godot/servers/physics_3d
PouleyKetchoupp 50501f2843 Fix physics queries not filtering out disabled collision shapes
This change allows collide_shape, intersect_shape, cast_motion and
rest_info in both 2D and 3D to ignore disabled shapes and make them
consistent with the physics simulation.

In some other cases, _cull_aabb_for_body is used and filters shapes out
internally, but whenever a physics query uses the broadphase directly
without calling _cull_aabb_for_body, disabled shapes can be returned
and need to be filtered out.
2021-02-09 19:14:17 -07:00
..
joints Merge pull request #37547 from aaronfranke/tau 2021-02-01 20:55:25 +01:00
area_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
area_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
area_pair_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
area_pair_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
body_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
body_3d_sw.h Use real_t in physics code 2021-01-28 18:15:42 -05:00
body_pair_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
body_pair_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_3d_basic.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_3d_basic.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_octree.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_octree.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_object_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_object_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_solver_3d_sat.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_solver_3d_sat.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_solver_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_solver_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
constraint_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gjk_epa.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gjk_epa.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
joints_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
physics_server_3d_sw.cpp Use real_t in physics code 2021-01-28 18:15:42 -05:00
physics_server_3d_sw.h Use real_t in physics code 2021-01-28 18:15:42 -05:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shape_3d_sw.cpp Use real_t in physics code 2021-01-28 18:15:42 -05:00
shape_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
space_3d_sw.cpp Fix physics queries not filtering out disabled collision shapes 2021-02-09 19:14:17 -07:00
space_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
step_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
step_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00