godot/modules/theora
Juan Linietsky 3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
..
doc_classes Update docs to version 4.0 2020-01-31 17:15:41 -08:00
config.py Unexpose subclasses of ResourceFormatLoader and -Saver 2019-06-18 17:56:23 +02:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
video_stream_theora.cpp Texture refactor 2020-02-11 11:53:26 +01:00
video_stream_theora.h Texture refactor 2020-02-11 11:53:26 +01:00