godot/modules/mono/glue
Raul Santos f6a700e264 Rename C# string extensions to follow GDScript
Follow up to d9d77291bc.

Renames `String.Extension` -> `String.GetExtension()` and
`String.BaseName()` -> `String.GetBaseName()`.
This makes those methods more consistent with GDScript and with
the `GetBaseDir` method.
2021-08-20 13:52:57 +02:00
..
GodotSharp Rename C# string extensions to follow GDScript 2021-08-20 13:52:57 +02:00
arguments_vector.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
base_object_glue.cpp Fix C# native instance bindings after recent re-write 2021-08-16 17:16:36 +02:00
collections_glue.cpp Reduce C# Dictionary internal calls 2021-08-05 17:30:28 +02:00
gd_glue.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
glue_header.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
nodepath_glue.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rid_glue.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_tree_glue.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_glue.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_name_glue.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00