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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
34 lines
1.8 KiB
XML
34 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ImageTexture3D" inherits="Texture3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Texture with 3 dimensions.
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</brief_description>
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<description>
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[ImageTexture3D] is a 3-dimensional [ImageTexture] that has a width, height, and depth. See also [ImageTextureLayered].
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3D textures are typically used to store density maps for [FogMaterial], color correction LUTs for [Environment], vector fields for [GPUParticlesAttractorVectorField3D] and collision maps for [GPUParticlesCollisionSDF3D]. 3D textures can also be used in custom shaders.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="create">
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<return type="int" enum="Error" />
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<param index="0" name="format" type="int" enum="Image.Format" />
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<param index="1" name="width" type="int" />
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<param index="2" name="height" type="int" />
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<param index="3" name="depth" type="int" />
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<param index="4" name="use_mipmaps" type="bool" />
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<param index="5" name="data" type="Image[]" />
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<description>
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Creates the [ImageTexture3D] with specified [param width], [param height], and [param depth]. See [enum Image.Format] for [param format] options. If [param use_mipmaps] is [code]true[/code], then generate mipmaps for the [ImageTexture3D].
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</description>
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</method>
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<method name="update">
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<return type="void" />
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<param index="0" name="data" type="Image[]" />
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<description>
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Replaces the texture's existing data with the layers specified in [param data]. The size of [param data] must match the parameters that were used for [method create]. In other words, the texture cannot be resized or have its format changed by calling [method update].
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</description>
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</method>
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</methods>
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</class>
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