godot/platform/windows
Juan Linietsky 549d344f0f Fixing Issues...
- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows)
- #676 (draw both tiles and octants in order from top to bottom, left to right )
- #686 (unicode escape sequences work now)
- #702 (was not a bug, but a test was added to see if bodies went too far away)
2014-09-19 18:39:50 -03:00
..
export GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
context_gl_win.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
context_gl_win.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ctxgl_procaddr.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ctxgl_procaddr.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
detect.py 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
godot_win.cpp remove unnecessary error check when converting ascii to unicode 2014-03-11 13:09:24 +08:00
key_mapping_win.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
key_mapping_win.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
lang_table.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_windows.cpp Fixing Issues... 2014-09-19 18:39:50 -03:00
os_windows.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
platform_config.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
stream_peer_winsock.cpp windows StreamPeerWinsock::set_nodelay implementation 2014-02-17 13:24:44 -05:00
stream_peer_winsock.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
tcp_server_winsock.cpp Return an error code when address/port already in use 2014-05-31 17:13:08 +02:00
tcp_server_winsock.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00