godot/thirdparty/zstd/compress/zstd_compress_literals.h

40 lines
1.6 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
* You may select, at your option, one of the above-listed licenses.
*/
#ifndef ZSTD_COMPRESS_LITERALS_H
#define ZSTD_COMPRESS_LITERALS_H
#include "zstd_compress_internal.h" /* ZSTD_hufCTables_t, ZSTD_minGain() */
size_t ZSTD_noCompressLiterals (void* dst, size_t dstCapacity, const void* src, size_t srcSize);
/* ZSTD_compressRleLiteralsBlock() :
* Conditions :
* - All bytes in @src are identical
* - dstCapacity >= 4 */
size_t ZSTD_compressRleLiteralsBlock (void* dst, size_t dstCapacity, const void* src, size_t srcSize);
/* ZSTD_compressLiterals():
* @entropyWorkspace: must be aligned on 4-bytes boundaries
* @entropyWorkspaceSize : must be >= HUF_WORKSPACE_SIZE
* @suspectUncompressible: sampling checks, to potentially skip huffman coding
*/
size_t ZSTD_compressLiterals (void* dst, size_t dstCapacity,
const void* src, size_t srcSize,
void* entropyWorkspace, size_t entropyWorkspaceSize,
const ZSTD_hufCTables_t* prevHuf,
ZSTD_hufCTables_t* nextHuf,
ZSTD_strategy strategy, int disableLiteralCompression,
int suspectUncompressible,
int bmi2);
#endif /* ZSTD_COMPRESS_LITERALS_H */