..
default_theme
Merge pull request #57877 from bruvzg/subpixel_gl_pos
2022-02-15 13:58:38 +01:00
animation.cpp
Animation: Silence false positive -Wstringop-overflow warning
2022-03-04 17:10:22 +01:00
animation.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
audio_stream_sample.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
audio_stream_sample.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
bit_map.cpp
Merge pull request #55841 from OverloadedOrama/expose-bitmap-methods
2022-01-25 16:54:26 +01:00
bit_map.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
box_shape_3d.cpp
Show an error when setting a negative size on a collision shape
2022-02-20 00:37:49 -06:00
box_shape_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
camera_effects.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
camera_effects.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
canvas_item_material.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
canvas_item_material.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
capsule_shape_2d.cpp
Show an error when setting a negative size on a collision shape
2022-02-20 00:37:49 -06:00
capsule_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
capsule_shape_3d.cpp
Show an error when setting a negative size on a collision shape
2022-02-20 00:37:49 -06:00
capsule_shape_3d.h
Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
2022-02-01 06:43:16 -06:00
circle_shape_2d.cpp
Show an error when setting a negative size on a collision shape
2022-02-20 00:37:49 -06:00
circle_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
concave_polygon_shape_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
concave_polygon_shape_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
convex_polygon_shape_2d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
convex_polygon_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
curve.cpp
Vectors: Use clear() and has().
2022-02-02 00:11:09 +05:45
curve.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
cylinder_shape_3d.cpp
Show an error when setting a negative size on a collision shape
2022-02-20 00:37:49 -06:00
cylinder_shape_3d.h
Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
2022-02-01 06:43:16 -06:00
environment.cpp
Clamp environment light sky contribution to the [0.0; 1.0] range
2022-02-14 17:15:32 +01:00
environment.h
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
fog_material.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
fog_material.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
font.cpp
Add sub-pixel glyph positioning support.
2022-02-12 19:55:52 +02:00
font.h
Add sub-pixel glyph positioning support.
2022-02-12 19:55:52 +02:00
gradient.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
gradient.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
height_map_shape_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
height_map_shape_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
immediate_mesh.cpp
Add nodiscard to core math classes to catch c++ errors.
2022-01-20 13:07:49 +00:00
immediate_mesh.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
importer_mesh.cpp
Allow automatic lod when importing 3D scenes with Static Lightmaps
2022-02-25 18:03:09 -08:00
importer_mesh.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
material.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
material.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
mesh_data_tool.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
mesh_data_tool.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
mesh_library.cpp
Make sure MeshLibrary
shape array has correct number of elements
2022-01-18 19:48:13 -06:00
mesh_library.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
mesh.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
mesh.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
multimesh.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
multimesh.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
navigation_mesh.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
navigation_mesh.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
packed_scene.cpp
Various code and documentation improvements
2022-03-05 22:00:35 +01:00
packed_scene.h
Various code and documentation improvements
2022-03-05 22:00:35 +01:00
particles_material.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
particles_material.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
physics_material.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
physics_material.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
polygon_path_finder.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
polygon_path_finder.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
primitive_meshes.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
primitive_meshes.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
rectangle_shape_2d.cpp
Show an error when setting a negative size on a collision shape
2022-02-20 00:37:49 -06:00
rectangle_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
resource_format_text.cpp
Don't abort loading scene on missing dependency
2022-02-26 12:02:05 +01:00
resource_format_text.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
scene_replication_config.cpp
[Net] New replication interface, spawner and synchronizer nodes.
2022-02-04 14:56:30 +01:00
scene_replication_config.h
[Net] New replication interface, spawner and synchronizer nodes.
2022-02-04 14:56:30 +01:00
SCsub
SCons: Add explicit dependencies on thirdparty code in cloned env
2020-12-18 10:29:34 +01:00
segment_shape_2d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
segment_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
separation_ray_shape_2d.cpp
Use List Initializations for Vectors.
2022-01-12 10:15:12 +05:45
separation_ray_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
separation_ray_shape_3d.cpp
Use List Initializations for Vectors.
2022-01-12 10:15:12 +05:45
separation_ray_shape_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shader.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shader.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shape_2d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shape_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shape_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_ccdik.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_ccdik.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_fabrik.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_fabrik.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_jiggle.cpp
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
skeleton_modification_2d_jiggle.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_lookat.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_lookat.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_physicalbones.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_physicalbones.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_stackholder.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_stackholder.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_twoboneik.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_twoboneik.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_ccdik.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_ccdik.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_fabrik.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_fabrik.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_jiggle.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_jiggle.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_lookat.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_lookat.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_stackholder.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_stackholder.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_twoboneik.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_twoboneik.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d.cpp
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
skeleton_modification_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_stack_2d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_stack_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_stack_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_stack_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skin.cpp
Expose add_named_bind for all essential skin bindings.
2022-01-14 03:20:24 -08:00
skin.h
Merge pull request #56212 from laws65/skin-export-crash-fix
2022-01-05 10:48:52 +01:00
sky_material.cpp
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
2022-02-12 02:22:40 +01:00
sky_material.h
Add shader cache and filter variable to PanoramaSkyMaterial
2022-01-14 23:30:27 -05:00
sky.cpp
Revert "Default to real-time radiance map filter for environment sky reflections"
2022-02-17 23:13:32 -08:00
sky.h
Revert "Default to real-time radiance map filter for environment sky reflections"
2022-02-17 23:13:32 -08:00
sphere_shape_3d.cpp
Show an error when setting a negative size on a collision shape
2022-02-20 00:37:49 -06:00
sphere_shape_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
sprite_frames.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
sprite_frames.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
style_box.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
style_box.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
surface_tool.cpp
Style: Cleanup single-line blocks, semicolons, dead code
2022-02-16 14:06:29 +01:00
surface_tool.h
Improvements and fixes to occluders
2022-02-07 13:04:51 +01:00
syntax_highlighter.cpp
Cleanup and move char functions to the char_utils.h
header.
2022-02-04 11:35:01 +02:00
syntax_highlighter.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
text_file.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
text_file.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
text_line.cpp
[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer.
2022-02-02 11:20:44 +02:00
text_line.h
[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer.
2022-02-02 11:20:44 +02:00
text_paragraph.cpp
[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer.
2022-02-02 11:20:44 +02:00
text_paragraph.h
[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer.
2022-02-02 11:20:44 +02:00
texture.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
texture.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
theme.cpp
Merge pull request #57641 from Geometror/compilation-time-improvements-1
2022-02-12 09:46:02 +01:00
theme.h
Merge pull request #57641 from Geometror/compilation-time-improvements-1
2022-02-12 09:46:02 +01:00
tile_set.cpp
Fix nullptr error in _update_padded_texture on texture with no image
2022-02-20 17:22:14 +00:00
tile_set.h
TileSetAtlasSource: Make get_tile_data
return TileData *
2022-01-28 14:27:12 +01:00
video_stream.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
visual_shader_nodes.cpp
Add _get_func_code/_is_available
virtual functions to custom nodes
2022-03-08 16:23:44 +03:00
visual_shader_nodes.h
Add some more fixes to visual shader
2022-02-07 11:28:42 +03:00
visual_shader_particle_nodes.cpp
Style: Cleanup single-line blocks, semicolons, dead code
2022-02-16 14:06:29 +01:00
visual_shader_particle_nodes.h
Add some more fixes to visual shader
2022-02-07 11:28:42 +03:00
visual_shader_sdf_nodes.cpp
Add some more fixes to visual shader
2022-02-07 11:28:42 +03:00
visual_shader_sdf_nodes.h
Fix default input port hints for some modes in visual shader
2022-01-22 11:12:56 +03:00
visual_shader.cpp
Add _get_func_code/_is_available
virtual functions to custom nodes
2022-03-08 16:23:44 +03:00
visual_shader.h
Add _get_func_code/_is_available
virtual functions to custom nodes
2022-03-08 16:23:44 +03:00
world_2d.cpp
Improve Navigation2D default settings, see #56852
2022-01-28 22:35:05 +01:00
world_2d.h
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
world_3d.cpp
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
world_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
world_boundary_shape_2d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
world_boundary_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
world_boundary_shape_3d.cpp
Use List Initializations for Vectors.
2022-01-12 10:15:12 +05:45
world_boundary_shape_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00