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746dddc067
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
127 lines
5.1 KiB
C++
127 lines
5.1 KiB
C++
/*************************************************************************/
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/* resource_importer_layered_texture.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RESOURCE_IMPORTER_LAYERED_TEXTURE_H
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#define RESOURCE_IMPORTER_LAYERED_TEXTURE_H
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#include "core/io/image.h"
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#include "core/io/resource_importer.h"
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#include "core/object/ref_counted.h"
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class CompressedTexture2D;
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class LayeredTextureImport : public RefCounted {
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GDCLASS(LayeredTextureImport, RefCounted);
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public:
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Image::CompressSource *csource = nullptr;
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String save_path;
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HashMap<StringName, Variant> options;
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List<String> *platform_variants = nullptr;
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Ref<Image> image = nullptr;
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Array formats_imported;
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Vector<Ref<Image>> *slices = nullptr;
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int compress_mode = 0;
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float lossy = 1.0;
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int hdr_compression = 0;
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int bptc_ldr = 0;
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bool mipmaps = true;
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Image::UsedChannels used_channels = Image::USED_CHANNELS_RGBA;
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virtual ~LayeredTextureImport() {}
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};
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class ResourceImporterLayeredTexture : public ResourceImporter {
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GDCLASS(ResourceImporterLayeredTexture, ResourceImporter);
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public:
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enum Mode {
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MODE_2D_ARRAY,
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MODE_CUBEMAP,
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MODE_CUBEMAP_ARRAY,
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MODE_3D,
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};
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enum CubemapFormat {
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CUBEMAP_FORMAT_1X6,
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CUBEMAP_FORMAT_2X3,
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CUBEMAP_FORMAT_3X2,
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CUBEMAP_FORMAT_6X1,
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};
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enum TextureFlags {
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TEXTURE_FLAGS_MIPMAPS = 1
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};
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private:
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Mode mode;
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static const char *compression_formats[];
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protected:
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static ResourceImporterLayeredTexture *singleton;
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public:
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void _check_compress_ctex(Ref<LayeredTextureImport> r_texture_import);
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static ResourceImporterLayeredTexture *get_singleton() { return singleton; }
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virtual String get_importer_name() const override;
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virtual String get_visible_name() const override;
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virtual void get_recognized_extensions(List<String> *p_extensions) const override;
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virtual String get_save_extension() const override;
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virtual String get_resource_type() const override;
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enum CompressMode {
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COMPRESS_LOSSLESS,
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COMPRESS_LOSSY,
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COMPRESS_VRAM_COMPRESSED,
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COMPRESS_VRAM_UNCOMPRESSED,
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COMPRESS_BASIS_UNIVERSAL
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};
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virtual int get_preset_count() const override;
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virtual String get_preset_name(int p_idx) const override;
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virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
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virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
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void _save_tex(Vector<Ref<Image>> p_images, const String &p_to_path, int p_compress_mode, float p_lossy, Image::CompressMode p_vram_compression, Image::CompressSource p_csource, Image::UsedChannels used_channels, bool p_mipmaps, bool p_force_po2);
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virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
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virtual bool are_import_settings_valid(const String &p_path) const override;
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virtual String get_import_settings_string() const override;
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void set_mode(Mode p_mode) { mode = p_mode; }
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ResourceImporterLayeredTexture();
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~ResourceImporterLayeredTexture();
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};
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#endif // RESOURCE_IMPORTER_LAYERED_TEXTURE_H
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