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008a3f23ff
Improve UI for creating and editing plugins.
364 lines
13 KiB
C++
364 lines
13 KiB
C++
/*************************************************************************/
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/* plugin_config_dialog.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "plugin_config_dialog.h"
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#include "core/io/config_file.h"
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#include "core/io/dir_access.h"
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "editor/editor_scale.h"
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#include "editor/project_settings_editor.h"
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#include "scene/gui/grid_container.h"
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_GDSCRIPT_ENABLED
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#include "modules/gdscript/gdscript.h"
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#endif
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void PluginConfigDialog::_clear_fields() {
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name_edit->set_text("");
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subfolder_edit->set_text("");
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desc_edit->set_text("");
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author_edit->set_text("");
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version_edit->set_text("");
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script_edit->set_text("");
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}
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void PluginConfigDialog::_on_confirmed() {
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String path = "res://addons/" + subfolder_edit->get_text();
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if (!_edit_mode) {
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DirAccess *d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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if (!d || d->make_dir_recursive(path) != OK) {
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return;
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}
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}
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Ref<ConfigFile> cf = memnew(ConfigFile);
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cf->set_value("plugin", "name", name_edit->get_text());
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cf->set_value("plugin", "description", desc_edit->get_text());
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cf->set_value("plugin", "author", author_edit->get_text());
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cf->set_value("plugin", "version", version_edit->get_text());
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cf->set_value("plugin", "script", script_edit->get_text());
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cf->save(path.plus_file("plugin.cfg"));
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if (!_edit_mode) {
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int lang_idx = script_option_edit->get_selected();
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String lang_name = ScriptServer::get_language(lang_idx)->get_name();
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Ref<Script> script;
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// TODO Use script templates. Right now, this code won't add the 'tool' annotation to other languages.
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// TODO Better support script languages with named classes (has_named_classes).
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// FIXME: It's hacky to have hardcoded access to the GDScript module here.
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// The editor code should not have to know what languages are enabled.
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#ifdef MODULE_GDSCRIPT_ENABLED
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if (lang_name == GDScriptLanguage::get_singleton()->get_name()) {
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// Hard-coded GDScript template to keep usability until we use script templates.
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Ref<Script> gdscript = memnew(GDScript);
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gdscript->set_source_code(
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"@tool\n"
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"extends EditorPlugin\n"
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"\n"
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"\n"
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"func _enter_tree()%VOID_RETURN%:\n"
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"%TS%pass\n"
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"\n"
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"\n"
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"func _exit_tree()%VOID_RETURN%:\n"
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"%TS%pass\n");
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GDScriptLanguage::get_singleton()->make_template("", "", gdscript);
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String script_path = path.plus_file(script_edit->get_text());
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gdscript->set_path(script_path);
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ResourceSaver::save(script_path, gdscript);
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script = gdscript;
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} else {
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#endif
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String script_path = path.plus_file(script_edit->get_text());
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String class_name = script_path.get_file().get_basename();
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script = ScriptServer::get_language(lang_idx)->get_template(class_name, "EditorPlugin");
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script->set_path(script_path);
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ResourceSaver::save(script_path, script);
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#ifdef MODULE_GDSCRIPT_ENABLED
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}
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#endif
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emit_signal("plugin_ready", script.operator->(), active_edit->is_pressed() ? _to_absolute_plugin_path(subfolder_edit->get_text()) : "");
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} else {
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EditorNode::get_singleton()->get_project_settings()->update_plugins();
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}
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_clear_fields();
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}
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void PluginConfigDialog::_on_cancelled() {
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_clear_fields();
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}
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void PluginConfigDialog::_on_required_text_changed(const String &) {
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int lang_idx = script_option_edit->get_selected();
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String ext = ScriptServer::get_language(lang_idx)->get_extension();
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Ref<Texture2D> valid_icon = get_theme_icon("StatusSuccess", "EditorIcons");
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Ref<Texture2D> invalid_icon = get_theme_icon("StatusWarning", "EditorIcons");
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// Set variables to assume all is valid
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bool is_valid = true;
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name_validation->set_texture(valid_icon);
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subfolder_validation->set_texture(valid_icon);
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script_validation->set_texture(valid_icon);
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name_validation->set_tooltip("");
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subfolder_validation->set_tooltip("");
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script_validation->set_tooltip("");
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// Change valid status to invalid depending on conditions.
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Vector<String> errors;
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if (name_edit->get_text().is_empty()) {
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is_valid = false;
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name_validation->set_texture(invalid_icon);
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name_validation->set_tooltip(TTR("Plugin name cannot not be blank."));
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}
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if (script_edit->get_text().get_extension() != ext) {
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is_valid = false;
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script_validation->set_texture(invalid_icon);
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script_validation->set_tooltip(vformat(TTR("Script extension must match chosen langauge extension (.%s)."), ext));
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}
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if (script_edit->get_text().get_basename().is_empty()) {
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is_valid = false;
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script_validation->set_texture(invalid_icon);
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script_validation->set_tooltip(TTR("Script name cannot not be blank."));
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}
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if (subfolder_edit->get_text().is_empty()) {
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is_valid = false;
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subfolder_validation->set_texture(invalid_icon);
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subfolder_validation->set_tooltip(TTR("Subfolder cannot be blank."));
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} else {
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DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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String path = "res://addons/" + subfolder_edit->get_text();
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if (dir->dir_exists(path) && !_edit_mode) { // Only show this error if in "create" mode.
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is_valid = false;
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subfolder_validation->set_texture(invalid_icon);
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subfolder_validation->set_tooltip(TTR("Subfolder cannot be one which already exists."));
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}
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}
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get_ok_button()->set_disabled(!is_valid);
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}
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String PluginConfigDialog::_to_absolute_plugin_path(const String &p_plugin_name) {
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return "res://addons/" + p_plugin_name + "/plugin.cfg";
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}
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void PluginConfigDialog::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_VISIBILITY_CHANGED: {
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if (is_visible()) {
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name_edit->grab_focus();
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}
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} break;
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case NOTIFICATION_READY: {
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connect("confirmed", callable_mp(this, &PluginConfigDialog::_on_confirmed));
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get_cancel_button()->connect("pressed", callable_mp(this, &PluginConfigDialog::_on_cancelled));
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} break;
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}
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}
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void PluginConfigDialog::config(const String &p_config_path) {
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if (p_config_path.length()) {
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Ref<ConfigFile> cf = memnew(ConfigFile);
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Error err = cf->load(p_config_path);
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ERR_FAIL_COND_MSG(err != OK, "Cannot load config file from path '" + p_config_path + "'.");
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name_edit->set_text(cf->get_value("plugin", "name", ""));
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subfolder_edit->set_text(p_config_path.get_base_dir().get_basename().get_file());
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desc_edit->set_text(cf->get_value("plugin", "description", ""));
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author_edit->set_text(cf->get_value("plugin", "author", ""));
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version_edit->set_text(cf->get_value("plugin", "version", ""));
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script_edit->set_text(cf->get_value("plugin", "script", ""));
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_edit_mode = true;
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active_edit->hide();
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Object::cast_to<Label>(active_edit->get_parent()->get_child(active_edit->get_index() - 2))->hide();
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subfolder_edit->hide();
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Object::cast_to<Label>(subfolder_edit->get_parent()->get_child(subfolder_edit->get_index() - 2))->hide();
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set_title(TTR("Edit a Plugin"));
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} else {
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_clear_fields();
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_edit_mode = false;
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active_edit->show();
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Object::cast_to<Label>(active_edit->get_parent()->get_child(active_edit->get_index() - 2))->show();
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subfolder_edit->show();
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Object::cast_to<Label>(subfolder_edit->get_parent()->get_child(subfolder_edit->get_index() - 2))->show();
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set_title(TTR("Create a Plugin"));
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}
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// Simulate text changing so the errors populate.
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_on_required_text_changed("");
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get_ok_button()->set_disabled(!_edit_mode);
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get_ok_button()->set_text(_edit_mode ? TTR("Update") : TTR("Create"));
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}
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void PluginConfigDialog::_bind_methods() {
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ADD_SIGNAL(MethodInfo("plugin_ready", PropertyInfo(Variant::STRING, "script_path", PROPERTY_HINT_NONE, ""), PropertyInfo(Variant::STRING, "activate_name")));
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}
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PluginConfigDialog::PluginConfigDialog() {
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get_ok_button()->set_disabled(true);
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set_hide_on_ok(true);
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VBoxContainer *vbox = memnew(VBoxContainer);
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vbox->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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vbox->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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add_child(vbox);
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GridContainer *grid = memnew(GridContainer);
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grid->set_columns(3);
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vbox->add_child(grid);
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// Plugin Name
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Label *name_lb = memnew(Label);
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name_lb->set_text(TTR("Plugin Name:"));
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grid->add_child(name_lb);
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name_validation = memnew(TextureRect);
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name_validation->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
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grid->add_child(name_validation);
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name_edit = memnew(LineEdit);
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name_edit->connect("text_changed", callable_mp(this, &PluginConfigDialog::_on_required_text_changed));
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name_edit->set_placeholder("MyPlugin");
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grid->add_child(name_edit);
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// Subfolder
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Label *subfolder_lb = memnew(Label);
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subfolder_lb->set_text(TTR("Subfolder:"));
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grid->add_child(subfolder_lb);
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subfolder_validation = memnew(TextureRect);
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subfolder_validation->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
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grid->add_child(subfolder_validation);
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subfolder_edit = memnew(LineEdit);
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subfolder_edit->set_placeholder("\"my_plugin\" -> res://addons/my_plugin");
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subfolder_edit->connect("text_changed", callable_mp(this, &PluginConfigDialog::_on_required_text_changed));
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grid->add_child(subfolder_edit);
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// Description
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Label *desc_lb = memnew(Label);
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desc_lb->set_text(TTR("Description:"));
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grid->add_child(desc_lb);
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Control *desc_spacer = memnew(Control);
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grid->add_child(desc_spacer);
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desc_edit = memnew(TextEdit);
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desc_edit->set_custom_minimum_size(Size2(400, 80) * EDSCALE);
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desc_edit->set_wrap_enabled(true);
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grid->add_child(desc_edit);
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// Author
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Label *author_lb = memnew(Label);
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author_lb->set_text(TTR("Author:"));
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grid->add_child(author_lb);
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Control *author_spacer = memnew(Control);
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grid->add_child(author_spacer);
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author_edit = memnew(LineEdit);
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author_edit->set_placeholder("Godette");
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grid->add_child(author_edit);
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// Version
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Label *version_lb = memnew(Label);
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version_lb->set_text(TTR("Version:"));
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grid->add_child(version_lb);
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Control *version_spacer = memnew(Control);
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grid->add_child(version_spacer);
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version_edit = memnew(LineEdit);
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version_edit->set_placeholder("1.0");
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grid->add_child(version_edit);
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// Language dropdown
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Label *script_option_lb = memnew(Label);
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script_option_lb->set_text(TTR("Language:"));
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grid->add_child(script_option_lb);
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Control *script_opt_spacer = memnew(Control);
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grid->add_child(script_opt_spacer);
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script_option_edit = memnew(OptionButton);
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int default_lang = 0;
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for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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ScriptLanguage *lang = ScriptServer::get_language(i);
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script_option_edit->add_item(lang->get_name());
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#ifdef MODULE_GDSCRIPT_ENABLED
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if (lang == GDScriptLanguage::get_singleton()) {
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default_lang = i;
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}
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#endif
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}
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script_option_edit->select(default_lang);
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grid->add_child(script_option_edit);
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// Plugin Script Name
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Label *script_lb = memnew(Label);
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script_lb->set_text(TTR("Script Name:"));
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grid->add_child(script_lb);
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script_validation = memnew(TextureRect);
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script_validation->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
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grid->add_child(script_validation);
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script_edit = memnew(LineEdit);
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script_edit->connect("text_changed", callable_mp(this, &PluginConfigDialog::_on_required_text_changed));
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script_edit->set_placeholder("\"plugin.gd\" -> res://addons/my_plugin/plugin.gd");
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grid->add_child(script_edit);
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// Activate now checkbox
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// TODO Make this option work better with languages like C#. Right now, it does not work because the C# project must be compiled first.
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Label *active_lb = memnew(Label);
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active_lb->set_text(TTR("Activate now?"));
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grid->add_child(active_lb);
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Control *active_spacer = memnew(Control);
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grid->add_child(active_spacer);
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active_edit = memnew(CheckBox);
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active_edit->set_pressed(true);
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grid->add_child(active_edit);
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}
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PluginConfigDialog::~PluginConfigDialog() {
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}
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