mirror of
https://github.com/godotengine/godot.git
synced 2024-12-04 18:14:14 +00:00
e4213e66b2
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
100 lines
3.9 KiB
C++
100 lines
3.9 KiB
C++
/*************************************************************************/
|
|
/* editor_run_script.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "editor_run_script.h"
|
|
|
|
#include "editor_node.h"
|
|
|
|
void EditorScript::add_root_node(Node *p_node) {
|
|
|
|
if (!editor) {
|
|
EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("Write your logic in the _run() method."));
|
|
return;
|
|
}
|
|
|
|
if (editor->get_edited_scene()) {
|
|
EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("There is an edited scene already."));
|
|
return;
|
|
}
|
|
|
|
//editor->set_edited_scene(p_node);
|
|
}
|
|
|
|
EditorInterface *EditorScript::get_editor_interface() {
|
|
|
|
return EditorInterface::get_singleton();
|
|
}
|
|
|
|
Node *EditorScript::get_scene() {
|
|
|
|
if (!editor) {
|
|
EditorNode::add_io_error("EditorScript::get_scene: " + TTR("Write your logic in the _run() method."));
|
|
return NULL;
|
|
}
|
|
|
|
return editor->get_edited_scene();
|
|
}
|
|
|
|
void EditorScript::_run() {
|
|
|
|
Ref<Script> s = get_script();
|
|
ERR_FAIL_COND(!s.is_valid());
|
|
if (!get_script_instance()) {
|
|
EditorNode::add_io_error(TTR("Couldn't instance script:") + "\n " + s->get_path() + "\n" + TTR("Did you forget the 'tool' keyword?"));
|
|
return;
|
|
}
|
|
|
|
Variant::CallError ce;
|
|
ce.error = Variant::CallError::CALL_OK;
|
|
get_script_instance()->call("_run", NULL, 0, ce);
|
|
if (ce.error != Variant::CallError::CALL_OK) {
|
|
|
|
EditorNode::add_io_error(TTR("Couldn't run script:") + "\n " + s->get_path() + "\n" + TTR("Did you forget the '_run' method?"));
|
|
}
|
|
}
|
|
|
|
void EditorScript::set_editor(EditorNode *p_editor) {
|
|
|
|
editor = p_editor;
|
|
}
|
|
|
|
void EditorScript::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("add_root_node", "node"), &EditorScript::add_root_node);
|
|
ClassDB::bind_method(D_METHOD("get_scene"), &EditorScript::get_scene);
|
|
ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorScript::get_editor_interface);
|
|
BIND_VMETHOD(MethodInfo("_run"));
|
|
}
|
|
|
|
EditorScript::EditorScript() {
|
|
|
|
editor = NULL;
|
|
}
|