godot/misc
Hugo Locurcio 4cab77094a
Add a --max-fps command-line argument to set a FPS limit
This allows limiting framerate on any project, which is useful to
reduce power usage and latency with certain setups (such as VRR displays).

This is particularly useful in projects that do not expose a setting to change
the FPS limit. While external FPS limiters can be used, they can be cumbersome
to set up and result in increased input lag compared to a built-in FPS limiter.
2023-07-28 02:51:27 +02:00
..
dist Add a --max-fps command-line argument to set a FPS limit 2023-07-28 02:51:27 +02:00
extension_api_validation Ensure RID, Callable, and Signal are stored as strings 2023-06-22 17:01:08 +02:00
hooks Create an "Editor-only" section in the online class reference 2023-04-24 21:06:55 +02:00
scripts Fix various typos with codespell 2023-06-16 08:45:35 +02:00