godot/scene
andriyDev 9f4bf5ec80 Deleted YSort, moved its functionality directly into Node2D.
YSort now has a compatibility alias to Node2D.
Updated TileMap to use the existing Node2D y_sort_enabled property instead
of its own property.
Updated Node2D doc to include the new y_sort_enabled member.
Updated TileMap doc to remove its mention of cell_y_sort.
Deleted YSort doc.
2021-06-05 00:55:25 -07:00
..
2d Deleted YSort, moved its functionality directly into Node2D. 2021-06-05 00:55:25 -07:00
3d Linear velocity cleanup 2021-06-04 11:40:36 -07:00
animation Disable Skeleton3D when compiling without 3D 2021-06-04 08:33:50 -04:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gui Use a more specific type for AcceptDialog register_text_enter 2021-06-03 19:57:03 -04:00
main Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
resources Deleted YSort, moved its functionality directly into Node2D. 2021-06-05 00:55:25 -07:00
register_scene_types.cpp Deleted YSort, moved its functionality directly into Node2D. 2021-06-05 00:55:25 -07:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Scene: Remove unused mesh_materials StringNames 2021-04-15 13:02:10 +02:00
scene_string_names.h Scene: Remove unused mesh_materials StringNames 2021-04-15 13:02:10 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00