godot/modules/mbedtls/SCsub
Lyuma 40fa684c18 mbedTLS: Update to new LTS v3.6.0
Keep module compatibility with mbedtls 2.x (old LTS branch).

A patch has been added to allow compiling after removing all the `psa_*`
files from the library folder (will look into upstreaming it).

Note: mbedTLS 3.6 finally enabled TLSv1.3 by default, but it requires
some module changes, and to enable PSA crypto (new "standard" API
specification), so it might be best done in a separate commit/PR.
2024-04-10 21:19:22 +02:00

135 lines
3.3 KiB
Python

#!/usr/bin/env python
Import("env")
Import("env_modules")
env_mbed_tls = env_modules.Clone()
# Thirdparty source files
thirdparty_obj = []
if env["builtin_mbedtls"]:
thirdparty_sources = [
"aes.c",
"aesce.c",
"aesni.c",
"aria.c",
"asn1parse.c",
"asn1write.c",
"base64.c",
"bignum.c",
"bignum_core.c",
"bignum_mod_raw.c",
"camellia.c",
"ccm.c",
"chacha20.c",
"chachapoly.c",
"cipher.c",
"cipher_wrap.c",
"cmac.c",
"constant_time.c",
"ctr_drbg.c",
"debug.c",
"des.c",
"dhm.c",
"ecdh.c",
"ecdsa.c",
"ecjpake.c",
"ecp.c",
"ecp_curves.c",
"entropy.c",
"entropy_poll.c",
"error.c",
"gcm.c",
"hkdf.c",
"hmac_drbg.c",
"md.c",
"md5.c",
"memory_buffer_alloc.c",
"mps_reader.c",
"mps_trace.c",
"net_sockets.c",
"nist_kw.c",
"oid.c",
"padlock.c",
"pem.c",
"pk.c",
"pk_ecc.c",
"pk_wrap.c",
"pkcs12.c",
"pkcs5.c",
"pkcs7.c",
"pkparse.c",
"pkwrite.c",
"platform.c",
"platform_util.c",
"poly1305.c",
"ripemd160.c",
"rsa.c",
"rsa_alt_helpers.c",
"sha1.c",
"sha3.c",
"sha256.c",
"sha512.c",
"ssl_cache.c",
"ssl_ciphersuites.c",
"ssl_client.c",
"ssl_cookie.c",
"ssl_debug_helpers_generated.c",
"ssl_msg.c",
"ssl_ticket.c",
"ssl_tls.c",
"ssl_tls12_client.c",
"ssl_tls12_server.c",
"ssl_tls13_client.c",
"ssl_tls13_generic.c",
"ssl_tls13_keys.c",
"ssl_tls13_server.c",
"threading.c",
"timing.c",
"version.c",
"version_features.c",
"x509.c",
"x509_create.c",
"x509_crl.c",
"x509_crt.c",
"x509_csr.c",
"x509write.c",
"x509write_crt.c",
"x509write_csr.c",
]
thirdparty_dir = "#thirdparty/mbedtls/library/"
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_mbed_tls.Prepend(CPPPATH=["#thirdparty/mbedtls/include/"])
config_path = "thirdparty/mbedtls/include/godot_module_mbedtls_config.h"
config_path = f"<{config_path}>" if env_mbed_tls["ninja"] and env_mbed_tls.msvc else f'\\"{config_path}\\"'
env_mbed_tls.Append(CPPDEFINES=[("MBEDTLS_CONFIG_FILE", config_path)])
env_thirdparty = env_mbed_tls.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env_thirdparty.Depends(thirdparty_obj, "#thirdparty/mbedtls/include/godot_module_mbedtls_config.h")
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_mbed_tls.add_source_files(module_obj, "*.cpp")
if env["tests"]:
env_mbed_tls.Append(CPPDEFINES=["TESTS_ENABLED"])
env_mbed_tls.add_source_files(module_obj, "./tests/*.cpp")
if env["disable_exceptions"]:
env_mbed_tls.Append(CPPDEFINES=["DOCTEST_CONFIG_NO_EXCEPTIONS_BUT_WITH_ALL_ASSERTS"])
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)