godot/doc/classes/VisualShaderNodeIs.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

28 lines
1.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeIs" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A boolean comparison operator to be used within the visual shader graph.
</brief_description>
<description>
Returns the boolean result of the comparison between [code]INF[/code] or [code]NaN[/code] and a scalar parameter.
</description>
<tutorials>
</tutorials>
<members>
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIs.Function" default="0">
The comparison function. See [enum Function] for options.
</member>
</members>
<constants>
<constant name="FUNC_IS_INF" value="0" enum="Function">
Comparison with [code]INF[/code] (Infinity).
</constant>
<constant name="FUNC_IS_NAN" value="1" enum="Function">
Comparison with [code]NaN[/code] (Not a Number; denotes invalid numeric results, e.g. division by zero).
</constant>
<constant name="FUNC_MAX" value="2" enum="Function">
Represents the size of the [enum Function] enum.
</constant>
</constants>
</class>