mirror of
https://github.com/godotengine/godot.git
synced 2024-11-28 23:22:38 +00:00
76 lines
3.9 KiB
XML
76 lines
3.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ResourceSaver" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A singleton for saving [Resource]s to the filesystem.
|
|
</brief_description>
|
|
<description>
|
|
A singleton for saving resource types to the filesystem.
|
|
It uses the many [ResourceFormatSaver] classes registered in the engine (either built-in or from a plugin) to save resource data to text-based (e.g. [code].tres[/code] or [code].tscn[/code]) or binary files (e.g. [code].res[/code] or [code].scn[/code]).
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="add_resource_format_saver">
|
|
<return type="void" />
|
|
<param index="0" name="format_saver" type="ResourceFormatSaver" />
|
|
<param index="1" name="at_front" type="bool" default="false" />
|
|
<description>
|
|
Registers a new [ResourceFormatSaver]. The ResourceSaver will use the ResourceFormatSaver as described in [method save].
|
|
This method is performed implicitly for ResourceFormatSavers written in GDScript (see [ResourceFormatSaver] for more information).
|
|
</description>
|
|
</method>
|
|
<method name="get_recognized_extensions">
|
|
<return type="PackedStringArray" />
|
|
<param index="0" name="type" type="Resource" />
|
|
<description>
|
|
Returns the list of extensions available for saving a resource of a given type.
|
|
</description>
|
|
</method>
|
|
<method name="remove_resource_format_saver">
|
|
<return type="void" />
|
|
<param index="0" name="format_saver" type="ResourceFormatSaver" />
|
|
<description>
|
|
Unregisters the given [ResourceFormatSaver].
|
|
</description>
|
|
</method>
|
|
<method name="save">
|
|
<return type="int" enum="Error" />
|
|
<param index="0" name="resource" type="Resource" />
|
|
<param index="1" name="path" type="String" default="""" />
|
|
<param index="2" name="flags" type="int" enum="ResourceSaver.SaverFlags" is_bitfield="true" default="0" />
|
|
<description>
|
|
Saves a resource to disk to the given path, using a [ResourceFormatSaver] that recognizes the resource object. If [param path] is empty, [ResourceSaver] will try to use [member Resource.resource_path].
|
|
The [param flags] bitmask can be specified to customize the save behavior using [enum SaverFlags] flags.
|
|
Returns [constant OK] on success.
|
|
[b]Note:[/b] When the project is running, any generated UID associated with the resource will not be saved as the required code is only executed in editor mode.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
<constant name="FLAG_NONE" value="0" enum="SaverFlags" is_bitfield="true">
|
|
No resource saving option.
|
|
</constant>
|
|
<constant name="FLAG_RELATIVE_PATHS" value="1" enum="SaverFlags" is_bitfield="true">
|
|
Save the resource with a path relative to the scene which uses it.
|
|
</constant>
|
|
<constant name="FLAG_BUNDLE_RESOURCES" value="2" enum="SaverFlags" is_bitfield="true">
|
|
Bundles external resources.
|
|
</constant>
|
|
<constant name="FLAG_CHANGE_PATH" value="4" enum="SaverFlags" is_bitfield="true">
|
|
Changes the [member Resource.resource_path] of the saved resource to match its new location.
|
|
</constant>
|
|
<constant name="FLAG_OMIT_EDITOR_PROPERTIES" value="8" enum="SaverFlags" is_bitfield="true">
|
|
Do not save editor-specific metadata (identified by their [code]__editor[/code] prefix).
|
|
</constant>
|
|
<constant name="FLAG_SAVE_BIG_ENDIAN" value="16" enum="SaverFlags" is_bitfield="true">
|
|
Save as big endian (see [member FileAccess.big_endian]).
|
|
</constant>
|
|
<constant name="FLAG_COMPRESS" value="32" enum="SaverFlags" is_bitfield="true">
|
|
Compress the resource on save using [constant FileAccess.COMPRESSION_ZSTD]. Only available for binary resource types.
|
|
</constant>
|
|
<constant name="FLAG_REPLACE_SUBRESOURCE_PATHS" value="64" enum="SaverFlags" is_bitfield="true">
|
|
Take over the paths of the saved subresources (see [method Resource.take_over_path]).
|
|
</constant>
|
|
</constants>
|
|
</class>
|