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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
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.. | ||
doc_classes | ||
config.py | ||
editor_debugger_server_websocket.cpp | ||
editor_debugger_server_websocket.h | ||
emws_client.cpp | ||
emws_client.h | ||
emws_peer.cpp | ||
emws_peer.h | ||
emws_server.cpp | ||
emws_server.h | ||
library_godot_websocket.js | ||
packet_buffer.h | ||
register_types.cpp | ||
register_types.h | ||
remote_debugger_peer_websocket.cpp | ||
remote_debugger_peer_websocket.h | ||
SCsub | ||
websocket_client.cpp | ||
websocket_client.h | ||
websocket_macros.h | ||
websocket_multiplayer_peer.cpp | ||
websocket_multiplayer_peer.h | ||
websocket_peer.cpp | ||
websocket_peer.h | ||
websocket_server.cpp | ||
websocket_server.h | ||
wsl_client.cpp | ||
wsl_client.h | ||
wsl_peer.cpp | ||
wsl_peer.h | ||
wsl_server.cpp | ||
wsl_server.h |