godot/platform
Fabio Alessandrelli 564d93ff10 CryptoCore class to access to base crypto utils.
Godot core needs MD5/SHA256/AES/Base64 which used to be provided by
separate libraries.
Since we bundle mbedtls in most cases, and we can easily only include
the needed sources if we so desire, let's use it.

To simplify library changes in the future, and better isolate header
dependencies all functions have been wrapped around inside a class in
`core/math/crypto_base.h`.

If the mbedtls module is disabled, we only bundle the needed source
files independently of the `builtin_mbedtls` option.
If the module is enabled, the `builtin_mbedtls` option works as usual.

Also remove some unused headers from StreamPeerMbedTLS which were
causing build issues.
2019-07-02 12:36:27 +02:00
..
android Merge pull request #29815 from NilsIrl/plus_file_1 2019-07-01 12:06:35 +02:00
haiku Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
iphone Merge pull request #29815 from NilsIrl/plus_file_1 2019-07-01 12:06:35 +02:00
javascript Merge pull request #29482 from Calinou/html5-fix-emscripten-root 2019-07-01 13:52:22 +02:00
osx Merge pull request #29815 from NilsIrl/plus_file_1 2019-07-01 12:06:35 +02:00
server Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
uwp CryptoCore class to access to base crypto utils. 2019-07-02 12:36:27 +02:00
windows Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended. 2019-06-29 16:08:48 -04:00
x11 Merge pull request #29815 from NilsIrl/plus_file_1 2019-07-01 12:06:35 +02:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00