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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
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there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
175 lines
7.3 KiB
C++
175 lines
7.3 KiB
C++
/*************************************************************************/
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/* animation_track_editor_plugins.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef ANIMATION_TRACK_EDITOR_PLUGINS_H
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#define ANIMATION_TRACK_EDITOR_PLUGINS_H
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#include "editor/animation_track_editor.h"
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class AnimationTrackEditBool : public AnimationTrackEdit {
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GDCLASS(AnimationTrackEditBool, AnimationTrackEdit);
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Ref<Texture2D> icon_checked;
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Ref<Texture2D> icon_unchecked;
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public:
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virtual int get_key_height() const override;
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virtual Rect2 get_key_rect(int p_index, float p_pixels_sec) override;
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virtual bool is_key_selectable_by_distance() const override;
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virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right) override;
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};
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class AnimationTrackEditColor : public AnimationTrackEdit {
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GDCLASS(AnimationTrackEditColor, AnimationTrackEdit);
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public:
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virtual int get_key_height() const override;
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virtual Rect2 get_key_rect(int p_index, float p_pixels_sec) override;
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virtual bool is_key_selectable_by_distance() const override;
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virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right) override;
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virtual void draw_key_link(int p_index, float p_pixels_sec, int p_x, int p_next_x, int p_clip_left, int p_clip_right) override;
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};
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class AnimationTrackEditAudio : public AnimationTrackEdit {
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GDCLASS(AnimationTrackEditAudio, AnimationTrackEdit);
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ObjectID id;
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void _preview_changed(ObjectID p_which);
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protected:
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static void _bind_methods();
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public:
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virtual int get_key_height() const override;
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virtual Rect2 get_key_rect(int p_index, float p_pixels_sec) override;
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virtual bool is_key_selectable_by_distance() const override;
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virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right) override;
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void set_node(Object *p_object);
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AnimationTrackEditAudio();
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};
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class AnimationTrackEditSpriteFrame : public AnimationTrackEdit {
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GDCLASS(AnimationTrackEditSpriteFrame, AnimationTrackEdit);
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ObjectID id;
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bool is_coords;
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public:
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virtual int get_key_height() const override;
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virtual Rect2 get_key_rect(int p_index, float p_pixels_sec) override;
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virtual bool is_key_selectable_by_distance() const override;
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virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right) override;
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void set_node(Object *p_object);
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void set_as_coords();
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AnimationTrackEditSpriteFrame() { is_coords = false; }
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};
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class AnimationTrackEditSubAnim : public AnimationTrackEdit {
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GDCLASS(AnimationTrackEditSubAnim, AnimationTrackEdit);
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ObjectID id;
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public:
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virtual int get_key_height() const override;
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virtual Rect2 get_key_rect(int p_index, float p_pixels_sec) override;
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virtual bool is_key_selectable_by_distance() const override;
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virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right) override;
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void set_node(Object *p_object);
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};
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class AnimationTrackEditTypeAudio : public AnimationTrackEdit {
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GDCLASS(AnimationTrackEditTypeAudio, AnimationTrackEdit);
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void _preview_changed(ObjectID p_which);
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bool len_resizing;
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bool len_resizing_start;
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int len_resizing_index;
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float len_resizing_from_px;
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float len_resizing_rel;
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protected:
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static void _bind_methods();
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public:
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virtual void _gui_input(const Ref<InputEvent> &p_event) override;
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virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
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virtual void drop_data(const Point2 &p_point, const Variant &p_data) override;
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virtual int get_key_height() const override;
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virtual Rect2 get_key_rect(int p_index, float p_pixels_sec) override;
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virtual bool is_key_selectable_by_distance() const override;
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virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right) override;
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AnimationTrackEditTypeAudio();
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};
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class AnimationTrackEditTypeAnimation : public AnimationTrackEdit {
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GDCLASS(AnimationTrackEditTypeAnimation, AnimationTrackEdit);
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ObjectID id;
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public:
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virtual int get_key_height() const override;
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virtual Rect2 get_key_rect(int p_index, float p_pixels_sec) override;
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virtual bool is_key_selectable_by_distance() const override;
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virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right) override;
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void set_node(Object *p_object);
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AnimationTrackEditTypeAnimation();
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};
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class AnimationTrackEditVolumeDB : public AnimationTrackEdit {
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GDCLASS(AnimationTrackEditVolumeDB, AnimationTrackEdit);
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public:
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virtual void draw_bg(int p_clip_left, int p_clip_right) override;
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virtual void draw_fg(int p_clip_left, int p_clip_right) override;
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virtual int get_key_height() const override;
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virtual void draw_key_link(int p_index, float p_pixels_sec, int p_x, int p_next_x, int p_clip_left, int p_clip_right) override;
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};
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class AnimationTrackEditDefaultPlugin : public AnimationTrackEditPlugin {
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GDCLASS(AnimationTrackEditDefaultPlugin, AnimationTrackEditPlugin);
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public:
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virtual AnimationTrackEdit *create_value_track_edit(Object *p_object, Variant::Type p_type, const String &p_property, PropertyHint p_hint, const String &p_hint_string, int p_usage) override;
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virtual AnimationTrackEdit *create_audio_track_edit() override;
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virtual AnimationTrackEdit *create_animation_track_edit(Object *p_object) override;
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};
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#endif // ANIMATION_TRACK_EDITOR_PLUGINS_H
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