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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
24 lines
983 B
XML
24 lines
983 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Panel" inherits="Control" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Provides an opaque background for [Control] children.
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</brief_description>
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<description>
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Panel is a [Control] that displays an opaque background. It's commonly used as a parent and container for other types of [Control] nodes.
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</description>
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<tutorials>
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<link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
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<link title="2D Finite State Machine Demo">https://godotengine.org/asset-library/asset/516</link>
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<link title="3D Inverse Kinematics Demo">https://godotengine.org/asset-library/asset/523</link>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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<theme_items>
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<theme_item name="panel" data_type="style" type="StyleBox">
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The style of this [Panel].
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</theme_item>
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</theme_items>
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</class>
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