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1c1524a651
Can't stop, won't stop, they said, huh?
170 lines
6.2 KiB
XML
170 lines
6.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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State machine for control of animations.
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</brief_description>
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<description>
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Contains multiple nodes representing animation states, connected in a graph. Node transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the [AnimationNodeStateMachinePlayback] object from the [AnimationTree] node to control it programmatically.
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[b]Example:[/b]
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[codeblocks]
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[gdscript]
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var state_machine = $AnimationTree.get("parameters/playback")
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state_machine.travel("some_state")
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[/gdscript]
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[csharp]
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var stateMachine = GetNode<AnimationTree>("AnimationTree").Get("parameters/playback") as AnimationNodeStateMachinePlayback;
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stateMachine.Travel("some_state");
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[/csharp]
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[/codeblocks]
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</description>
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<tutorials>
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<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
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</tutorials>
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<methods>
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<method name="add_node">
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<return type="void" />
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<param index="0" name="name" type="StringName" />
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<param index="1" name="node" type="AnimationNode" />
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<param index="2" name="position" type="Vector2" default="Vector2(0, 0)" />
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<description>
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Adds a new node to the graph. The [param position] is used for display in the editor.
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</description>
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</method>
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<method name="add_transition">
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<return type="void" />
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<param index="0" name="from" type="StringName" />
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<param index="1" name="to" type="StringName" />
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<param index="2" name="transition" type="AnimationNodeStateMachineTransition" />
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<description>
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Adds a transition between the given nodes.
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</description>
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</method>
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<method name="get_graph_offset" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the draw offset of the graph. Used for display in the editor.
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</description>
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</method>
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<method name="get_node" qualifiers="const">
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<return type="AnimationNode" />
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<param index="0" name="name" type="StringName" />
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<description>
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Returns the animation node with the given name.
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</description>
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</method>
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<method name="get_node_name" qualifiers="const">
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<return type="StringName" />
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<param index="0" name="node" type="AnimationNode" />
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<description>
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Returns the given animation node's name.
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</description>
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</method>
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<method name="get_node_position" qualifiers="const">
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<return type="Vector2" />
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<param index="0" name="name" type="StringName" />
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<description>
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Returns the given node's coordinates. Used for display in the editor.
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</description>
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</method>
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<method name="get_transition" qualifiers="const">
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<return type="AnimationNodeStateMachineTransition" />
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<param index="0" name="idx" type="int" />
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<description>
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Returns the given transition.
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</description>
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</method>
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<method name="get_transition_count" qualifiers="const">
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<return type="int" />
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<description>
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Returns the number of connections in the graph.
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</description>
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</method>
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<method name="get_transition_from" qualifiers="const">
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<return type="StringName" />
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<param index="0" name="idx" type="int" />
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<description>
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Returns the given transition's start node.
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</description>
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</method>
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<method name="get_transition_to" qualifiers="const">
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<return type="StringName" />
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<param index="0" name="idx" type="int" />
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<description>
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Returns the given transition's end node.
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</description>
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</method>
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<method name="has_node" qualifiers="const">
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<return type="bool" />
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<param index="0" name="name" type="StringName" />
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<description>
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Returns [code]true[/code] if the graph contains the given node.
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</description>
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</method>
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<method name="has_transition" qualifiers="const">
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<return type="bool" />
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<param index="0" name="from" type="StringName" />
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<param index="1" name="to" type="StringName" />
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<description>
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Returns [code]true[/code] if there is a transition between the given nodes.
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</description>
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</method>
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<method name="remove_node">
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<return type="void" />
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<param index="0" name="name" type="StringName" />
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<description>
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Deletes the given node from the graph.
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</description>
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</method>
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<method name="remove_transition">
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<return type="void" />
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<param index="0" name="from" type="StringName" />
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<param index="1" name="to" type="StringName" />
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<description>
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Deletes the transition between the two specified nodes.
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</description>
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</method>
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<method name="remove_transition_by_index">
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<return type="void" />
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<param index="0" name="idx" type="int" />
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<description>
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Deletes the given transition by index.
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</description>
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</method>
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<method name="rename_node">
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<return type="void" />
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<param index="0" name="name" type="StringName" />
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<param index="1" name="new_name" type="StringName" />
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<description>
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Renames the given node.
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</description>
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</method>
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<method name="replace_node">
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<return type="void" />
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<param index="0" name="name" type="StringName" />
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<param index="1" name="node" type="AnimationNode" />
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<description>
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</description>
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</method>
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<method name="set_graph_offset">
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<return type="void" />
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<param index="0" name="offset" type="Vector2" />
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<description>
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Sets the draw offset of the graph. Used for display in the editor.
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</description>
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</method>
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<method name="set_node_position">
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<return type="void" />
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<param index="0" name="name" type="StringName" />
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<param index="1" name="position" type="Vector2" />
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<description>
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Sets the node's coordinates. Used for display in the editor.
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</description>
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</method>
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</methods>
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<members>
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<member name="allow_transition_to_self" type="bool" setter="set_allow_transition_to_self" getter="is_allow_transition_to_self" default="false">
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If [code]true[/code], allows teleport to the self state with [method AnimationNodeStateMachinePlayback.travel]. When the reset option is enabled in [method AnimationNodeStateMachinePlayback.travel], the animation is restarted. If [code]false[/code], nothing happens on the teleportation to the self state.
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</member>
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</members>
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</class>
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