mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 20:23:53 +00:00
f669ebeeaf
-Added ability for resource importers to save metadata -Added ability for resource importers to validate depending on project settings
451 lines
15 KiB
C++
451 lines
15 KiB
C++
/*************************************************************************/
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/* editor_export.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_EXPORT_H
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#define EDITOR_EXPORT_H
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#include "core/os/dir_access.h"
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#include "core/resource.h"
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#include "scene/main/node.h"
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#include "scene/main/timer.h"
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#include "scene/resources/texture.h"
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class FileAccess;
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class EditorExportPlatform;
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class EditorFileSystemDirectory;
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struct EditorProgress;
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class EditorExportPreset : public Reference {
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GDCLASS(EditorExportPreset, Reference)
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public:
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enum ExportFilter {
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EXPORT_ALL_RESOURCES,
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EXPORT_SELECTED_SCENES,
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EXPORT_SELECTED_RESOURCES,
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};
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enum ScriptExportMode {
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MODE_SCRIPT_TEXT,
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MODE_SCRIPT_COMPILED,
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MODE_SCRIPT_ENCRYPTED,
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};
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private:
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Ref<EditorExportPlatform> platform;
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ExportFilter export_filter;
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String include_filter;
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String exclude_filter;
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String export_path;
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String exporter;
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Set<String> selected_files;
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bool runnable;
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Vector<String> patches;
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friend class EditorExport;
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friend class EditorExportPlatform;
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List<PropertyInfo> properties;
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Map<StringName, Variant> values;
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String name;
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String custom_features;
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int script_mode;
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String script_key;
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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public:
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Ref<EditorExportPlatform> get_platform() const;
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bool has(const StringName &p_property) const { return values.has(p_property); }
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Vector<String> get_files_to_export() const;
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void add_export_file(const String &p_path);
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void remove_export_file(const String &p_path);
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bool has_export_file(const String &p_path);
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void set_name(const String &p_name);
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String get_name() const;
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void set_runnable(bool p_enable);
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bool is_runnable() const;
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void set_export_filter(ExportFilter p_filter);
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ExportFilter get_export_filter() const;
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void set_include_filter(const String &p_include);
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String get_include_filter() const;
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void set_exclude_filter(const String &p_exclude);
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String get_exclude_filter() const;
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void add_patch(const String &p_path, int p_at_pos = -1);
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void set_patch(int p_index, const String &p_path);
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String get_patch(int p_index);
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void remove_patch(int p_idx);
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Vector<String> get_patches() const;
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void set_custom_features(const String &p_custom_features);
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String get_custom_features() const;
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void set_export_path(const String &p_path);
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String get_export_path() const;
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void set_script_export_mode(int p_mode);
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int get_script_export_mode() const;
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void set_script_encryption_key(const String &p_key);
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String get_script_encryption_key() const;
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const List<PropertyInfo> &get_properties() const { return properties; }
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EditorExportPreset();
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};
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struct SharedObject {
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String path;
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Vector<String> tags;
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SharedObject(const String &p_path, const Vector<String> &p_tags) :
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path(p_path),
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tags(p_tags) {
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}
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SharedObject() {}
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};
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class EditorExportPlatform : public Reference {
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GDCLASS(EditorExportPlatform, Reference)
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public:
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typedef Error (*EditorExportSaveFunction)(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total);
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typedef Error (*EditorExportSaveSharedObject)(void *p_userdata, const SharedObject &p_so);
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private:
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struct SavedData {
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uint64_t ofs;
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uint64_t size;
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Vector<uint8_t> md5;
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CharString path_utf8;
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bool operator<(const SavedData &p_data) const {
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return path_utf8 < p_data.path_utf8;
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}
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};
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struct PackData {
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FileAccess *f;
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Vector<SavedData> file_ofs;
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EditorProgress *ep;
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Vector<SharedObject> *so_files;
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};
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struct ZipData {
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void *zip;
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EditorProgress *ep;
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};
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struct FeatureContainers {
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Set<String> features;
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PoolVector<String> features_pv;
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};
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void _export_find_resources(EditorFileSystemDirectory *p_dir, Set<String> &p_paths);
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void _export_find_dependencies(const String &p_path, Set<String> &p_paths);
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void gen_debug_flags(Vector<String> &r_flags, int p_flags);
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static Error _save_pack_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total);
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static Error _save_zip_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total);
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void _edit_files_with_filter(DirAccess *da, const Vector<String> &p_filters, Set<String> &r_list, bool exclude);
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void _edit_filter_list(Set<String> &r_list, const String &p_filter, bool exclude);
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static Error _add_shared_object(void *p_userdata, const SharedObject &p_so);
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protected:
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struct ExportNotifier {
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ExportNotifier(EditorExportPlatform &p_platform, const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags);
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~ExportNotifier();
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};
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FeatureContainers get_feature_containers(const Ref<EditorExportPreset> &p_preset);
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bool exists_export_template(String template_file_name, String *err) const;
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String find_export_template(String template_file_name, String *err = NULL) const;
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void gen_export_flags(Vector<String> &r_flags, int p_flags);
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public:
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virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) = 0;
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struct ExportOption {
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PropertyInfo option;
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Variant default_value;
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ExportOption(const PropertyInfo &p_info, const Variant &p_default) :
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option(p_info),
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default_value(p_default) {
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}
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ExportOption() {}
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};
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virtual Ref<EditorExportPreset> create_preset();
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virtual void get_export_options(List<ExportOption> *r_options) = 0;
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virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { return true; }
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virtual String get_os_name() const = 0;
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virtual String get_name() const = 0;
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virtual Ref<Texture> get_logo() const = 0;
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Error export_project_files(const Ref<EditorExportPreset> &p_preset, EditorExportSaveFunction p_func, void *p_udata, EditorExportSaveSharedObject p_so_func = NULL);
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Error save_pack(const Ref<EditorExportPreset> &p_preset, const String &p_path, Vector<SharedObject> *p_so_files = NULL);
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Error save_zip(const Ref<EditorExportPreset> &p_preset, const String &p_path);
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virtual bool poll_devices() { return false; }
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virtual int get_device_count() const { return 0; }
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virtual String get_device_name(int p_device) const { return ""; }
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virtual String get_device_info(int p_device) const { return ""; }
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enum DebugFlags {
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DEBUG_FLAG_DUMB_CLIENT = 1,
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DEBUG_FLAG_REMOTE_DEBUG = 2,
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DEBUG_FLAG_REMOTE_DEBUG_LOCALHOST = 4,
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DEBUG_FLAG_VIEW_COLLISONS = 8,
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DEBUG_FLAG_VIEW_NAVIGATION = 16,
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};
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virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) { return OK; }
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virtual Ref<Texture> get_run_icon() const { return get_logo(); }
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String test_etc2() const; //generic test for etc2 since most platforms use it
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virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const = 0;
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virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const = 0;
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virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) = 0;
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virtual Error export_pack(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
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virtual Error export_zip(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
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virtual void get_platform_features(List<String> *r_features) = 0;
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virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) = 0;
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EditorExportPlatform();
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};
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class EditorExportPlugin : public Reference {
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GDCLASS(EditorExportPlugin, Reference)
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friend class EditorExportPlatform;
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Ref<EditorExportPreset> export_preset;
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Vector<SharedObject> shared_objects;
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struct ExtraFile {
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String path;
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Vector<uint8_t> data;
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bool remap;
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};
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Vector<ExtraFile> extra_files;
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bool skipped;
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Vector<String> ios_frameworks;
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String ios_plist_content;
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String ios_linker_flags;
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Vector<String> ios_bundle_files;
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String ios_cpp_code;
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_FORCE_INLINE_ void _clear() {
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shared_objects.clear();
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extra_files.clear();
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skipped = false;
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}
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_FORCE_INLINE_ void _export_end() {
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ios_frameworks.clear();
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ios_bundle_files.clear();
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ios_plist_content = "";
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ios_linker_flags = "";
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ios_cpp_code = "";
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}
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void _export_file_script(const String &p_path, const String &p_type, const PoolVector<String> &p_features);
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void _export_begin_script(const PoolVector<String> &p_features, bool p_debug, const String &p_path, int p_flags);
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void _export_end_script();
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protected:
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void set_export_preset(const Ref<EditorExportPreset> &p_preset);
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Ref<EditorExportPreset> get_export_preset() const;
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void add_file(const String &p_path, const Vector<uint8_t> &p_file, bool p_remap);
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void add_shared_object(const String &p_path, const Vector<String> &tags);
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void add_ios_framework(const String &p_path);
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void add_ios_plist_content(const String &p_plist_content);
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void add_ios_linker_flags(const String &p_flags);
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void add_ios_bundle_file(const String &p_path);
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void add_ios_cpp_code(const String &p_code);
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void skip();
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virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features);
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virtual void _export_begin(const Set<String> &p_features, bool p_debug, const String &p_path, int p_flags);
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static void _bind_methods();
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public:
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Vector<String> get_ios_frameworks() const;
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String get_ios_plist_content() const;
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String get_ios_linker_flags() const;
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Vector<String> get_ios_bundle_files() const;
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String get_ios_cpp_code() const;
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EditorExportPlugin();
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};
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class EditorExport : public Node {
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GDCLASS(EditorExport, Node);
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Vector<Ref<EditorExportPlatform> > export_platforms;
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Vector<Ref<EditorExportPreset> > export_presets;
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Vector<Ref<EditorExportPlugin> > export_plugins;
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Timer *save_timer;
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bool block_save;
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static EditorExport *singleton;
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void _save();
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protected:
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friend class EditorExportPreset;
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void save_presets();
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void _notification(int p_what);
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static void _bind_methods();
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public:
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static EditorExport *get_singleton() { return singleton; }
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void add_export_platform(const Ref<EditorExportPlatform> &p_platform);
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int get_export_platform_count();
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Ref<EditorExportPlatform> get_export_platform(int p_idx);
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void add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos = -1);
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int get_export_preset_count() const;
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Ref<EditorExportPreset> get_export_preset(int p_idx);
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void remove_export_preset(int p_idx);
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void add_export_plugin(const Ref<EditorExportPlugin> &p_plugin);
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void remove_export_plugin(const Ref<EditorExportPlugin> &p_plugin);
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Vector<Ref<EditorExportPlugin> > get_export_plugins();
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void load_config();
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bool poll_export_platforms();
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EditorExport();
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~EditorExport();
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};
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class EditorExportPlatformPC : public EditorExportPlatform {
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GDCLASS(EditorExportPlatformPC, EditorExportPlatform)
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Ref<ImageTexture> logo;
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String name;
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String os_name;
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Map<String, String> extensions;
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String release_file_32;
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String release_file_64;
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String debug_file_32;
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String debug_file_64;
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Set<String> extra_features;
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int chmod_flags;
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public:
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virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features);
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virtual void get_export_options(List<ExportOption> *r_options);
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virtual String get_name() const;
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virtual String get_os_name() const;
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virtual Ref<Texture> get_logo() const;
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virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const;
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virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const;
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virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
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void set_extension(const String &p_extension, const String &p_feature_key = "default");
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void set_name(const String &p_name);
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void set_os_name(const String &p_name);
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void set_logo(const Ref<Texture> &p_logo);
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void set_release_64(const String &p_file);
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void set_release_32(const String &p_file);
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void set_debug_64(const String &p_file);
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void set_debug_32(const String &p_file);
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void add_platform_feature(const String &p_feature);
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virtual void get_platform_features(List<String> *r_features);
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virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features);
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int get_chmod_flags() const;
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void set_chmod_flags(int p_flags);
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EditorExportPlatformPC();
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};
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class EditorExportTextSceneToBinaryPlugin : public EditorExportPlugin {
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GDCLASS(EditorExportTextSceneToBinaryPlugin, EditorExportPlugin)
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public:
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virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features);
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EditorExportTextSceneToBinaryPlugin();
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};
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#endif // EDITOR_IMPORT_EXPORT_H
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