godot/platform
Rémi Verschelde 54e6338c9b
Vulkan: Make validation layers optional
They're now disabled by default, and can be enabled with the command line
argument `--vk-layers`.

When enabled, the errors about them being missing are now warnings, as
users were confused and thought this meant Vulkan is broken for them.

Fix crash in `~VulkanContext` when validation layers are disabled (exposed by
this PR since before they could not be disabled without source modification).

Also moved VulkanContext member initializations to header.

Fixes #37102.
2020-10-27 16:19:15 +01:00
..
android Vulkan: Make validation layers optional 2020-10-27 16:19:15 +01:00
iphone Merge pull request #42853 from naithar/fix/in-app-store-master 2020-10-20 15:10:15 +02:00
javascript Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
linuxbsd Fix x11 display server crash when deleting popup window when unfocused 2020-10-08 17:22:03 +02:00
osx Merge pull request #42772 from bruvzg/macos_inertia 2020-10-20 15:10:56 +02:00
server Linux/BSD: Fix support for NetBSD 2020-09-18 10:27:55 +02:00
uwp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
windows [Windows, MSVC] Correctly set source file encoding. 2020-10-09 13:56:20 +03:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00