mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 12:12:28 +00:00
81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
56 lines
3.1 KiB
XML
56 lines
3.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ResourceFormatSaver" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Saves a specific resource type to a file.
|
|
</brief_description>
|
|
<description>
|
|
The engine can save resources when you do it from the editor, or when you use the [ResourceSaver] singleton. This is accomplished thanks to multiple [ResourceFormatSaver]s, each handling its own format and called automatically by the engine.
|
|
By default, Godot saves resources as [code].tres[/code] (text-based), [code].res[/code] (binary) or another built-in format, but you can choose to create your own format by extending this class. Be sure to respect the documented return types and values. You should give it a global class name with [code]class_name[/code] for it to be registered. Like built-in ResourceFormatSavers, it will be called automatically when saving resources of its recognized type(s). You may also implement a [ResourceFormatLoader].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="_get_recognized_extensions" qualifiers="virtual const">
|
|
<return type="PackedStringArray" />
|
|
<param index="0" name="resource" type="Resource" />
|
|
<description>
|
|
Returns the list of extensions available for saving the resource object, provided it is recognized (see [method _recognize]).
|
|
</description>
|
|
</method>
|
|
<method name="_recognize" qualifiers="virtual const">
|
|
<return type="bool" />
|
|
<param index="0" name="resource" type="Resource" />
|
|
<description>
|
|
Returns whether the given resource object can be saved by this saver.
|
|
</description>
|
|
</method>
|
|
<method name="_recognize_path" qualifiers="virtual const">
|
|
<return type="bool" />
|
|
<param index="0" name="resource" type="Resource" />
|
|
<param index="1" name="path" type="String" />
|
|
<description>
|
|
Returns [code]true[/code] if this saver handles a given save path and [code]false[/code] otherwise.
|
|
If this method is not implemented, the default behavior returns whether the path's extension is within the ones provided by [method _get_recognized_extensions].
|
|
</description>
|
|
</method>
|
|
<method name="_save" qualifiers="virtual">
|
|
<return type="int" enum="Error" />
|
|
<param index="0" name="resource" type="Resource" />
|
|
<param index="1" name="path" type="String" />
|
|
<param index="2" name="flags" type="int" />
|
|
<description>
|
|
Saves the given resource object to a file at the target [param path]. [param flags] is a bitmask composed with [enum ResourceSaver.SaverFlags] constants.
|
|
Returns [constant OK] on success, or an [enum Error] constant in case of failure.
|
|
</description>
|
|
</method>
|
|
<method name="_set_uid" qualifiers="virtual">
|
|
<return type="int" enum="Error" />
|
|
<param index="0" name="path" type="String" />
|
|
<param index="1" name="uid" type="int" />
|
|
<description>
|
|
Sets a new UID for the resource at the given [param path]. Returns [constant OK] on success, or an [enum Error] constant in case of failure.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
</class>
|