godot/core/string
2021-07-23 17:38:28 -04:00
..
node_path.cpp Optimize NodePath update when renaming or deleting nodes in the editor 2021-07-09 11:42:39 -07:00
node_path.h NodePath: Remove unimplemented get_parent() method 2021-04-23 12:37:53 +02:00
optimized_translation.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
optimized_translation.h Rename PHashTranslation to OptimizedTranslation 2021-03-20 10:02:47 +00:00
print_string.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
print_string.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
string_buffer.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_builder.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_builder.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_name.cpp Adds ability to debug stringnames 2021-07-20 17:31:51 -03:00
string_name.h Adds ability to debug stringnames 2021-07-20 17:31:51 -03:00
translation_po.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
translation_po.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
translation.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
translation.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ucaps.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ustring.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
ustring.h Rename is_valid_integer() to is_valid_int() 2021-06-16 10:32:22 -06:00