godot/doc/classes/ResourceSaver.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

75 lines
3.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourceSaver" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A singleton for saving [Resource]s to the filesystem.
</brief_description>
<description>
A singleton for saving resource types to the filesystem.
It uses the many [ResourceFormatSaver] classes registered in the engine (either built-in or from a plugin) to save resource data to text-based (e.g. [code].tres[/code] or [code].tscn[/code]) or binary files (e.g. [code].res[/code] or [code].scn[/code]).
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_resource_format_saver">
<return type="void" />
<param index="0" name="format_saver" type="ResourceFormatSaver" />
<param index="1" name="at_front" type="bool" default="false" />
<description>
Registers a new [ResourceFormatSaver]. The ResourceSaver will use the ResourceFormatSaver as described in [method save].
This method is performed implicitly for ResourceFormatSavers written in GDScript (see [ResourceFormatSaver] for more information).
</description>
</method>
<method name="get_recognized_extensions">
<return type="PackedStringArray" />
<param index="0" name="type" type="Resource" />
<description>
Returns the list of extensions available for saving a resource of a given type.
</description>
</method>
<method name="remove_resource_format_saver">
<return type="void" />
<param index="0" name="format_saver" type="ResourceFormatSaver" />
<description>
Unregisters the given [ResourceFormatSaver].
</description>
</method>
<method name="save">
<return type="int" enum="Error" />
<param index="0" name="resource" type="Resource" />
<param index="1" name="path" type="String" default="&quot;&quot;" />
<param index="2" name="flags" type="int" enum="ResourceSaver.SaverFlags" is_bitfield="true" default="0" />
<description>
Saves a resource to disk to the given path, using a [ResourceFormatSaver] that recognizes the resource object. If [param path] is empty, [ResourceSaver] will try to use [member Resource.resource_path].
The [param flags] bitmask can be specified to customize the save behavior using [enum SaverFlags] flags.
Returns [constant OK] on success.
</description>
</method>
</methods>
<constants>
<constant name="FLAG_NONE" value="0" enum="SaverFlags" is_bitfield="true">
No resource saving option.
</constant>
<constant name="FLAG_RELATIVE_PATHS" value="1" enum="SaverFlags" is_bitfield="true">
Save the resource with a path relative to the scene which uses it.
</constant>
<constant name="FLAG_BUNDLE_RESOURCES" value="2" enum="SaverFlags" is_bitfield="true">
Bundles external resources.
</constant>
<constant name="FLAG_CHANGE_PATH" value="4" enum="SaverFlags" is_bitfield="true">
Changes the [member Resource.resource_path] of the saved resource to match its new location.
</constant>
<constant name="FLAG_OMIT_EDITOR_PROPERTIES" value="8" enum="SaverFlags" is_bitfield="true">
Do not save editor-specific metadata (identified by their [code]__editor[/code] prefix).
</constant>
<constant name="FLAG_SAVE_BIG_ENDIAN" value="16" enum="SaverFlags" is_bitfield="true">
Save as big endian (see [member FileAccess.big_endian]).
</constant>
<constant name="FLAG_COMPRESS" value="32" enum="SaverFlags" is_bitfield="true">
Compress the resource on save using [constant FileAccess.COMPRESSION_ZSTD]. Only available for binary resource types.
</constant>
<constant name="FLAG_REPLACE_SUBRESOURCE_PATHS" value="64" enum="SaverFlags" is_bitfield="true">
Take over the paths of the saved subresources (see [method Resource.take_over_path]).
</constant>
</constants>
</class>