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1c1524a651
Can't stop, won't stop, they said, huh?
31 lines
1.5 KiB
XML
31 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeAnimation" inherits="AnimationRootNode" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Input animation to use in an [AnimationNodeBlendTree].
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</brief_description>
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<description>
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A resource to add to an [AnimationNodeBlendTree]. Only features one output set using the [member animation] property. Use it as an input for [AnimationNode] that blend animations together.
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</description>
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<tutorials>
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<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
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<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
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<members>
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<member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="&""">
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Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player].
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</member>
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<member name="play_mode" type="int" setter="set_play_mode" getter="get_play_mode" enum="AnimationNodeAnimation.PlayMode" default="0">
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Determines the playback direction of the animation.
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</member>
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</members>
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<constants>
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<constant name="PLAY_MODE_FORWARD" value="0" enum="PlayMode">
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Plays animation in forward direction.
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</constant>
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<constant name="PLAY_MODE_BACKWARD" value="1" enum="PlayMode">
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Plays animation in backward direction.
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</constant>
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</constants>
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</class>
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