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5ccdeccb6e
The changes include work done to ensure that GDNative apps and Nim integration specifically can run on Android. The changes have been tested on our WIP game, which uses godot-nim and depends on several third-party .so libs, and Platformer demo to ensure nothing got broken. - .so libraries are exported to lib/ folder in .apk, instead of assets/, because that's where Android expects them to be and it resolves the library name into "lib/<ABI>/<name>", where <ABI> is the ABI matching the current device. So we establish the convention that Android .so files in the project must be located in the folder corresponding to the ABI they were compiled for. - Godot callbacks (event handlers) are now called from the same thread from which Main::iteration is called. It is also what Godot now considers to be the main thread, because Main::setup is also called from there. This makes threading on Android more consistent with other platforms, making the code that depends on Thread::get_main_id more portable (GDNative has such code). - Sizes of GDNative API types have been fixed to work on 32-bit platforms.
1723 lines
54 KiB
C++
1723 lines
54 KiB
C++
/*************************************************************************/
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/* main.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "main.h"
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#include "app_icon.gen.h"
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#include "core/register_core_types.h"
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#include "drivers/register_driver_types.h"
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#include "message_queue.h"
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#include "modules/register_module_types.h"
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#include "os/os.h"
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#include "project_settings.h"
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#include "scene/register_scene_types.h"
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#include "script_debugger_local.h"
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#include "script_debugger_remote.h"
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#include "servers/register_server_types.h"
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#include "splash.gen.h"
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#include "input_map.h"
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#include "io/resource_loader.h"
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#include "scene/main/scene_tree.h"
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#include "servers/audio_server.h"
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#include "io/resource_loader.h"
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#include "script_language.h"
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#include "core/io/ip.h"
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#include "main/tests/test_main.h"
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#include "os/dir_access.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/packed_scene.h"
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#ifdef TOOLS_ENABLED
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#include "editor/doc/doc_data.h"
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#include "editor/editor_node.h"
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#include "editor/project_manager.h"
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#endif
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#include "io/file_access_network.h"
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#include "servers/physics_2d_server.h"
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#include "core/io/file_access_pack.h"
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#include "core/io/file_access_zip.h"
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#include "core/io/stream_peer_ssl.h"
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#include "core/io/stream_peer_tcp.h"
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#include "main/input_default.h"
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#include "performance.h"
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#include "translation.h"
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#include "version.h"
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static ProjectSettings *globals = NULL;
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static Engine *engine = NULL;
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static InputMap *input_map = NULL;
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static bool _start_success = false;
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static ScriptDebugger *script_debugger = NULL;
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AudioServer *audio_server = NULL;
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static MessageQueue *message_queue = NULL;
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static Performance *performance = NULL;
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static PackedData *packed_data = NULL;
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#ifdef MINIZIP_ENABLED
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static ZipArchive *zip_packed_data = NULL;
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#endif
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static FileAccessNetworkClient *file_access_network_client = NULL;
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static TranslationServer *translation_server = NULL;
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static OS::VideoMode video_mode;
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static bool init_maximized = false;
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static bool init_windowed = false;
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static bool init_fullscreen = false;
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static bool init_use_custom_pos = false;
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#ifdef DEBUG_ENABLED
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static bool debug_collisions = false;
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static bool debug_navigation = false;
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#endif
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static int frame_delay = 0;
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static Vector2 init_custom_pos;
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static int video_driver_idx = -1;
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static int audio_driver_idx = -1;
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static String locale;
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static bool use_debug_profiler = false;
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static bool force_lowdpi = false;
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static int init_screen = -1;
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static bool use_vsync = true;
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static bool editor = false;
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static bool show_help = false;
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static OS::ProcessID allow_focus_steal_pid = 0;
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static String unescape_cmdline(const String &p_str) {
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return p_str.replace("%20", " ");
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}
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//#define DEBUG_INIT
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#ifdef DEBUG_INIT
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#define MAIN_PRINT(m_txt) print_line(m_txt)
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#else
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#define MAIN_PRINT(m_txt)
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#endif
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void Main::print_help(const char *p_binary) {
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OS::get_singleton()->print(VERSION_FULL_NAME " - https://godotengine.org\n");
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OS::get_singleton()->print("(c) 2007-2017 Juan Linietsky, Ariel Manzur.\n");
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OS::get_singleton()->print("(c) 2014-2017 Godot Engine contributors.\n");
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OS::get_singleton()->print("\n");
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OS::get_singleton()->print("Usage: %s [options] [path to scene or 'project.godot' file]\n", p_binary);
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OS::get_singleton()->print("\n");
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OS::get_singleton()->print("General options:\n");
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OS::get_singleton()->print(" -h, --help Display this help message.\n");
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OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n");
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OS::get_singleton()->print(" --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n");
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OS::get_singleton()->print("\n");
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OS::get_singleton()->print("Run options:\n");
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#ifdef TOOLS_ENABLED
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OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n");
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OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
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#endif
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OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
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OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n");
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OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n");
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OS::get_singleton()->print(" --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n");
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OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n");
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OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n");
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OS::get_singleton()->print(" --audio-driver <driver> Audio driver (");
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for (int i = 0; i < OS::get_singleton()->get_audio_driver_count(); i++) {
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if (i != 0)
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OS::get_singleton()->print(", ");
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OS::get_singleton()->print("'%s'", OS::get_singleton()->get_audio_driver_name(i));
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}
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OS::get_singleton()->print(").\n");
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OS::get_singleton()->print(" --video-driver <driver> Video driver (");
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for (int i = 0; i < OS::get_singleton()->get_video_driver_count(); i++) {
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if (i != 0)
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OS::get_singleton()->print(", ");
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OS::get_singleton()->print("'%s'", OS::get_singleton()->get_video_driver_name(i));
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}
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OS::get_singleton()->print(").\n");
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OS::get_singleton()->print("\n");
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OS::get_singleton()->print("Display options:\n");
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OS::get_singleton()->print(" -f, --fullscreen Request fullscreen mode.\n");
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OS::get_singleton()->print(" -m, --maximized Request a maximized window.\n");
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OS::get_singleton()->print(" -w, --windowed Request windowed mode.\n");
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OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n");
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OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n");
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OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS only).\n");
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OS::get_singleton()->print(" --no-window Disable window creation (Windows only). Useful together with --script.\n");
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OS::get_singleton()->print("\n");
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OS::get_singleton()->print("Debug options:\n");
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OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n");
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OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
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OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
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OS::get_singleton()->print(" --remote-debug <address> Remote debug (<host/IP>:<port> address).\n");
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#ifdef DEBUG_ENABLED
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OS::get_singleton()->print(" --debug-collisions Show collisions shapes when running the scene.\n");
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OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n");
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#endif
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OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n");
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OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n");
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OS::get_singleton()->print("\n");
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OS::get_singleton()->print("Standalone tools:\n");
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OS::get_singleton()->print(" -s, --script <script> Run a script.\n");
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#ifdef TOOLS_ENABLED
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OS::get_singleton()->print(" --export <target> Export the project using the given export target.\n");
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OS::get_singleton()->print(" --export-debug Use together with --export, enables debug mode for the template.\n");
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OS::get_singleton()->print(" --doctool <file> Dump the whole engine API to <file> in XML format. If <file> exists, it will be merged.\n");
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OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
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#ifdef DEBUG_METHODS_ENABLED
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OS::get_singleton()->print(" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n");
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#endif
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OS::get_singleton()->print(" --test <test> Run a unit test (");
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const char **test_names = tests_get_names();
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const char *comma = "";
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while (*test_names) {
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OS::get_singleton()->print("%s'%s'", comma, *test_names);
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test_names++;
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comma = ", ";
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}
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OS::get_singleton()->print(").\n");
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#endif
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}
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Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_phase) {
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RID_OwnerBase::init_rid();
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OS::get_singleton()->initialize_core();
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engine = memnew(Engine);
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ClassDB::init();
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MAIN_PRINT("Main: Initialize CORE");
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register_core_types();
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register_core_driver_types();
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MAIN_PRINT("Main: Initialize Globals");
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Thread::_main_thread_id = Thread::get_caller_id();
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globals = memnew(ProjectSettings);
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input_map = memnew(InputMap);
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register_core_settings(); //here globals is present
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translation_server = memnew(TranslationServer);
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performance = memnew(Performance);
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globals->add_singleton(ProjectSettings::Singleton("Performance", performance));
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MAIN_PRINT("Main: Parse CMDLine");
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/* argument parsing and main creation */
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List<String> args;
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List<String> main_args;
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for (int i = 0; i < argc; i++) {
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args.push_back(String::utf8(argv[i]));
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}
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List<String>::Element *I = args.front();
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I = args.front();
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while (I) {
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I->get() = unescape_cmdline(I->get().strip_escapes());
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//print_line("CMD: "+I->get());
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I = I->next();
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}
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I = args.front();
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video_mode = OS::get_singleton()->get_default_video_mode();
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String video_driver = "";
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String audio_driver = "";
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String game_path = ".";
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String debug_mode;
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String debug_host;
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String main_pack;
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bool quiet_stdout = false;
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int rtm = -1;
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String remotefs;
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String remotefs_pass;
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Vector<String> breakpoints;
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bool use_custom_res = true;
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bool force_res = false;
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packed_data = PackedData::get_singleton();
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if (!packed_data)
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packed_data = memnew(PackedData);
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#ifdef MINIZIP_ENABLED
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//XXX: always get_singleton() == 0x0
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zip_packed_data = ZipArchive::get_singleton();
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//TODO: remove this temporary fix
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if (!zip_packed_data) {
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zip_packed_data = memnew(ZipArchive);
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}
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packed_data->add_pack_source(zip_packed_data);
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#endif
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I = args.front();
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while (I) {
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List<String>::Element *N = I->next();
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if (I->get() == "-h" || I->get() == "--help" || I->get() == "/?") { // display help
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show_help = true;
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goto error;
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} else if (I->get() == "--resolution") { // force resolution
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if (I->next()) {
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String vm = I->next()->get();
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if (vm.find("x") == -1) { // invalid parameter format
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OS::get_singleton()->print("Invalid resolution '%s', it should be e.g. '1280x720'.\n", vm.utf8().get_data());
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goto error;
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}
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int w = vm.get_slice("x", 0).to_int();
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int h = vm.get_slice("x", 1).to_int();
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if (w <= 0 || h <= 0) {
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OS::get_singleton()->print("Invalid resolution '%s', width and height must be above 0.\n", vm.utf8().get_data());
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goto error;
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}
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video_mode.width = w;
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video_mode.height = h;
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force_res = true;
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N = I->next()->next();
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} else {
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OS::get_singleton()->print("Missing resolution argument, aborting.\n");
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goto error;
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}
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} else if (I->get() == "--position") { // set window position
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if (I->next()) {
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String vm = I->next()->get();
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if (vm.find(",") == -1) { // invalid parameter format
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OS::get_singleton()->print("Invalid position '%s', it should be e.g. '80,128'.\n", vm.utf8().get_data());
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goto error;
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}
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int x = vm.get_slice(",", 0).to_int();
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int y = vm.get_slice(",", 1).to_int();
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init_custom_pos = Point2(x, y);
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init_use_custom_pos = true;
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N = I->next()->next();
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} else {
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OS::get_singleton()->print("Missing position argument, aborting.\n");
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goto error;
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}
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} else if (I->get() == "-m" || I->get() == "--maximized") { // force maximized window
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init_maximized = true;
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} else if (I->get() == "-w" || I->get() == "--windowed") { // force windowed window
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init_windowed = true;
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} else if (I->get() == "--profiling") { // enable profiling
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use_debug_profiler = true;
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} else if (I->get() == "--video-driver") { // force video driver
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if (I->next()) {
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video_driver = I->next()->get();
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N = I->next()->next();
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} else {
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OS::get_singleton()->print("Missing video driver argument, aborting.\n");
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goto error;
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}
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} else if (I->get() == "-l" || I->get() == "--language") { // language
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if (I->next()) {
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locale = I->next()->get();
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N = I->next()->next();
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} else {
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OS::get_singleton()->print("Missing language argument, aborting.\n");
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goto error;
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}
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} else if (I->get() == "--low-dpi") { // force low DPI (macOS only)
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force_lowdpi = true;
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} else if (I->get() == "--remote-fs") { // remote filesystem
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if (I->next()) {
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remotefs = I->next()->get();
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N = I->next()->next();
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} else {
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OS::get_singleton()->print("Missing remote filesystem address, aborting.\n");
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goto error;
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}
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} else if (I->get() == "--remote-fs-password") { // remote filesystem password
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if (I->next()) {
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remotefs_pass = I->next()->get();
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N = I->next()->next();
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} else {
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OS::get_singleton()->print("Missing remote filesystem password, aborting.\n");
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goto error;
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}
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} else if (I->get() == "--render-thread") { // render thread mode
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if (I->next()) {
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if (I->next()->get() == "safe")
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rtm = OS::RENDER_THREAD_SAFE;
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else if (I->next()->get() == "unsafe")
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rtm = OS::RENDER_THREAD_UNSAFE;
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else if (I->next()->get() == "separate")
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rtm = OS::RENDER_SEPARATE_THREAD;
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N = I->next()->next();
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} else {
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OS::get_singleton()->print("Missing render thread mode argument, aborting.\n");
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goto error;
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}
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} else if (I->get() == "--audio-driver") { // audio driver
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if (I->next()) {
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audio_driver = I->next()->get();
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N = I->next()->next();
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} else {
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OS::get_singleton()->print("Missing audio driver argument, aborting.\n");
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goto error;
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}
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} else if (I->get() == "-f" || I->get() == "--fullscreen") { // force fullscreen
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//video_mode.fullscreen=false;
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init_fullscreen = true;
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} else if (I->get() == "-e" || I->get() == "--editor") { // starts editor
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editor = true;
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} else if (I->get() == "--no-window") { // disable window creation, Windows only
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OS::get_singleton()->set_no_window_mode(true);
|
|
} else if (I->get() == "--quiet") { // quieter output
|
|
|
|
quiet_stdout = true;
|
|
} else if (I->get() == "-v" || I->get() == "--verbose") { // verbose output
|
|
OS::get_singleton()->_verbose_stdout = true;
|
|
} else if (I->get() == "--path") { // set path of project to start or edit
|
|
|
|
if (I->next()) {
|
|
|
|
String p = I->next()->get();
|
|
if (OS::get_singleton()->set_cwd(p) == OK) {
|
|
//nothing
|
|
} else {
|
|
game_path = I->next()->get(); //use game_path instead
|
|
}
|
|
N = I->next()->next();
|
|
} else {
|
|
OS::get_singleton()->print("Missing relative or absolute path, aborting.\n");
|
|
goto error;
|
|
}
|
|
} else if (I->get().ends_with("project.godot")) {
|
|
String path;
|
|
String file = I->get();
|
|
int sep = MAX(file.find_last("/"), file.find_last("\\"));
|
|
if (sep == -1)
|
|
path = ".";
|
|
else {
|
|
path = file.substr(0, sep);
|
|
}
|
|
if (OS::get_singleton()->set_cwd(path) == OK) {
|
|
// path already specified, don't override
|
|
} else {
|
|
game_path = path;
|
|
}
|
|
#ifdef TOOLS_ENABLED
|
|
editor = true;
|
|
#endif
|
|
} else if (I->get() == "-b" || I->get() == "--breakpoints") { // add breakpoints
|
|
|
|
if (I->next()) {
|
|
|
|
String bplist = I->next()->get();
|
|
breakpoints = bplist.split(",");
|
|
N = I->next()->next();
|
|
} else {
|
|
OS::get_singleton()->print("Missing list of breakpoints, aborting.\n");
|
|
goto error;
|
|
}
|
|
|
|
} else if (I->get() == "--frame-delay") { // force frame delay
|
|
|
|
if (I->next()) {
|
|
|
|
frame_delay = I->next()->get().to_int();
|
|
N = I->next()->next();
|
|
} else {
|
|
OS::get_singleton()->print("Missing frame delay argument, aborting.\n");
|
|
goto error;
|
|
}
|
|
|
|
} else if (I->get() == "--time-scale") { // force time scale
|
|
|
|
if (I->next()) {
|
|
|
|
Engine::get_singleton()->set_time_scale(I->next()->get().to_double());
|
|
N = I->next()->next();
|
|
} else {
|
|
OS::get_singleton()->print("Missing time scale argument, aborting.\n");
|
|
goto error;
|
|
}
|
|
|
|
} else if (I->get() == "--main-pack") {
|
|
|
|
if (I->next()) {
|
|
|
|
main_pack = I->next()->get();
|
|
N = I->next()->next();
|
|
} else {
|
|
OS::get_singleton()->print("Missing path to main pack file, aborting.\n");
|
|
goto error;
|
|
};
|
|
|
|
} else if (I->get() == "-d" || I->get() == "--debug") {
|
|
debug_mode = "local";
|
|
#ifdef DEBUG_ENABLED
|
|
} else if (I->get() == "--debug-collisions") {
|
|
debug_collisions = true;
|
|
} else if (I->get() == "--debug-navigation") {
|
|
debug_navigation = true;
|
|
#endif
|
|
} else if (I->get() == "--remote-debug") {
|
|
if (I->next()) {
|
|
|
|
debug_mode = "remote";
|
|
debug_host = I->next()->get();
|
|
if (debug_host.find(":") == -1) { // wrong address
|
|
OS::get_singleton()->print("Invalid debug host address, it should be of the form <host/IP>:<port>.\n");
|
|
goto error;
|
|
}
|
|
N = I->next()->next();
|
|
} else {
|
|
OS::get_singleton()->print("Missing remote debug host address, aborting.\n");
|
|
goto error;
|
|
}
|
|
} else if (I->get() == "--allow_focus_steal_pid") { // not exposed to user
|
|
if (I->next()) {
|
|
|
|
allow_focus_steal_pid = I->next()->get().to_int64();
|
|
N = I->next()->next();
|
|
} else {
|
|
OS::get_singleton()->print("Missing editor PID argument, aborting.\n");
|
|
goto error;
|
|
}
|
|
} else {
|
|
|
|
//test for game path
|
|
bool gpfound = false;
|
|
|
|
if (!I->get().begins_with("-") && game_path == "") {
|
|
DirAccess *da = DirAccess::open(I->get());
|
|
if (da != NULL) {
|
|
game_path = I->get();
|
|
gpfound = true;
|
|
memdelete(da);
|
|
}
|
|
}
|
|
|
|
if (!gpfound) {
|
|
main_args.push_back(I->get());
|
|
}
|
|
}
|
|
|
|
I = N;
|
|
}
|
|
|
|
GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60);
|
|
GLOBAL_DEF("network/limits/debugger_stdout/max_chars_per_second", 2048);
|
|
|
|
if (debug_mode == "remote") {
|
|
|
|
ScriptDebuggerRemote *sdr = memnew(ScriptDebuggerRemote);
|
|
uint16_t debug_port = 6007;
|
|
if (debug_host.find(":") != -1) {
|
|
int sep_pos = debug_host.find_last(":");
|
|
debug_port = debug_host.substr(sep_pos + 1, debug_host.length()).to_int();
|
|
debug_host = debug_host.substr(0, sep_pos);
|
|
}
|
|
Error derr = sdr->connect_to_host(debug_host, debug_port);
|
|
|
|
if (derr != OK) {
|
|
memdelete(sdr);
|
|
} else {
|
|
script_debugger = sdr;
|
|
}
|
|
} else if (debug_mode == "local") {
|
|
|
|
script_debugger = memnew(ScriptDebuggerLocal);
|
|
}
|
|
|
|
FileAccessNetwork::configure();
|
|
|
|
if (remotefs != "") {
|
|
|
|
file_access_network_client = memnew(FileAccessNetworkClient);
|
|
int port;
|
|
if (remotefs.find(":") != -1) {
|
|
port = remotefs.get_slicec(':', 1).to_int();
|
|
remotefs = remotefs.get_slicec(':', 0);
|
|
} else {
|
|
port = 6010;
|
|
}
|
|
|
|
Error err = file_access_network_client->connect(remotefs, port, remotefs_pass);
|
|
if (err) {
|
|
OS::get_singleton()->printerr("Could not connect to remotefs: %s:%i.\n", remotefs.utf8().get_data(), port);
|
|
goto error;
|
|
}
|
|
|
|
FileAccess::make_default<FileAccessNetwork>(FileAccess::ACCESS_RESOURCES);
|
|
}
|
|
if (script_debugger) {
|
|
//there is a debugger, parse breakpoints
|
|
|
|
for (int i = 0; i < breakpoints.size(); i++) {
|
|
|
|
String bp = breakpoints[i];
|
|
int sp = bp.find_last(":");
|
|
if (sp == -1) {
|
|
ERR_EXPLAIN("Invalid breakpoint: '" + bp + "', expected file:line format.");
|
|
ERR_CONTINUE(sp == -1);
|
|
}
|
|
|
|
script_debugger->insert_breakpoint(bp.substr(sp + 1, bp.length()).to_int(), bp.substr(0, sp));
|
|
}
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (editor) {
|
|
packed_data->set_disabled(true);
|
|
globals->set_disable_feature_overrides(true);
|
|
StreamPeerSSL::initialize_certs = false; //will be initialized by editor
|
|
}
|
|
|
|
#endif
|
|
|
|
if (globals->setup(game_path, main_pack) != OK) {
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
editor = false;
|
|
#else
|
|
OS::get_singleton()->print("Error: Could not load game path '%s'.\n", game_path.ascii().get_data());
|
|
|
|
goto error;
|
|
#endif
|
|
}
|
|
|
|
if (editor) {
|
|
Engine::get_singleton()->set_editor_hint(true);
|
|
main_args.push_back("--editor");
|
|
init_maximized = true;
|
|
use_custom_res = false;
|
|
}
|
|
|
|
if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stdout"))) {
|
|
quiet_stdout = true;
|
|
}
|
|
if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stderr"))) {
|
|
_print_error_enabled = false;
|
|
};
|
|
|
|
if (quiet_stdout)
|
|
_print_line_enabled = false;
|
|
|
|
OS::get_singleton()->set_cmdline(execpath, main_args);
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
if (main_args.size() == 0 && (!ProjectSettings::get_singleton()->has("application/run/main_loop_type")) && (!ProjectSettings::get_singleton()->has("application/run/main_scene") || String(ProjectSettings::get_singleton()->get("application/run/main_scene")) == ""))
|
|
use_custom_res = false; //project manager (run without arguments)
|
|
|
|
#endif
|
|
|
|
if (editor)
|
|
input_map->load_default(); //keys for editor
|
|
else
|
|
input_map->load_from_globals(); //keys for game
|
|
|
|
//if (video_driver == "") // useless for now, so removing
|
|
// video_driver = GLOBAL_DEF("display/driver/name", Variant((const char *)OS::get_singleton()->get_video_driver_name(0)));
|
|
|
|
if (!force_res && use_custom_res && globals->has("display/window/size/width"))
|
|
video_mode.width = globals->get("display/window/size/width");
|
|
if (!force_res && use_custom_res && globals->has("display/window/size/height"))
|
|
video_mode.height = globals->get("display/window/size/height");
|
|
if (!editor && ((globals->has("display/window/dpi/allow_hidpi") && !globals->get("display/window/dpi/allow_hidpi")) || force_lowdpi)) {
|
|
OS::get_singleton()->_allow_hidpi = false;
|
|
}
|
|
if (use_custom_res && globals->has("display/window/size/fullscreen"))
|
|
video_mode.fullscreen = globals->get("display/window/size/fullscreen");
|
|
if (use_custom_res && globals->has("display/window/size/resizable"))
|
|
video_mode.resizable = globals->get("display/window/size/resizable");
|
|
if (use_custom_res && globals->has("display/window/size/borderless"))
|
|
video_mode.borderless_window = globals->get("display/window/size/borderless");
|
|
|
|
if (!force_res && use_custom_res && globals->has("display/window/size/test_width") && globals->has("display/window/size/test_height")) {
|
|
int tw = globals->get("display/window/size/test_width");
|
|
int th = globals->get("display/window/size/test_height");
|
|
if (tw > 0 && th > 0) {
|
|
video_mode.width = tw;
|
|
video_mode.height = th;
|
|
}
|
|
}
|
|
|
|
GLOBAL_DEF("display/window/size/width", video_mode.width);
|
|
GLOBAL_DEF("display/window/size/height", video_mode.height);
|
|
GLOBAL_DEF("display/window/dpi/allow_hidpi", false);
|
|
GLOBAL_DEF("display/window/size/fullscreen", video_mode.fullscreen);
|
|
GLOBAL_DEF("display/window/size/resizable", video_mode.resizable);
|
|
GLOBAL_DEF("display/window/size/borderless", video_mode.borderless_window);
|
|
use_vsync = GLOBAL_DEF("display/window/vsync/use_vsync", use_vsync);
|
|
GLOBAL_DEF("display/window/size/test_width", 0);
|
|
GLOBAL_DEF("display/window/size/test_height", 0);
|
|
GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation", 2);
|
|
GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation.mobile", 3);
|
|
|
|
Engine::get_singleton()->_pixel_snap = GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false);
|
|
OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true);
|
|
if (rtm == -1) {
|
|
rtm = GLOBAL_DEF("rendering/threads/thread_model", OS::RENDER_THREAD_SAFE);
|
|
if (rtm >= 1) //hack for now
|
|
rtm = 1;
|
|
}
|
|
|
|
if (rtm >= 0 && rtm < 3) {
|
|
if (editor) {
|
|
rtm = OS::RENDER_THREAD_SAFE;
|
|
}
|
|
OS::get_singleton()->_render_thread_mode = OS::RenderThreadMode(rtm);
|
|
}
|
|
|
|
/* Determine audio and video drivers */
|
|
|
|
for (int i = 0; i < OS::get_singleton()->get_video_driver_count(); i++) {
|
|
|
|
if (video_driver == OS::get_singleton()->get_video_driver_name(i)) {
|
|
|
|
video_driver_idx = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (video_driver_idx < 0) {
|
|
|
|
//OS::get_singleton()->alert("Invalid Video Driver: " + video_driver);
|
|
video_driver_idx = 0;
|
|
//goto error;
|
|
}
|
|
|
|
if (audio_driver == "") { // specified in project.godot
|
|
audio_driver = GLOBAL_DEF("audio/driver", OS::get_singleton()->get_audio_driver_name(0));
|
|
}
|
|
|
|
for (int i = 0; i < OS::get_singleton()->get_audio_driver_count(); i++) {
|
|
|
|
if (audio_driver == OS::get_singleton()->get_audio_driver_name(i)) {
|
|
|
|
audio_driver_idx = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (audio_driver_idx < 0) {
|
|
|
|
OS::get_singleton()->alert("Invalid Audio Driver: " + audio_driver);
|
|
audio_driver_idx = 0;
|
|
//goto error;
|
|
}
|
|
|
|
{
|
|
String orientation = GLOBAL_DEF("display/window/handheld/orientation", "landscape");
|
|
|
|
if (orientation == "portrait")
|
|
OS::get_singleton()->set_screen_orientation(OS::SCREEN_PORTRAIT);
|
|
else if (orientation == "reverse_landscape")
|
|
OS::get_singleton()->set_screen_orientation(OS::SCREEN_REVERSE_LANDSCAPE);
|
|
else if (orientation == "reverse_portrait")
|
|
OS::get_singleton()->set_screen_orientation(OS::SCREEN_REVERSE_PORTRAIT);
|
|
else if (orientation == "sensor_landscape")
|
|
OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR_LANDSCAPE);
|
|
else if (orientation == "sensor_portrait")
|
|
OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR_PORTRAIT);
|
|
else if (orientation == "sensor")
|
|
OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR);
|
|
else
|
|
OS::get_singleton()->set_screen_orientation(OS::SCREEN_LANDSCAPE);
|
|
}
|
|
|
|
Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF("physics/common/fixed_fps", 60));
|
|
Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/settings/fps/force_fps", 0));
|
|
|
|
GLOBAL_DEF("debug/settings/stdout/print_fps", OS::get_singleton()->is_stdout_verbose());
|
|
|
|
if (!OS::get_singleton()->_verbose_stdout) //overrided
|
|
OS::get_singleton()->_verbose_stdout = GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);
|
|
|
|
if (frame_delay == 0) {
|
|
frame_delay = GLOBAL_DEF("application/run/frame_delay_msec", 0);
|
|
}
|
|
|
|
Engine::get_singleton()->set_frame_delay(frame_delay);
|
|
|
|
message_queue = memnew(MessageQueue);
|
|
|
|
ProjectSettings::get_singleton()->register_global_defaults();
|
|
|
|
if (p_second_phase)
|
|
return setup2();
|
|
|
|
return OK;
|
|
|
|
error:
|
|
|
|
video_driver = "";
|
|
audio_driver = "";
|
|
game_path = "";
|
|
|
|
args.clear();
|
|
main_args.clear();
|
|
|
|
if (show_help)
|
|
print_help(execpath);
|
|
|
|
if (performance)
|
|
memdelete(performance);
|
|
if (input_map)
|
|
memdelete(input_map);
|
|
if (translation_server)
|
|
memdelete(translation_server);
|
|
if (globals)
|
|
memdelete(globals);
|
|
if (engine)
|
|
memdelete(engine);
|
|
if (script_debugger)
|
|
memdelete(script_debugger);
|
|
if (packed_data)
|
|
memdelete(packed_data);
|
|
if (file_access_network_client)
|
|
memdelete(file_access_network_client);
|
|
|
|
// Note 1: *zip_packed_data live into *packed_data
|
|
// Note 2: PackedData::~PackedData destroy this.
|
|
/*
|
|
#ifdef MINIZIP_ENABLED
|
|
if (zip_packed_data)
|
|
memdelete( zip_packed_data );
|
|
#endif
|
|
*/
|
|
|
|
unregister_core_driver_types();
|
|
unregister_core_types();
|
|
|
|
OS::get_singleton()->_cmdline.clear();
|
|
|
|
if (message_queue)
|
|
memdelete(message_queue);
|
|
OS::get_singleton()->finalize_core();
|
|
locale = String();
|
|
|
|
return ERR_INVALID_PARAMETER;
|
|
}
|
|
|
|
Error Main::setup2(Thread::ID p_main_tid_override) {
|
|
|
|
if (p_main_tid_override) {
|
|
Thread::_main_thread_id = p_main_tid_override;
|
|
}
|
|
|
|
OS::get_singleton()->initialize(video_mode, video_driver_idx, audio_driver_idx);
|
|
if (init_use_custom_pos) {
|
|
OS::get_singleton()->set_window_position(init_custom_pos);
|
|
}
|
|
|
|
//right moment to create and initialize the audio server
|
|
|
|
audio_server = memnew(AudioServer);
|
|
audio_server->init();
|
|
|
|
OS::get_singleton()->set_use_vsync(use_vsync);
|
|
|
|
register_core_singletons();
|
|
|
|
MAIN_PRINT("Main: Setup Logo");
|
|
|
|
#ifdef JAVASCRIPT_ENABLED
|
|
bool show_logo = false;
|
|
#else
|
|
bool show_logo = true;
|
|
#endif
|
|
|
|
if (init_screen != -1) {
|
|
OS::get_singleton()->set_current_screen(init_screen);
|
|
}
|
|
if (init_windowed) {
|
|
//do none..
|
|
} else if (init_maximized) {
|
|
OS::get_singleton()->set_window_maximized(true);
|
|
} else if (init_fullscreen) {
|
|
OS::get_singleton()->set_window_fullscreen(true);
|
|
}
|
|
|
|
register_server_types();
|
|
|
|
MAIN_PRINT("Main: Load Remaps");
|
|
|
|
Color clear = GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3));
|
|
VisualServer::get_singleton()->set_default_clear_color(clear);
|
|
|
|
if (show_logo) { //boot logo!
|
|
String boot_logo_path = GLOBAL_DEF("application/boot_splash/image", String());
|
|
bool boot_logo_scale = GLOBAL_DEF("application/boot_splash/fullsize", true);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("application/boot_splash/image", PropertyInfo(Variant::STRING, "application/boot_splash/image", PROPERTY_HINT_FILE, "*.png"));
|
|
|
|
Ref<Image> boot_logo;
|
|
|
|
boot_logo_path = boot_logo_path.strip_edges();
|
|
|
|
if (boot_logo_path != String() /*&& FileAccess::exists(boot_logo_path)*/) {
|
|
print_line("Boot splash path: " + boot_logo_path);
|
|
boot_logo.instance();
|
|
Error err = boot_logo->load(boot_logo_path);
|
|
if (err)
|
|
ERR_PRINTS("Non-existing or invalid boot splash at: " + boot_logo_path + ". Loading default splash.");
|
|
}
|
|
|
|
if (boot_logo.is_valid()) {
|
|
OS::get_singleton()->_msec_splash = OS::get_singleton()->get_ticks_msec();
|
|
Color boot_bg = GLOBAL_DEF("application/boot_splash/bg_color", clear);
|
|
VisualServer::get_singleton()->set_boot_image(boot_logo, boot_bg, boot_logo_scale);
|
|
#ifndef TOOLS_ENABLED
|
|
//no tools, so free the boot logo (no longer needed)
|
|
//ProjectSettings::get_singleton()->set("application/boot_logo",Image());
|
|
#endif
|
|
|
|
} else {
|
|
#ifndef NO_DEFAULT_BOOT_LOGO
|
|
|
|
MAIN_PRINT("Main: Create bootsplash");
|
|
Ref<Image> splash = memnew(Image(boot_splash_png));
|
|
|
|
MAIN_PRINT("Main: ClearColor");
|
|
VisualServer::get_singleton()->set_default_clear_color(boot_splash_bg_color);
|
|
MAIN_PRINT("Main: Image");
|
|
VisualServer::get_singleton()->set_boot_image(splash, boot_splash_bg_color, false);
|
|
#endif
|
|
}
|
|
|
|
Ref<Image> icon = memnew(Image(app_icon_png));
|
|
OS::get_singleton()->set_icon(icon);
|
|
}
|
|
|
|
MAIN_PRINT("Main: DCC");
|
|
VisualServer::get_singleton()->set_default_clear_color(GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3)));
|
|
MAIN_PRINT("Main: END");
|
|
|
|
GLOBAL_DEF("application/config/icon", String());
|
|
ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon", PropertyInfo(Variant::STRING, "application/config/icon", PROPERTY_HINT_FILE, "*.png,*.webp"));
|
|
|
|
if (bool(GLOBAL_DEF("display/window/handheld/emulate_touchscreen", false))) {
|
|
if (!OS::get_singleton()->has_touchscreen_ui_hint() && Input::get_singleton() && !editor) {
|
|
//only if no touchscreen ui hint, set emulation
|
|
InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
|
|
if (id)
|
|
id->set_emulate_touch(true);
|
|
}
|
|
}
|
|
|
|
MAIN_PRINT("Main: Load Remaps");
|
|
|
|
MAIN_PRINT("Main: Load Scene Types");
|
|
|
|
register_scene_types();
|
|
|
|
GLOBAL_DEF("display/mouse_cursor/custom_image", String());
|
|
GLOBAL_DEF("display/mouse_cursor/custom_image_hotspot", Vector2());
|
|
ProjectSettings::get_singleton()->set_custom_property_info("display/mouse_cursor/custom_image", PropertyInfo(Variant::STRING, "display/mouse_cursor/custom_image", PROPERTY_HINT_FILE, "*.png,*.webp"));
|
|
|
|
if (String(ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image")) != String()) {
|
|
|
|
//print_line("use custom cursor");
|
|
Ref<Texture> cursor = ResourceLoader::load(ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image"));
|
|
if (cursor.is_valid()) {
|
|
//print_line("loaded ok");
|
|
Vector2 hotspot = ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image_hotspot");
|
|
Input::get_singleton()->set_custom_mouse_cursor(cursor, hotspot);
|
|
}
|
|
}
|
|
#ifdef TOOLS_ENABLED
|
|
ClassDB::set_current_api(ClassDB::API_EDITOR);
|
|
EditorNode::register_editor_types();
|
|
|
|
ClassDB::set_current_api(ClassDB::API_CORE);
|
|
|
|
#endif
|
|
|
|
if (allow_focus_steal_pid) {
|
|
OS::get_singleton()->enable_for_stealing_focus(allow_focus_steal_pid);
|
|
}
|
|
|
|
MAIN_PRINT("Main: Load Scripts, Modules, Drivers");
|
|
|
|
register_module_types();
|
|
register_driver_types();
|
|
|
|
ScriptServer::init_languages();
|
|
|
|
MAIN_PRINT("Main: Load Translations");
|
|
|
|
translation_server->setup(); //register translations, load them, etc.
|
|
if (locale != "") {
|
|
|
|
translation_server->set_locale(locale);
|
|
}
|
|
translation_server->load_translations();
|
|
ResourceLoader::load_translation_remaps(); //load remaps for resources
|
|
|
|
audio_server->load_default_bus_layout();
|
|
|
|
if (use_debug_profiler && script_debugger) {
|
|
script_debugger->profiling_start();
|
|
}
|
|
_start_success = true;
|
|
locale = String();
|
|
|
|
ClassDB::set_current_api(ClassDB::API_NONE); //no more api is registered at this point
|
|
|
|
if (OS::get_singleton()->is_stdout_verbose()) {
|
|
print_line("CORE API HASH: " + itos(ClassDB::get_api_hash(ClassDB::API_CORE)));
|
|
print_line("EDITOR API HASH: " + itos(ClassDB::get_api_hash(ClassDB::API_EDITOR)));
|
|
}
|
|
MAIN_PRINT("Main: Done");
|
|
|
|
return OK;
|
|
}
|
|
|
|
bool Main::start() {
|
|
|
|
ERR_FAIL_COND_V(!_start_success, false);
|
|
|
|
bool editor = false;
|
|
String doc_tool;
|
|
List<String> removal_docs;
|
|
bool doc_base = true;
|
|
String game_path;
|
|
String script;
|
|
String test;
|
|
String _export_preset;
|
|
bool export_debug = false;
|
|
bool project_manager_request = false;
|
|
|
|
List<String> args = OS::get_singleton()->get_cmdline_args();
|
|
for (int i = 0; i < args.size(); i++) {
|
|
//parameters that do not have an argument to the right
|
|
if (args[i] == "--no-docbase") {
|
|
doc_base = false;
|
|
} else if (args[i] == "-e" || args[i] == "--editor") {
|
|
editor = true;
|
|
} else if (args[i] == "-p" || args[i] == "--project-manager") {
|
|
project_manager_request = true;
|
|
} else if (args[i].length() && args[i][0] != '-' && game_path == "") {
|
|
game_path = args[i];
|
|
}
|
|
//parameters that have an argument to the right
|
|
else if (i < (args.size() - 1)) {
|
|
bool parsed_pair = true;
|
|
if (args[i] == "--doctool") {
|
|
doc_tool = args[i + 1];
|
|
for (int j = i + 2; j < args.size(); j++)
|
|
removal_docs.push_back(args[j]);
|
|
} else if (args[i] == "-s" || args[i] == "--script") {
|
|
script = args[i + 1];
|
|
} else if (args[i] == "--test") {
|
|
test = args[i + 1];
|
|
} else if (args[i] == "--export") {
|
|
editor = true; //needs editor
|
|
if (i + 1 < args.size()) {
|
|
_export_preset = args[i + 1];
|
|
} else {
|
|
ERR_PRINT("Export preset name not specified");
|
|
return false;
|
|
}
|
|
} else if (args[i] == "--export-debug") {
|
|
editor = true; //needs editor
|
|
if (i + 1 < args.size()) {
|
|
_export_preset = args[i + 1];
|
|
} else {
|
|
ERR_PRINT("Export preset name not specified");
|
|
return false;
|
|
}
|
|
export_debug = true;
|
|
} else {
|
|
// The parameter does not match anything known, don't skip the next argument
|
|
parsed_pair = false;
|
|
}
|
|
if (parsed_pair) {
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
GLOBAL_DEF("editor/active", editor);
|
|
|
|
String main_loop_type;
|
|
#ifdef TOOLS_ENABLED
|
|
if (doc_tool != "") {
|
|
|
|
DocData doc;
|
|
doc.generate(doc_base);
|
|
|
|
DocData docsrc;
|
|
if (docsrc.load(doc_tool) == OK) {
|
|
print_line("Doc exists. Merging..");
|
|
doc.merge_from(docsrc);
|
|
} else {
|
|
print_line("No Doc exists. Generating empty.");
|
|
}
|
|
|
|
for (List<String>::Element *E = removal_docs.front(); E; E = E->next()) {
|
|
DocData rmdoc;
|
|
if (rmdoc.load(E->get()) == OK) {
|
|
print_line(String("Removing classes in ") + E->get());
|
|
doc.remove_from(rmdoc);
|
|
}
|
|
}
|
|
|
|
doc.save(doc_tool);
|
|
|
|
return false;
|
|
}
|
|
|
|
#endif
|
|
|
|
if (_export_preset != "") {
|
|
if (game_path == "") {
|
|
String err = "Command line param ";
|
|
err += export_debug ? "--export-debug" : "--export";
|
|
err += " passed but no destination path given.\n";
|
|
err += "Please specify the binary's file path to export to. Aborting export.";
|
|
ERR_PRINT(err.utf8().get_data());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (script == "" && game_path == "" && String(GLOBAL_DEF("application/run/main_scene", "")) != "") {
|
|
game_path = GLOBAL_DEF("application/run/main_scene", "");
|
|
}
|
|
|
|
MainLoop *main_loop = NULL;
|
|
if (editor) {
|
|
main_loop = memnew(SceneTree);
|
|
};
|
|
|
|
if (test != "") {
|
|
#ifdef DEBUG_ENABLED
|
|
main_loop = test_main(test, args);
|
|
|
|
if (!main_loop)
|
|
return false;
|
|
|
|
#endif
|
|
|
|
} else if (script != "") {
|
|
|
|
Ref<Script> script_res = ResourceLoader::load(script);
|
|
ERR_EXPLAIN("Can't load script: " + script);
|
|
ERR_FAIL_COND_V(script_res.is_null(), false);
|
|
|
|
if (script_res->can_instance() /*&& script_res->inherits_from("SceneTreeScripted")*/) {
|
|
|
|
StringName instance_type = script_res->get_instance_base_type();
|
|
Object *obj = ClassDB::instance(instance_type);
|
|
MainLoop *script_loop = Object::cast_to<MainLoop>(obj);
|
|
if (!script_loop) {
|
|
if (obj)
|
|
memdelete(obj);
|
|
ERR_EXPLAIN("Can't load script '" + script + "', it does not inherit from a MainLoop type");
|
|
ERR_FAIL_COND_V(!script_loop, false);
|
|
}
|
|
|
|
script_loop->set_init_script(script_res);
|
|
main_loop = script_loop;
|
|
} else {
|
|
|
|
return false;
|
|
}
|
|
|
|
} else {
|
|
main_loop_type = GLOBAL_DEF("application/run/main_loop_type", "");
|
|
}
|
|
|
|
if (!main_loop && main_loop_type == "")
|
|
main_loop_type = "SceneTree";
|
|
|
|
if (!main_loop) {
|
|
if (!ClassDB::class_exists(main_loop_type)) {
|
|
OS::get_singleton()->alert("Error: MainLoop type doesn't exist: " + main_loop_type);
|
|
return false;
|
|
} else {
|
|
|
|
Object *ml = ClassDB::instance(main_loop_type);
|
|
if (!ml) {
|
|
ERR_EXPLAIN("Can't instance MainLoop type");
|
|
ERR_FAIL_V(false);
|
|
}
|
|
|
|
main_loop = Object::cast_to<MainLoop>(ml);
|
|
if (!main_loop) {
|
|
|
|
memdelete(ml);
|
|
ERR_EXPLAIN("Invalid MainLoop type");
|
|
ERR_FAIL_V(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (main_loop->is_class("SceneTree")) {
|
|
|
|
SceneTree *sml = Object::cast_to<SceneTree>(main_loop);
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
if (debug_collisions) {
|
|
sml->set_debug_collisions_hint(true);
|
|
}
|
|
if (debug_navigation) {
|
|
sml->set_debug_navigation_hint(true);
|
|
}
|
|
#endif
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
EditorNode *editor_node = NULL;
|
|
if (editor) {
|
|
|
|
editor_node = memnew(EditorNode);
|
|
sml->get_root()->add_child(editor_node);
|
|
|
|
//root_node->set_editor(editor);
|
|
//startup editor
|
|
|
|
if (_export_preset != "") {
|
|
|
|
editor_node->export_preset(_export_preset, game_path, export_debug, "", true);
|
|
game_path = ""; //no load anything
|
|
}
|
|
}
|
|
#endif
|
|
|
|
{
|
|
}
|
|
|
|
if (!editor) {
|
|
//standard helpers that can be changed from main config
|
|
|
|
String stretch_mode = GLOBAL_DEF("display/window/stretch/mode", "disabled");
|
|
String stretch_aspect = GLOBAL_DEF("display/window/stretch/aspect", "ignore");
|
|
Size2i stretch_size = Size2(GLOBAL_DEF("display/window/size/width", 0), GLOBAL_DEF("display/window/size/height", 0));
|
|
int stretch_shrink = GLOBAL_DEF("display/window/stretch/shrink", 1);
|
|
|
|
SceneTree::StretchMode sml_sm = SceneTree::STRETCH_MODE_DISABLED;
|
|
if (stretch_mode == "2d")
|
|
sml_sm = SceneTree::STRETCH_MODE_2D;
|
|
else if (stretch_mode == "viewport")
|
|
sml_sm = SceneTree::STRETCH_MODE_VIEWPORT;
|
|
|
|
SceneTree::StretchAspect sml_aspect = SceneTree::STRETCH_ASPECT_IGNORE;
|
|
if (stretch_aspect == "keep")
|
|
sml_aspect = SceneTree::STRETCH_ASPECT_KEEP;
|
|
else if (stretch_aspect == "keep_width")
|
|
sml_aspect = SceneTree::STRETCH_ASPECT_KEEP_WIDTH;
|
|
else if (stretch_aspect == "keep_height")
|
|
sml_aspect = SceneTree::STRETCH_ASPECT_KEEP_HEIGHT;
|
|
else if (stretch_aspect == "expand")
|
|
sml_aspect = SceneTree::STRETCH_ASPECT_EXPAND;
|
|
|
|
sml->set_screen_stretch(sml_sm, sml_aspect, stretch_size, stretch_shrink);
|
|
|
|
sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true));
|
|
sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true));
|
|
String appname = ProjectSettings::get_singleton()->get("application/config/name");
|
|
appname = TranslationServer::get_singleton()->translate(appname);
|
|
OS::get_singleton()->set_window_title(appname);
|
|
|
|
int shadow_atlas_size = GLOBAL_GET("rendering/quality/shadow_atlas/size");
|
|
int shadow_atlas_q0_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_0_subdiv");
|
|
int shadow_atlas_q1_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_1_subdiv");
|
|
int shadow_atlas_q2_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_2_subdiv");
|
|
int shadow_atlas_q3_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_3_subdiv");
|
|
|
|
sml->get_root()->set_shadow_atlas_size(shadow_atlas_size);
|
|
sml->get_root()->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q0_subdiv));
|
|
sml->get_root()->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q1_subdiv));
|
|
sml->get_root()->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q2_subdiv));
|
|
sml->get_root()->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q3_subdiv));
|
|
Viewport::Usage usage = Viewport::Usage(int(GLOBAL_GET("rendering/quality/intended_usage/framebuffer_allocation")));
|
|
sml->get_root()->set_usage(usage);
|
|
|
|
} else {
|
|
GLOBAL_DEF("display/window/stretch/mode", "disabled");
|
|
ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/mode", PropertyInfo(Variant::STRING, "display/window/stretch/mode", PROPERTY_HINT_ENUM, "disabled,2d,viewport"));
|
|
GLOBAL_DEF("display/window/stretch/aspect", "ignore");
|
|
ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/aspect", PropertyInfo(Variant::STRING, "display/window/stretch/aspect", PROPERTY_HINT_ENUM, "ignore,keep,keep_width,keep_height,expand"));
|
|
GLOBAL_DEF("display/window/stretch/shrink", 1);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/shrink", PropertyInfo(Variant::STRING, "display/window/stretch/shrink", PROPERTY_HINT_RANGE, "1,8,1"));
|
|
sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true));
|
|
sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true));
|
|
}
|
|
|
|
String local_game_path;
|
|
if (game_path != "" && !project_manager_request) {
|
|
|
|
local_game_path = game_path.replace("\\", "/");
|
|
|
|
if (!local_game_path.begins_with("res://")) {
|
|
bool absolute = (local_game_path.size() > 1) && (local_game_path[0] == '/' || local_game_path[1] == ':');
|
|
|
|
if (!absolute) {
|
|
|
|
if (ProjectSettings::get_singleton()->is_using_datapack()) {
|
|
|
|
local_game_path = "res://" + local_game_path;
|
|
|
|
} else {
|
|
int sep = local_game_path.find_last("/");
|
|
|
|
if (sep == -1) {
|
|
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
|
|
local_game_path = da->get_current_dir() + "/" + local_game_path;
|
|
memdelete(da);
|
|
} else {
|
|
|
|
DirAccess *da = DirAccess::open(local_game_path.substr(0, sep));
|
|
if (da) {
|
|
local_game_path = da->get_current_dir() + "/" + local_game_path.substr(sep + 1, local_game_path.length());
|
|
memdelete(da);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
local_game_path = ProjectSettings::get_singleton()->localize_path(local_game_path);
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (editor) {
|
|
|
|
Error serr = editor_node->load_scene(local_game_path);
|
|
OS::get_singleton()->set_context(OS::CONTEXT_EDITOR);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if (!project_manager_request && !editor) {
|
|
if (game_path != "" || script != "") {
|
|
//autoload
|
|
List<PropertyInfo> props;
|
|
ProjectSettings::get_singleton()->get_property_list(&props);
|
|
|
|
//first pass, add the constants so they exist before any script is loaded
|
|
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
|
|
|
|
String s = E->get().name;
|
|
if (!s.begins_with("autoload/"))
|
|
continue;
|
|
String name = s.get_slicec('/', 1);
|
|
String path = ProjectSettings::get_singleton()->get(s);
|
|
bool global_var = false;
|
|
if (path.begins_with("*")) {
|
|
global_var = true;
|
|
}
|
|
|
|
if (global_var) {
|
|
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
|
|
ScriptServer::get_language(i)->add_global_constant(name, Variant());
|
|
}
|
|
}
|
|
}
|
|
|
|
//second pass, load into global constants
|
|
List<Node *> to_add;
|
|
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
|
|
|
|
String s = E->get().name;
|
|
if (!s.begins_with("autoload/"))
|
|
continue;
|
|
String name = s.get_slicec('/', 1);
|
|
String path = ProjectSettings::get_singleton()->get(s);
|
|
bool global_var = false;
|
|
if (path.begins_with("*")) {
|
|
global_var = true;
|
|
path = path.substr(1, path.length() - 1);
|
|
}
|
|
|
|
RES res = ResourceLoader::load(path);
|
|
ERR_EXPLAIN("Can't autoload: " + path);
|
|
ERR_CONTINUE(res.is_null());
|
|
Node *n = NULL;
|
|
if (res->is_class("PackedScene")) {
|
|
Ref<PackedScene> ps = res;
|
|
n = ps->instance();
|
|
} else if (res->is_class("Script")) {
|
|
Ref<Script> s = res;
|
|
StringName ibt = s->get_instance_base_type();
|
|
bool valid_type = ClassDB::is_parent_class(ibt, "Node");
|
|
ERR_EXPLAIN("Script does not inherit a Node: " + path);
|
|
ERR_CONTINUE(!valid_type);
|
|
|
|
Object *obj = ClassDB::instance(ibt);
|
|
|
|
ERR_EXPLAIN("Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt));
|
|
ERR_CONTINUE(obj == NULL);
|
|
|
|
n = Object::cast_to<Node>(obj);
|
|
n->set_script(s.get_ref_ptr());
|
|
}
|
|
|
|
ERR_EXPLAIN("Path in autoload not a node or script: " + path);
|
|
ERR_CONTINUE(!n);
|
|
n->set_name(name);
|
|
|
|
//defer so references are all valid on _ready()
|
|
to_add.push_back(n);
|
|
|
|
if (global_var) {
|
|
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
|
|
ScriptServer::get_language(i)->add_global_constant(name, n);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (List<Node *>::Element *E = to_add.front(); E; E = E->next()) {
|
|
|
|
sml->get_root()->add_child(E->get());
|
|
}
|
|
//singletons
|
|
}
|
|
|
|
if (game_path != "") {
|
|
Node *scene = NULL;
|
|
Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path);
|
|
if (scenedata.is_valid())
|
|
scene = scenedata->instance();
|
|
|
|
ERR_EXPLAIN("Failed loading scene: " + local_game_path);
|
|
ERR_FAIL_COND_V(!scene, false)
|
|
sml->add_current_scene(scene);
|
|
|
|
String iconpath = GLOBAL_DEF("application/config/icon", "Variant()");
|
|
if (iconpath != "") {
|
|
Ref<Image> icon;
|
|
icon.instance();
|
|
if (icon->load(iconpath) == OK)
|
|
OS::get_singleton()->set_icon(icon);
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (project_manager_request || (script == "" && test == "" && game_path == "" && !editor)) {
|
|
|
|
ProjectManager *pmanager = memnew(ProjectManager);
|
|
ProgressDialog *progress_dialog = memnew(ProgressDialog);
|
|
pmanager->add_child(progress_dialog);
|
|
sml->get_root()->add_child(pmanager);
|
|
OS::get_singleton()->set_context(OS::CONTEXT_PROJECTMAN);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
OS::get_singleton()->set_main_loop(main_loop);
|
|
|
|
return true;
|
|
}
|
|
|
|
uint64_t Main::last_ticks = 0;
|
|
uint64_t Main::target_ticks = 0;
|
|
float Main::time_accum = 0;
|
|
uint32_t Main::frames = 0;
|
|
uint32_t Main::frame = 0;
|
|
bool Main::force_redraw_requested = false;
|
|
|
|
//for performance metrics
|
|
static uint64_t fixed_process_max = 0;
|
|
static uint64_t idle_process_max = 0;
|
|
|
|
bool Main::iteration() {
|
|
|
|
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
|
|
Engine::get_singleton()->_frame_ticks = ticks;
|
|
|
|
uint64_t ticks_elapsed = ticks - last_ticks;
|
|
|
|
double step = (double)ticks_elapsed / 1000000.0;
|
|
float frame_slice = 1.0 / Engine::get_singleton()->get_iterations_per_second();
|
|
|
|
Engine::get_singleton()->_frame_step = step;
|
|
|
|
/*
|
|
if (time_accum+step < frame_slice)
|
|
return false;
|
|
*/
|
|
|
|
uint64_t fixed_process_ticks = 0;
|
|
uint64_t idle_process_ticks = 0;
|
|
|
|
frame += ticks_elapsed;
|
|
|
|
last_ticks = ticks;
|
|
|
|
if (step > frame_slice * 8)
|
|
step = frame_slice * 8;
|
|
|
|
time_accum += step;
|
|
|
|
float time_scale = Engine::get_singleton()->get_time_scale();
|
|
|
|
bool exit = false;
|
|
|
|
int iters = 0;
|
|
|
|
Engine::get_singleton()->_in_fixed = true;
|
|
|
|
while (time_accum > frame_slice) {
|
|
|
|
uint64_t fixed_begin = OS::get_singleton()->get_ticks_usec();
|
|
|
|
PhysicsServer::get_singleton()->sync();
|
|
PhysicsServer::get_singleton()->flush_queries();
|
|
|
|
Physics2DServer::get_singleton()->sync();
|
|
Physics2DServer::get_singleton()->flush_queries();
|
|
|
|
if (OS::get_singleton()->get_main_loop()->iteration(frame_slice * time_scale)) {
|
|
exit = true;
|
|
break;
|
|
}
|
|
|
|
message_queue->flush();
|
|
|
|
PhysicsServer::get_singleton()->step(frame_slice * time_scale);
|
|
|
|
Physics2DServer::get_singleton()->end_sync();
|
|
Physics2DServer::get_singleton()->step(frame_slice * time_scale);
|
|
|
|
time_accum -= frame_slice;
|
|
message_queue->flush();
|
|
|
|
fixed_process_ticks = MAX(fixed_process_ticks, OS::get_singleton()->get_ticks_usec() - fixed_begin); // keep the largest one for reference
|
|
fixed_process_max = MAX(OS::get_singleton()->get_ticks_usec() - fixed_begin, fixed_process_max);
|
|
iters++;
|
|
Engine::get_singleton()->_fixed_frames++;
|
|
}
|
|
|
|
Engine::get_singleton()->_in_fixed = false;
|
|
|
|
uint64_t idle_begin = OS::get_singleton()->get_ticks_usec();
|
|
|
|
OS::get_singleton()->get_main_loop()->idle(step * time_scale);
|
|
message_queue->flush();
|
|
|
|
VisualServer::get_singleton()->sync(); //sync if still drawing from previous frames.
|
|
|
|
if (OS::get_singleton()->can_draw()) {
|
|
|
|
if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) {
|
|
if (VisualServer::get_singleton()->has_changed()) {
|
|
VisualServer::get_singleton()->draw(); // flush visual commands
|
|
Engine::get_singleton()->frames_drawn++;
|
|
}
|
|
} else {
|
|
VisualServer::get_singleton()->draw(); // flush visual commands
|
|
Engine::get_singleton()->frames_drawn++;
|
|
force_redraw_requested = false;
|
|
}
|
|
}
|
|
|
|
if (AudioServer::get_singleton())
|
|
AudioServer::get_singleton()->update();
|
|
|
|
idle_process_ticks = OS::get_singleton()->get_ticks_usec() - idle_begin;
|
|
idle_process_max = MAX(idle_process_ticks, idle_process_max);
|
|
uint64_t frame_time = OS::get_singleton()->get_ticks_usec() - ticks;
|
|
|
|
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
|
|
ScriptServer::get_language(i)->frame();
|
|
}
|
|
|
|
if (script_debugger) {
|
|
if (script_debugger->is_profiling()) {
|
|
script_debugger->profiling_set_frame_times(USEC_TO_SEC(frame_time), USEC_TO_SEC(idle_process_ticks), USEC_TO_SEC(fixed_process_ticks), frame_slice);
|
|
}
|
|
script_debugger->idle_poll();
|
|
}
|
|
|
|
frames++;
|
|
Engine::get_singleton()->_idle_frames++;
|
|
|
|
if (frame > 1000000) {
|
|
|
|
if (GLOBAL_DEF("debug/settings/stdout/print_fps", OS::get_singleton()->is_stdout_verbose())) {
|
|
print_line("FPS: " + itos(frames));
|
|
};
|
|
|
|
Engine::get_singleton()->_fps = frames;
|
|
performance->set_process_time(USEC_TO_SEC(idle_process_max));
|
|
performance->set_fixed_process_time(USEC_TO_SEC(fixed_process_max));
|
|
idle_process_max = 0;
|
|
fixed_process_max = 0;
|
|
|
|
frame %= 1000000;
|
|
frames = 0;
|
|
}
|
|
|
|
if (OS::get_singleton()->is_in_low_processor_usage_mode() || !OS::get_singleton()->can_draw())
|
|
OS::get_singleton()->delay_usec(16600); //apply some delay to force idle time (results in about 60 FPS max)
|
|
else {
|
|
uint32_t frame_delay = Engine::get_singleton()->get_frame_delay();
|
|
if (frame_delay)
|
|
OS::get_singleton()->delay_usec(Engine::get_singleton()->get_frame_delay() * 1000);
|
|
}
|
|
|
|
int target_fps = Engine::get_singleton()->get_target_fps();
|
|
if (target_fps > 0) {
|
|
uint64_t time_step = 1000000L / target_fps;
|
|
target_ticks += time_step;
|
|
uint64_t current_ticks = OS::get_singleton()->get_ticks_usec();
|
|
if (current_ticks < target_ticks) OS::get_singleton()->delay_usec(target_ticks - current_ticks);
|
|
current_ticks = OS::get_singleton()->get_ticks_usec();
|
|
target_ticks = MIN(MAX(target_ticks, current_ticks - time_step), current_ticks + time_step);
|
|
}
|
|
|
|
return exit;
|
|
}
|
|
|
|
void Main::force_redraw() {
|
|
|
|
force_redraw_requested = true;
|
|
};
|
|
|
|
void Main::cleanup() {
|
|
|
|
ERR_FAIL_COND(!_start_success);
|
|
|
|
if (script_debugger) {
|
|
if (use_debug_profiler) {
|
|
script_debugger->profiling_end();
|
|
}
|
|
|
|
memdelete(script_debugger);
|
|
}
|
|
|
|
OS::get_singleton()->delete_main_loop();
|
|
|
|
OS::get_singleton()->_cmdline.clear();
|
|
OS::get_singleton()->_execpath = "";
|
|
OS::get_singleton()->_local_clipboard = "";
|
|
|
|
ScriptServer::finish_languages();
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
EditorNode::unregister_editor_types();
|
|
#endif
|
|
|
|
if (audio_server) {
|
|
audio_server->finish();
|
|
memdelete(audio_server);
|
|
}
|
|
|
|
unregister_driver_types();
|
|
unregister_module_types();
|
|
unregister_scene_types();
|
|
unregister_server_types();
|
|
|
|
OS::get_singleton()->finalize();
|
|
|
|
if (packed_data)
|
|
memdelete(packed_data);
|
|
if (file_access_network_client)
|
|
memdelete(file_access_network_client);
|
|
if (performance)
|
|
memdelete(performance);
|
|
if (input_map)
|
|
memdelete(input_map);
|
|
if (translation_server)
|
|
memdelete(translation_server);
|
|
if (globals)
|
|
memdelete(globals);
|
|
if (engine)
|
|
memdelete(engine);
|
|
|
|
memdelete(message_queue);
|
|
|
|
unregister_core_driver_types();
|
|
unregister_core_types();
|
|
|
|
OS::get_singleton()->clear_last_error();
|
|
OS::get_singleton()->finalize_core();
|
|
}
|