godot/drivers
Juan Linietsky 5944eb6e7f Implement decals
Also implemented decal atlas, so projectors and other stuff can be added.
Sidenote: Had to make RID hashable, so some unrelated includes changed
in order to include it in hashfuncs.h
2020-04-14 11:13:34 -03:00
..
alsa Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
alsamidi Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
coreaudio Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
coremidi Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
dummy Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gl_context SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
gles2 Implement MSAA 2020-04-12 15:33:57 -03:00
png Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
pulseaudio Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
spirv-reflect SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
unix Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
vulkan Implement decals 2020-04-14 11:13:34 -03:00
wasapi Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
windows Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
winmidi SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
xaudio2 Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
register_driver_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_driver_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00