godot/main
Rémi Verschelde 515f92d03b Fix property warnings and hide some debug prints
"ALL IS GOOD" was a lie.

In particular, removes verbose "path not recognized" false positive.

The actual logic is to (somewhat naively) check all ResourceFormatLoaders
and to pick the first good match, so no need to warn about the formats
that do not match the type hint.
2017-04-23 11:17:32 +02:00
..
tests Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
app_icon.png Restored (And auto-generated) splash image 2017-04-09 20:03:38 -03:00
input_default.cpp Fix joystick crash when mapping is -1 2017-04-10 23:41:47 +02:00
input_default.h Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
main.cpp Fix property warnings and hide some debug prints 2017-04-23 11:17:32 +02:00
main.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
performance.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
performance.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub Restored (And auto-generated) splash image 2017-04-09 20:03:38 -03:00
splash.png Restored (And auto-generated) splash image 2017-04-09 20:03:38 -03:00