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
} break;
case NOTIFICATION_ENTER_TREE: {
get_tree()->connect("node_removed", callable_mp(this, &TextureRegionEditor::_node_removed));
hb_grid->set_visible(snap_mode == SNAP_GRID);
if (snap_mode == SNAP_AUTOSLICE && is_visible() && autoslice_is_dirty) {
_update_autoslice();
}
} break;
case NOTIFICATION_EXIT_TREE: {
get_tree()->disconnect("node_removed", callable_mp(this, &TextureRegionEditor::_node_removed));
} break;
case NOTIFICATION_THEME_CHANGED: {
texture_preview->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("TextureRegionPreviewBG"), EditorStringName(EditorStyles)));
texture_overlay->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("TextureRegionPreviewFG"), EditorStringName(EditorStyles)));
zoom_out->set_icon(get_editor_theme_icon(SNAME("ZoomLess")));
zoom_reset->set_icon(get_editor_theme_icon(SNAME("ZoomReset")));
zoom_in->set_icon(get_editor_theme_icon(SNAME("ZoomMore")));
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (snap_mode == SNAP_AUTOSLICE && is_visible() && autoslice_is_dirty) {
_update_autoslice();
}
if (!is_visible()) {
EditorSettings::get_singleton()->set_project_metadata("texture_region_editor", "snap_offset", snap_offset);
EditorSettings::get_singleton()->set_project_metadata("texture_region_editor", "snap_step", snap_step);
EditorSettings::get_singleton()->set_project_metadata("texture_region_editor", "snap_separation", snap_separation);
EditorSettings::get_singleton()->set_project_metadata("texture_region_editor", "snap_mode", snap_mode);
}
} break;
case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
// This happens when the user leaves the Editor and returns,
// they could have changed the textures, so the cache is cleared.
cache_map.clear();
_edit_region();
} break;
}
}
void TextureRegionEditor::_node_removed(Node *p_node) {
if (p_node == node_sprite_2d || p_node == node_sprite_3d || p_node == node_ninepatch) {
_clear_edited_object();
hide();
}
}
void TextureRegionEditor::_clear_edited_object() {
if (node_sprite_2d) {
node_sprite_2d->disconnect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed));
}
if (node_sprite_3d) {
node_sprite_3d->disconnect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed));
}
if (node_ninepatch) {
node_ninepatch->disconnect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed));
}
if (res_stylebox.is_valid()) {
res_stylebox->disconnect_changed(callable_mp(this, &TextureRegionEditor::_texture_changed));
}
if (res_atlas_texture.is_valid()) {
res_atlas_texture->disconnect_changed(callable_mp(this, &TextureRegionEditor::_texture_changed));
}
node_sprite_2d = nullptr;
node_sprite_3d = nullptr;
node_ninepatch = nullptr;
res_stylebox = Ref<StyleBoxTexture>();
res_atlas_texture = Ref<AtlasTexture>();
}
void TextureRegionEditor::edit(Object *p_obj) {
_clear_edited_object();
if (p_obj) {
node_sprite_2d = Object::cast_to<Sprite2D>(p_obj);
node_sprite_3d = Object::cast_to<Sprite3D>(p_obj);
node_ninepatch = Object::cast_to<NinePatchRect>(p_obj);
bool is_resource = false;
if (Object::cast_to<StyleBoxTexture>(p_obj)) {
res_stylebox = Ref<StyleBoxTexture>(p_obj);
is_resource = true;
}
if (Object::cast_to<AtlasTexture>(p_obj)) {
res_atlas_texture = Ref<AtlasTexture>(p_obj);
is_resource = true;
}
if (is_resource) {
Object::cast_to<Resource>(p_obj)->connect_changed(callable_mp(this, &TextureRegionEditor::_texture_changed));
} else {
p_obj->connect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed));
}
_edit_region();
}
texture_preview->queue_redraw();
texture_overlay->queue_redraw();
popup_centered_ratio(0.5);
request_center = true;
}
Ref<Texture2D> TextureRegionEditor::_get_edited_object_texture() const {
if (node_sprite_2d) {
return node_sprite_2d->get_texture();
}
if (node_sprite_3d) {
return node_sprite_3d->get_texture();
}
if (node_ninepatch) {
return node_ninepatch->get_texture();
}
if (res_stylebox.is_valid()) {
return res_stylebox->get_texture();
}
if (res_atlas_texture.is_valid()) {
return res_atlas_texture->get_atlas();
}
return Ref<Texture2D>();
}
Rect2 TextureRegionEditor::_get_edited_object_region() const {
Rect2 region;
if (node_sprite_2d) {
region = node_sprite_2d->get_region_rect();
} else if (node_sprite_3d) {
region = node_sprite_3d->get_region_rect();
} else if (node_ninepatch) {
region = node_ninepatch->get_region_rect();
} else if (res_stylebox.is_valid()) {
region = res_stylebox->get_region_rect();
} else if (res_atlas_texture.is_valid()) {
region = res_atlas_texture->get_region();
}
const Ref<Texture2D> object_texture = _get_edited_object_texture();
if (region == Rect2() && object_texture.is_valid()) {
region = Rect2(Vector2(), object_texture->get_size());
}
return region;
}
void TextureRegionEditor::_texture_changed() {
if (!is_visible()) {
return;
}
_edit_region();
}
void TextureRegionEditor::_edit_region() {
const Ref<Texture2D> object_texture = _get_edited_object_texture();
if (object_texture.is_null()) {
_set_grid_parameters_clamping(false);
_zoom_reset();
hscroll->hide();
vscroll->hide();
texture_preview->queue_redraw();
texture_overlay->queue_redraw();
return;
}
CanvasItem::TextureFilter filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
if (node_sprite_2d) {
filter = node_sprite_2d->get_texture_filter_in_tree();
} else if (node_sprite_3d) {
StandardMaterial3D::TextureFilter filter_3d = node_sprite_3d->get_texture_filter();
switch (filter_3d) {
case StandardMaterial3D::TEXTURE_FILTER_NEAREST:
filter = CanvasItem::TEXTURE_FILTER_NEAREST;
break;
case StandardMaterial3D::TEXTURE_FILTER_LINEAR:
filter = CanvasItem::TEXTURE_FILTER_LINEAR;
break;
case StandardMaterial3D::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
break;
case StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
filter = CanvasItem::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
break;
case StandardMaterial3D::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC:
filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC;
break;
case StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC:
filter = CanvasItem::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC;
break;
default:
// fallback to project default
filter = CanvasItem::TEXTURE_FILTER_PARENT_NODE;
break;
}
} else if (node_ninepatch) {
filter = node_ninepatch->get_texture_filter_in_tree();
}
// occurs when get_texture_filter_in_tree reaches the scene root
if (filter == CanvasItem::TEXTURE_FILTER_PARENT_NODE) {
SubViewport *root = EditorNode::get_singleton()->get_scene_root();
if (root != nullptr) {
Viewport::DefaultCanvasItemTextureFilter filter_default = root->get_default_canvas_item_texture_filter();
// depending on default filter, set filter to match, otherwise fall back on nearest w/ mipmaps
switch (filter_default) {
case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST:
filter = CanvasItem::TEXTURE_FILTER_NEAREST;
break;
case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR:
filter = CanvasItem::TEXTURE_FILTER_LINEAR;
break;
case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
filter = CanvasItem::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
break;
case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
default:
filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
break;
}
} else {
filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
}
}
texture_preview->set_texture_filter(filter);
texture_preview->set_texture_repeat(CanvasItem::TEXTURE_REPEAT_DISABLED);
if (cache_map.has(object_texture->get_rid())) {
autoslice_cache = cache_map[object_texture->get_rid()];
autoslice_is_dirty = false;
} else {
if (is_visible() && snap_mode == SNAP_AUTOSLICE) {
_update_autoslice();
} else {
autoslice_is_dirty = true;
}
}
// Avoiding clamping with mismatched min/max.
_set_grid_parameters_clamping(false);
const Size2 tex_size = object_texture->get_size();
sb_off_x->set_min(-tex_size.x);
sb_off_x->set_max(tex_size.x);
sb_off_y->set_min(-tex_size.y);
sb_off_y->set_max(tex_size.y);
sb_step_x->set_max(tex_size.x);
sb_step_y->set_max(tex_size.y);
sb_sep_x->set_max(tex_size.x);
sb_sep_y->set_max(tex_size.y);
_set_grid_parameters_clamping(true);
sb_off_x->set_value(snap_offset.x);
sb_off_y->set_value(snap_offset.y);
sb_step_x->set_value(snap_step.x);
sb_step_y->set_value(snap_step.y);
sb_sep_x->set_value(snap_separation.x);
sb_sep_y->set_value(snap_separation.y);
_update_rect();
texture_preview->queue_redraw();
texture_overlay->queue_redraw();
}
Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const {
if (snap_mode == SNAP_GRID) {
p_target.x = Math::snap_scalar_separation(snap_offset.x, snap_step.x, p_target.x, snap_separation.x);
p_target.y = Math::snap_scalar_separation(snap_offset.y, snap_step.y, p_target.y, snap_separation.y);
}
return p_target;
}
void TextureRegionEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_rect"), &TextureRegionEditor::_update_rect);
}
TextureRegionEditor::TextureRegionEditor() {
set_title(TTR("Region Editor"));
set_ok_button_text(TTR("Close"));
// A power-of-two value works better as a default grid size.
snap_offset = EditorSettings::get_singleton()->get_project_metadata("texture_region_editor", "snap_offset", Vector2());
snap_step = EditorSettings::get_singleton()->get_project_metadata("texture_region_editor", "snap_step", Vector2(8, 8));
snap_separation = EditorSettings::get_singleton()->get_project_metadata("texture_region_editor", "snap_separation", Vector2());
snap_mode = (SnapMode)(int)EditorSettings::get_singleton()->get_project_metadata("texture_region_editor", "snap_mode", SNAP_NONE);
panner.instantiate();
panner->set_callbacks(callable_mp(this, &TextureRegionEditor::_pan_callback), callable_mp(this, &TextureRegionEditor::_zoom_callback));
VBoxContainer *vb = memnew(VBoxContainer);
add_child(vb);
HBoxContainer *hb_tools = memnew(HBoxContainer);
vb->add_child(hb_tools);
hb_tools->add_child(memnew(Label(TTR("Snap Mode:"))));
snap_mode_button = memnew(OptionButton);
hb_tools->add_child(snap_mode_button);
snap_mode_button->add_item(TTR("None"), 0);
snap_mode_button->add_item(TTR("Pixel Snap"), 1);
snap_mode_button->add_item(TTR("Grid Snap"), 2);
snap_mode_button->add_item(TTR("Auto Slice"), 3);
snap_mode_button->select(snap_mode);
snap_mode_button->connect(SceneStringName(item_selected), callable_mp(this, &TextureRegionEditor::_set_snap_mode));
hb_grid = memnew(HBoxContainer);
hb_tools->add_child(hb_grid);
hb_grid->add_child(memnew(VSeparator));
hb_grid->add_child(memnew(Label(TTR("Offset:"))));
sb_off_x = memnew(SpinBox);
sb_off_x->set_step(1);
sb_off_x->set_suffix("px");
sb_off_x->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_off_x));
hb_grid->add_child(sb_off_x);
sb_off_y = memnew(SpinBox);
sb_off_y->set_step(1);
sb_off_y->set_suffix("px");
sb_off_y->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_off_y));
hb_grid->add_child(sb_off_y);
hb_grid->add_child(memnew(VSeparator));
hb_grid->add_child(memnew(Label(TTR("Step:"))));
sb_step_x = memnew(SpinBox);
sb_step_x->set_min(0);
sb_step_x->set_step(1);
sb_step_x->set_suffix("px");
sb_step_x->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_step_x));
hb_grid->add_child(sb_step_x);
sb_step_y = memnew(SpinBox);
sb_step_y->set_min(0);
sb_step_y->set_step(1);
sb_step_y->set_suffix("px");
sb_step_y->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_step_y));
hb_grid->add_child(sb_step_y);
hb_grid->add_child(memnew(VSeparator));
hb_grid->add_child(memnew(Label(TTR("Separation:"))));
sb_sep_x = memnew(SpinBox);
sb_sep_x->set_min(0);
sb_sep_x->set_step(1);
sb_sep_x->set_suffix("px");
sb_sep_x->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_sep_x));
hb_grid->add_child(sb_sep_x);
sb_sep_y = memnew(SpinBox);
sb_sep_y->set_min(0);
sb_sep_y->set_step(1);
sb_sep_y->set_suffix("px");
sb_sep_y->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_sep_y));
hb_grid->add_child(sb_sep_y);
hb_grid->hide();
// Restore grid snap parameters.
_set_grid_parameters_clamping(false);
sb_off_x->set_value(snap_offset.x);
sb_off_y->set_value(snap_offset.y);
sb_step_x->set_value(snap_step.x);
sb_step_y->set_value(snap_step.y);
sb_sep_x->set_value(snap_separation.x);
sb_sep_y->set_value(snap_separation.y);
// Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad.
draw_zoom = MAX(1.0f, EDSCALE);
max_draw_zoom = 128.0f * MAX(1.0f, EDSCALE);
min_draw_zoom = 0.01f * MAX(1.0f, EDSCALE);
texture_preview = memnew(PanelContainer);
vb->add_child(texture_preview);
texture_preview->set_v_size_flags(Control::SIZE_EXPAND_FILL);
texture_preview->set_clip_contents(true);
texture_preview->connect(SceneStringName(draw), callable_mp(this, &TextureRegionEditor::_texture_preview_draw));
texture_overlay = memnew(Panel);
texture_preview->add_child(texture_overlay);
texture_overlay->set_focus_mode(Control::FOCUS_CLICK);
texture_overlay->connect(SceneStringName(draw), callable_mp(this, &TextureRegionEditor::_texture_overlay_draw));
texture_overlay->connect(SceneStringName(gui_input), callable_mp(this, &TextureRegionEditor::_texture_overlay_input));
texture_overlay->connect(SceneStringName(focus_exited), callable_mp(panner.ptr(), &ViewPanner::release_pan_key));
HBoxContainer *zoom_hb = memnew(HBoxContainer);
texture_overlay->add_child(zoom_hb);
zoom_hb->set_begin(Point2(5, 5));
zoom_out = memnew(Button);
zoom_out->set_flat(true);
zoom_out->set_tooltip_text(TTR("Zoom Out"));
zoom_out->connect(SceneStringName(pressed), callable_mp(this, &TextureRegionEditor::_zoom_out));
zoom_hb->add_child(zoom_out);
zoom_reset = memnew(Button);
zoom_reset->set_flat(true);
zoom_reset->set_tooltip_text(TTR("Zoom Reset"));
zoom_reset->connect(SceneStringName(pressed), callable_mp(this, &TextureRegionEditor::_zoom_reset));
zoom_hb->add_child(zoom_reset);
zoom_in = memnew(Button);
zoom_in->set_flat(true);
zoom_in->set_tooltip_text(TTR("Zoom In"));
zoom_in->connect(SceneStringName(pressed), callable_mp(this, &TextureRegionEditor::_zoom_in));
zoom_hb->add_child(zoom_in);
vscroll = memnew(VScrollBar);
vscroll->set_anchors_and_offsets_preset(Control::PRESET_RIGHT_WIDE);
vscroll->set_step(0.001);
vscroll->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_scroll_changed));
texture_overlay->add_child(vscroll);
hscroll = memnew(HScrollBar);
hscroll->set_anchors_and_offsets_preset(Control::PRESET_BOTTOM_WIDE);
hscroll->set_step(0.001);
hscroll->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_scroll_changed));
texture_overlay->add_child(hscroll);
}
////////////////////////
bool EditorInspectorPluginTextureRegion::can_handle(Object *p_object) {
return Object::cast_to<Sprite2D>(p_object) || Object::cast_to<Sprite3D>(p_object) || Object::cast_to<NinePatchRect>(p_object) || Object::cast_to<StyleBoxTexture>(p_object) || Object::cast_to<AtlasTexture>(p_object);
}
void EditorInspectorPluginTextureRegion::_region_edit(Object *p_object) {
texture_region_editor->edit(p_object);
}
bool EditorInspectorPluginTextureRegion::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide) {
if ((p_type == Variant::RECT2 || p_type == Variant::RECT2I)) {
if (((Object::cast_to<Sprite2D>(p_object) || Object::cast_to<Sprite3D>(p_object) || Object::cast_to<NinePatchRect>(p_object) || Object::cast_to<StyleBoxTexture>(p_object)) && p_path == "region_rect") || (Object::cast_to<AtlasTexture>(p_object) && p_path == "region")) {
Button *button = EditorInspector::create_inspector_action_button(TTR("Edit Region"));
button->set_icon(texture_region_editor->get_editor_theme_icon(SNAME("RegionEdit")));
button->connect(SceneStringName(pressed), callable_mp(this, &EditorInspectorPluginTextureRegion::_region_edit).bind(p_object));
add_property_editor(p_path, button, true);
}
}
return false; //not exclusive
}
EditorInspectorPluginTextureRegion::EditorInspectorPluginTextureRegion() {
texture_region_editor = memnew(TextureRegionEditor);
EditorNode::get_singleton()->get_gui_base()->add_child(texture_region_editor);
}
TextureRegionEditorPlugin::TextureRegionEditorPlugin() {
Ref<EditorInspectorPluginTextureRegion> inspector_plugin;
inspector_plugin.instantiate();
add_inspector_plugin(inspector_plugin);
}