godot/core/os/os.cpp
Juan Linietsky 273a6eeb66 Redo how the remote filesystem works
Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes.

The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage.
Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device.

Co-authored-by: m4gr3d
2023-05-08 11:57:54 +02:00

598 lines
15 KiB
C++

/**************************************************************************/
/* os.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "os.h"
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/os/midi_driver.h"
#include "core/version_generated.gen.h"
#include <stdarg.h>
#include <thread>
OS *OS::singleton = nullptr;
uint64_t OS::target_ticks = 0;
OS *OS::get_singleton() {
return singleton;
}
uint64_t OS::get_ticks_msec() const {
return get_ticks_usec() / 1000ULL;
}
double OS::get_unix_time() const {
return 0;
}
void OS::_set_logger(CompositeLogger *p_logger) {
if (_logger) {
memdelete(_logger);
}
_logger = p_logger;
}
void OS::add_logger(Logger *p_logger) {
if (!_logger) {
Vector<Logger *> loggers;
loggers.push_back(p_logger);
_logger = memnew(CompositeLogger(loggers));
} else {
_logger->add_logger(p_logger);
}
}
String OS::get_identifier() const {
return get_name().to_lower();
}
void OS::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify, Logger::ErrorType p_type) {
if (!_stderr_enabled) {
return;
}
if (_logger) {
_logger->log_error(p_function, p_file, p_line, p_code, p_rationale, p_editor_notify, p_type);
}
}
void OS::print(const char *p_format, ...) {
if (!_stdout_enabled) {
return;
}
va_list argp;
va_start(argp, p_format);
if (_logger) {
_logger->logv(p_format, argp, false);
}
va_end(argp);
}
void OS::print_rich(const char *p_format, ...) {
if (!_stdout_enabled) {
return;
}
va_list argp;
va_start(argp, p_format);
if (_logger) {
_logger->logv(p_format, argp, false);
}
va_end(argp);
}
void OS::printerr(const char *p_format, ...) {
if (!_stderr_enabled) {
return;
}
va_list argp;
va_start(argp, p_format);
if (_logger) {
_logger->logv(p_format, argp, true);
}
va_end(argp);
}
void OS::alert(const String &p_alert, const String &p_title) {
fprintf(stderr, "%s: %s\n", p_title.utf8().get_data(), p_alert.utf8().get_data());
}
void OS::set_low_processor_usage_mode(bool p_enabled) {
low_processor_usage_mode = p_enabled;
}
bool OS::is_in_low_processor_usage_mode() const {
return low_processor_usage_mode;
}
void OS::set_low_processor_usage_mode_sleep_usec(int p_usec) {
low_processor_usage_mode_sleep_usec = p_usec;
}
int OS::get_low_processor_usage_mode_sleep_usec() const {
return low_processor_usage_mode_sleep_usec;
}
String OS::get_executable_path() const {
return _execpath;
}
int OS::get_process_id() const {
return -1;
}
bool OS::is_stdout_verbose() const {
return _verbose_stdout;
}
bool OS::is_stdout_debug_enabled() const {
return _debug_stdout;
}
bool OS::is_stdout_enabled() const {
return _stdout_enabled;
}
bool OS::is_stderr_enabled() const {
return _stderr_enabled;
}
void OS::set_stdout_enabled(bool p_enabled) {
_stdout_enabled = p_enabled;
}
void OS::set_stderr_enabled(bool p_enabled) {
_stderr_enabled = p_enabled;
}
int OS::get_exit_code() const {
return _exit_code;
}
void OS::set_exit_code(int p_code) {
_exit_code = p_code;
}
String OS::get_locale() const {
return "en";
}
// Non-virtual helper to extract the 2 or 3-letter language code from
// `get_locale()` in a way that's consistent for all platforms.
String OS::get_locale_language() const {
return get_locale().left(3).replace("_", "");
}
// Embedded PCK offset.
uint64_t OS::get_embedded_pck_offset() const {
return 0;
}
// Helper function to ensure that a dir name/path will be valid on the OS
String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_paths) const {
String safe_dir_name = p_dir_name;
Vector<String> invalid_chars = String(": * ? \" < > |").split(" ");
if (p_allow_paths) {
// Dir separators are allowed, but disallow ".." to avoid going up the filesystem
invalid_chars.push_back("..");
safe_dir_name = safe_dir_name.replace("\\", "/").strip_edges();
} else {
invalid_chars.push_back("/");
invalid_chars.push_back("\\");
safe_dir_name = safe_dir_name.strip_edges();
// These directory names are invalid.
if (safe_dir_name == ".") {
safe_dir_name = "dot";
} else if (safe_dir_name == "..") {
safe_dir_name = "twodots";
}
}
for (int i = 0; i < invalid_chars.size(); i++) {
safe_dir_name = safe_dir_name.replace(invalid_chars[i], "-");
}
return safe_dir_name;
}
// Path to data, config, cache, etc. OS-specific folders
// Get properly capitalized engine name for system paths
String OS::get_godot_dir_name() const {
// Default to lowercase, so only override when different case is needed
return String(VERSION_SHORT_NAME).to_lower();
}
// OS equivalent of XDG_DATA_HOME
String OS::get_data_path() const {
return ".";
}
// OS equivalent of XDG_CONFIG_HOME
String OS::get_config_path() const {
return ".";
}
// OS equivalent of XDG_CACHE_HOME
String OS::get_cache_path() const {
return ".";
}
// Path to macOS .app bundle resources
String OS::get_bundle_resource_dir() const {
return ".";
}
// Path to macOS .app bundle embedded icon
String OS::get_bundle_icon_path() const {
return String();
}
// OS specific path for user://
String OS::get_user_data_dir() const {
return ".";
}
// Absolute path to res://
String OS::get_resource_dir() const {
return ProjectSettings::get_singleton()->get_resource_path();
}
// Access system-specific dirs like Documents, Downloads, etc.
String OS::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
return ".";
}
Error OS::shell_open(String p_uri) {
return ERR_UNAVAILABLE;
}
Error OS::shell_show_in_file_manager(String p_path, bool p_open_folder) {
if (!p_path.begins_with("file://")) {
p_path = String("file://") + p_path;
}
if (!p_path.ends_with("/")) {
p_path = p_path.get_base_dir();
}
return shell_open(p_path);
}
// implement these with the canvas?
uint64_t OS::get_static_memory_usage() const {
return Memory::get_mem_usage();
}
uint64_t OS::get_static_memory_peak_usage() const {
return Memory::get_mem_max_usage();
}
Error OS::set_cwd(const String &p_cwd) {
return ERR_CANT_OPEN;
}
Dictionary OS::get_memory_info() const {
Dictionary meminfo;
meminfo["physical"] = -1;
meminfo["free"] = -1;
meminfo["available"] = -1;
meminfo["stack"] = -1;
return meminfo;
}
void OS::yield() {
}
void OS::ensure_user_data_dir() {
String dd = get_user_data_dir();
if (DirAccess::exists(dd)) {
return;
}
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
Error err = da->make_dir_recursive(dd);
ERR_FAIL_COND_MSG(err != OK, "Error attempting to create data dir: " + dd + ".");
}
String OS::get_model_name() const {
return "GenericDevice";
}
void OS::set_cmdline(const char *p_execpath, const List<String> &p_args, const List<String> &p_user_args) {
_execpath = String::utf8(p_execpath);
_cmdline = p_args;
_user_args = p_user_args;
}
String OS::get_unique_id() const {
ERR_FAIL_V("");
}
int OS::get_processor_count() const {
return std::thread::hardware_concurrency();
}
String OS::get_processor_name() const {
return "";
}
void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) {
has_server_feature_callback = p_callback;
}
bool OS::has_feature(const String &p_feature) {
// Feature tags are always lowercase for consistency.
if (p_feature == get_identifier()) {
return true;
}
if (p_feature == "movie") {
return _writing_movie;
}
#ifdef DEBUG_ENABLED
if (p_feature == "debug") {
return true;
}
#endif // DEBUG_ENABLED
#ifdef TOOLS_ENABLED
if (p_feature == "editor") {
return true;
}
#else
if (p_feature == "template") {
return true;
}
#ifdef DEBUG_ENABLED
if (p_feature == "template_debug") {
return true;
}
#else
if (p_feature == "template_release" || p_feature == "release") {
return true;
}
#endif // DEBUG_ENABLED
#endif // TOOLS_ENABLED
#ifdef REAL_T_IS_DOUBLE
if (p_feature == "double") {
return true;
}
#else
if (p_feature == "single") {
return true;
}
#endif // REAL_T_IS_DOUBLE
if (sizeof(void *) == 8 && p_feature == "64") {
return true;
}
if (sizeof(void *) == 4 && p_feature == "32") {
return true;
}
#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(__i386) || defined(__i386__) || defined(_M_IX86) || defined(_M_X64)
#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(_M_X64)
if (p_feature == "x86_64") {
return true;
}
#elif defined(__i386) || defined(__i386__) || defined(_M_IX86)
if (p_feature == "x86_32") {
return true;
}
#endif
if (p_feature == "x86") {
return true;
}
#elif defined(__arm__) || defined(__aarch64__) || defined(_M_ARM) || defined(_M_ARM64)
#if defined(__aarch64__) || defined(_M_ARM64)
if (p_feature == "arm64") {
return true;
}
#elif defined(__arm__) || defined(_M_ARM)
if (p_feature == "arm32") {
return true;
}
#endif
#if defined(__ARM_ARCH_7A__)
if (p_feature == "armv7a" || p_feature == "armv7") {
return true;
}
#endif
#if defined(__ARM_ARCH_7S__)
if (p_feature == "armv7s" || p_feature == "armv7") {
return true;
}
#endif
if (p_feature == "arm") {
return true;
}
#elif defined(__riscv)
#if __riscv_xlen == 8
if (p_feature == "rv64") {
return true;
}
#endif
if (p_feature == "riscv") {
return true;
}
#elif defined(__powerpc__)
#if defined(__powerpc64__)
if (p_feature == "ppc64") {
return true;
}
#endif
if (p_feature == "ppc") {
return true;
}
#elif defined(__wasm__)
#if defined(__wasm64__)
if (p_feature == "wasm64") {
return true;
}
#elif defined(__wasm32__)
if (p_feature == "wasm32") {
return true;
}
#endif
if (p_feature == "wasm") {
return true;
}
#endif
if (_check_internal_feature_support(p_feature)) {
return true;
}
if (has_server_feature_callback && has_server_feature_callback(p_feature)) {
return true;
}
if (ProjectSettings::get_singleton()->has_custom_feature(p_feature)) {
return true;
}
return false;
}
void OS::set_restart_on_exit(bool p_restart, const List<String> &p_restart_arguments) {
restart_on_exit = p_restart;
restart_commandline = p_restart_arguments;
}
bool OS::is_restart_on_exit_set() const {
return restart_on_exit;
}
List<String> OS::get_restart_on_exit_arguments() const {
return restart_commandline;
}
PackedStringArray OS::get_connected_midi_inputs() {
if (MIDIDriver::get_singleton()) {
return MIDIDriver::get_singleton()->get_connected_inputs();
}
PackedStringArray list;
ERR_FAIL_V_MSG(list, vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
}
void OS::open_midi_inputs() {
if (MIDIDriver::get_singleton()) {
MIDIDriver::get_singleton()->open();
} else {
ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
}
}
void OS::close_midi_inputs() {
if (MIDIDriver::get_singleton()) {
MIDIDriver::get_singleton()->close();
} else {
ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
}
}
void OS::add_frame_delay(bool p_can_draw) {
const uint32_t frame_delay = Engine::get_singleton()->get_frame_delay();
if (frame_delay) {
// Add fixed frame delay to decrease CPU/GPU usage. This doesn't take
// the actual frame time into account.
// Due to the high fluctuation of the actual sleep duration, it's not recommended
// to use this as a FPS limiter.
delay_usec(frame_delay * 1000);
}
// Add a dynamic frame delay to decrease CPU/GPU usage. This takes the
// previous frame time into account for a smoother result.
uint64_t dynamic_delay = 0;
if (is_in_low_processor_usage_mode() || !p_can_draw) {
dynamic_delay = get_low_processor_usage_mode_sleep_usec();
}
const int max_fps = Engine::get_singleton()->get_max_fps();
if (max_fps > 0 && !Engine::get_singleton()->is_editor_hint()) {
// Override the low processor usage mode sleep delay if the target FPS is lower.
dynamic_delay = MAX(dynamic_delay, (uint64_t)(1000000 / max_fps));
}
if (dynamic_delay > 0) {
target_ticks += dynamic_delay;
uint64_t current_ticks = get_ticks_usec();
if (current_ticks < target_ticks) {
delay_usec(target_ticks - current_ticks);
}
current_ticks = get_ticks_usec();
target_ticks = MIN(MAX(target_ticks, current_ticks - dynamic_delay), current_ticks + dynamic_delay);
}
}
Error OS::setup_remote_filesystem(const String &p_server_host, int p_port, const String &p_password, String &r_project_path) {
return default_rfs.synchronize_with_server(p_server_host, p_port, p_password, r_project_path);
}
OS::PreferredTextureFormat OS::get_preferred_texture_format() const {
#if defined(__arm__) || defined(__aarch64__) || defined(_M_ARM) || defined(_M_ARM64)
return PREFERRED_TEXTURE_FORMAT_ETC2_ASTC; // By rule, ARM hardware uses ETC texture compression.
#elif defined(__x86_64__) || defined(_M_X64) || defined(i386) || defined(__i386__) || defined(__i386) || defined(_M_IX86)
return PREFERRED_TEXTURE_FORMAT_S3TC_BPTC; // By rule, X86 hardware prefers S3TC and derivatives.
#else
return PREFERRED_TEXTURE_FORMAT_S3TC_BPTC; // Override in platform if needed.
#endif
}
OS::OS() {
singleton = this;
Vector<Logger *> loggers;
loggers.push_back(memnew(StdLogger));
_set_logger(memnew(CompositeLogger(loggers)));
}
OS::~OS() {
if (_logger) {
memdelete(_logger);
}
singleton = nullptr;
}