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100 lines
4.2 KiB
C++
100 lines
4.2 KiB
C++
/**************************************************************************/
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/* style_box_texture.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef STYLE_BOX_TEXTURE_H
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#define STYLE_BOX_TEXTURE_H
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#include "scene/resources/style_box.h"
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#include "scene/resources/texture.h"
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class StyleBoxTexture : public StyleBox {
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GDCLASS(StyleBoxTexture, StyleBox);
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public:
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enum AxisStretchMode {
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AXIS_STRETCH_MODE_STRETCH,
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AXIS_STRETCH_MODE_TILE,
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AXIS_STRETCH_MODE_TILE_FIT,
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};
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private:
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float expand_margin[4] = {};
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float texture_margin[4] = {};
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Rect2 region_rect;
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Ref<Texture2D> texture;
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bool draw_center = true;
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Color modulate = Color(1, 1, 1, 1);
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AxisStretchMode axis_h = AXIS_STRETCH_MODE_STRETCH;
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AxisStretchMode axis_v = AXIS_STRETCH_MODE_STRETCH;
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protected:
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virtual float get_style_margin(Side p_side) const override;
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static void _bind_methods();
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public:
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void set_texture(Ref<Texture2D> p_texture);
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Ref<Texture2D> get_texture() const;
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void set_texture_margin(Side p_side, float p_size);
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void set_texture_margin_all(float p_size);
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void set_texture_margin_individual(float p_left, float p_top, float p_right, float p_bottom);
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float get_texture_margin(Side p_side) const;
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void set_expand_margin(Side p_expand_side, float p_size);
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void set_expand_margin_all(float p_expand_margin_size);
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void set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom);
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float get_expand_margin(Side p_expand_side) const;
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void set_region_rect(const Rect2 &p_region_rect);
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Rect2 get_region_rect() const;
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void set_draw_center(bool p_enabled);
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bool is_draw_center_enabled() const;
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void set_h_axis_stretch_mode(AxisStretchMode p_mode);
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AxisStretchMode get_h_axis_stretch_mode() const;
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void set_v_axis_stretch_mode(AxisStretchMode p_mode);
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AxisStretchMode get_v_axis_stretch_mode() const;
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void set_modulate(const Color &p_modulate);
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Color get_modulate() const;
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virtual Rect2 get_draw_rect(const Rect2 &p_rect) const override;
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virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override;
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StyleBoxTexture();
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~StyleBoxTexture();
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};
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VARIANT_ENUM_CAST(StyleBoxTexture::AxisStretchMode)
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#endif // STYLE_BOX_TEXTURE_H
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