godot/core/variant/SCsub
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00

8 lines
121 B
Python

#!/usr/bin/env python
Import("env")
env_variant = env.Clone()
env_variant.add_source_files(env.core_sources, "*.cpp")