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e2c6daf7ef
- Implements asynchronous transfer queues from PR #87590. - Adds ubershaders that can run with specialization constants specified as push constants. - Pipelines with specialization constants can compile in the background. - Added monitoring for pipeline compilations. - Materials and shaders can now be created asynchronously on background threads. - Meshes that are loaded on background threads can also compile pipelines as part of the loading process. |
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.. | ||
box_shape_3d.cpp | ||
box_shape_3d.h | ||
capsule_shape_3d.cpp | ||
capsule_shape_3d.h | ||
concave_polygon_shape_3d.cpp | ||
concave_polygon_shape_3d.h | ||
convex_polygon_shape_3d.cpp | ||
convex_polygon_shape_3d.h | ||
cylinder_shape_3d.cpp | ||
cylinder_shape_3d.h | ||
fog_material.cpp | ||
fog_material.h | ||
height_map_shape_3d.cpp | ||
height_map_shape_3d.h | ||
importer_mesh.cpp | ||
importer_mesh.h | ||
mesh_library.cpp | ||
mesh_library.h | ||
navigation_mesh_source_geometry_data_3d.cpp | ||
navigation_mesh_source_geometry_data_3d.h | ||
primitive_meshes.cpp | ||
primitive_meshes.h | ||
SCsub | ||
separation_ray_shape_3d.cpp | ||
separation_ray_shape_3d.h | ||
shape_3d.cpp | ||
shape_3d.h | ||
skin.cpp | ||
skin.h | ||
sky_material.cpp | ||
sky_material.h | ||
sphere_shape_3d.cpp | ||
sphere_shape_3d.h | ||
world_3d.cpp | ||
world_3d.h | ||
world_boundary_shape_3d.cpp | ||
world_boundary_shape_3d.h |