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e4213e66b2
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
83 lines
3.4 KiB
C++
83 lines
3.4 KiB
C++
/*************************************************************************/
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/* monodevelop_instance.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "monodevelop_instance.h"
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#include "../mono_gd/gd_mono.h"
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#include "../mono_gd/gd_mono_class.h"
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void MonoDevelopInstance::execute(const Vector<String> &p_files) {
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ERR_FAIL_NULL(execute_method);
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ERR_FAIL_COND(gc_handle.is_null());
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MonoObject *ex = NULL;
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Variant files = p_files;
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const Variant *args[1] = { &files };
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execute_method->invoke(gc_handle->get_target(), args, &ex);
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if (ex) {
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mono_print_unhandled_exception(ex);
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ERR_FAIL();
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}
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}
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void MonoDevelopInstance::execute(const String &p_file) {
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Vector<String> files;
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files.push_back(p_file);
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execute(files);
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}
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MonoDevelopInstance::MonoDevelopInstance(const String &p_solution) {
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_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
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GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Editor", "MonoDevelopInstance");
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MonoObject *obj = mono_object_new(TOOLS_DOMAIN, klass->get_mono_ptr());
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GDMonoMethod *ctor = klass->get_method(".ctor", 1);
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MonoObject *ex = NULL;
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Variant solution = p_solution;
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const Variant *args[1] = { &solution };
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ctor->invoke(obj, args, &ex);
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if (ex) {
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mono_print_unhandled_exception(ex);
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ERR_FAIL();
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}
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gc_handle = MonoGCHandle::create_strong(obj);
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execute_method = klass->get_method("Execute", 1);
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}
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