godot/scene
2024-11-05 12:50:34 -05:00
..
2d Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
3d Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
animation Merge pull request #97020 from GuilhermeGSousa/fix-non-const-anim-node-process 2024-10-29 19:26:00 -05:00
audio Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
debugger Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
gui Fix issue where scrolling to item center would overflow on top 2024-11-05 12:50:34 -05:00
main Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
resources Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
theme Merge pull request #88530 from davthedev/tree-hover-items 2024-10-21 16:39:16 -05:00
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
register_scene_types.h
scene_string_names.cpp Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
scene_string_names.h Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00