godot/tests
Markus Sauermann 59c13fea5d Fix nodes receiving mouse events in black bars of Window
Previously for InputEvents there was no distinction between
Window-area and Viewport-area.
This was problematic in cases where stretching was used and the Window
contained black bars at the sides of the Viewport.
This PR separates the area of Window and Viewport regarding InputEvents.
2023-08-09 12:34:22 +02:00
..
core Merge pull request #80362 from Calinou/string-use-unicode-compiletime 2023-08-07 14:55:58 +02:00
data Implement loading DDS textures at run-time 2023-07-31 21:31:26 +02:00
python_build Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
scene Fix nodes receiving mouse events in black bars of Window 2023-08-09 12:34:22 +02:00
servers Support shader preprocessor concatenation symbol 2023-08-08 10:56:20 +02:00
create_test.py One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
display_server_mock.h Add Unit Tests for Viewport InputEvent handling 2023-02-09 14:53:04 +01:00
SCsub Remove unused legacy tests 2022-04-07 00:38:44 +02:00
test_macros.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_macros.h Add Unit tests for viewport.cpp Physics 2D Picking 2023-08-07 09:06:19 +02:00
test_main.cpp Fix nodes receiving mouse events in black bars of Window 2023-08-09 12:34:22 +02:00
test_main.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_tools.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_validate_testing.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00