godot/drivers/png
Ibrahn Sahir 5e24611241 Png driver reworked to use libpng 1.6 simplified API
Wrapped libpng usage in a pair of functions under PNGDriverCommon,
which convert between Godot Image and png data.
Switched to libpng 1.6 simplified API for ease of maintenance.
Implemented ImageLoaderPNG and ResourceSaverPNG in terms of
PNGDriverCommon functions.
Travis, switched to builtin libpng (thus builtin freetype and zlib also)
so we can build on Xenial.
2019-06-19 11:05:58 +01:00
..
image_loader_png.cpp Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
image_loader_png.h Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
png_driver_common.cpp Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
png_driver_common.h Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
resource_saver_png.cpp Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
resource_saver_png.h Unexpose subclasses of ResourceFormatLoader and -Saver 2019-06-18 17:56:23 +02:00
SCsub SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00