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api
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
export
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
app_delegate.h
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
app_delegate.mm
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
detect.py
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Check for ios_simulator when building for x86_64
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2022-09-13 14:04:08 +03:00 |
device_metrics.h
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
device_metrics.m
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
display_layer.h
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
display_layer.mm
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
display_server_ios.h
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Replace Array return types with TypedArray
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2022-08-22 22:42:36 +02:00 |
display_server_ios.mm
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
godot_app_delegate.h
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
godot_app_delegate.m
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
godot_ios.mm
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
godot_view_gesture_recognizer.h
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
godot_view_gesture_recognizer.mm
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
godot_view_renderer.h
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
godot_view_renderer.mm
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
godot_view.h
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
godot_view.mm
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
ios.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
ios.mm
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
joypad_ios.h
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
joypad_ios.mm
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
keyboard_input_view.h
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Add support for multiple virtual keyboard types
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2022-08-04 10:41:33 -04:00 |
keyboard_input_view.mm
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Add support for multiple virtual keyboard types
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2022-08-04 10:41:33 -04:00 |
logo.png
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
main.m
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
os_ios.h
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Implement support for loading system fonts on Linux, macOS / iOS and Windows.
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2022-07-26 08:38:05 +03:00 |
os_ios.mm
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Implement support for loading system fonts on Linux, macOS / iOS and Windows.
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2022-07-26 08:38:05 +03:00 |
platform_config.h
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Clean iOS platform config of long gone macro
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2022-08-10 21:42:49 +02:00 |
README.md
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Improve platform-specific READMEs to add useful links
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2022-08-25 17:50:53 +02:00 |
SCsub
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
tts_ios.h
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
tts_ios.mm
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Rename range_lerp to remap
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2022-09-06 07:19:20 +02:00 |
view_controller.h
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
view_controller.mm
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
vulkan_context_ios.h
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
vulkan_context_ios.mm
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |