godot/core/config
Fabio Alessandrelli 6baf530bcb Fix arm32 detection in Engine.
The `__ARM_ARCH_7A__` and `__ARM_ARCH_7S__` are not enough, since they
do not cover e.g. `__ARM_ARCH_8A__` in 32 bit mode, so instead of trying
to cover any possible ARM version that can work in 32 bit mode, we
can replace it with the `__arm__` macro which is defined for arm32 only
(arm64 uses `__aarch64__`).
2022-09-03 13:41:59 +02:00
..
engine.cpp Fix arm32 detection in Engine. 2022-09-03 13:41:59 +02:00
engine.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
project_settings.cpp Merge pull request #64180 from aaronfranke/project-features-tools-only 2022-09-01 22:58:24 +02:00
project_settings.h Only compile project features logic in editor builds 2022-08-27 21:02:35 -05:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00